rec.autos.simulators

F1 Simulators - What a Joke.

David No

F1 Simulators - What a Joke.

by David No » Fri, 07 May 1999 04:00:00

I couldn't agree more. Just look at the *blurbs* while installing SCGT,
"Best graphics ever", "It really does look this good" etc...and this from a
sim that has decent physics....no multiplay and unrealistic AI but decent
physics never the less.  Instead of concentrating on the meat of the program
they hype the eye candy. Who are the game producers trying to shit anyway?

You can't judge a book.............

DN


ymenar

F1 Simulators - What a Joke.

by ymenar » Fri, 07 May 1999 04:00:00


That's the problem.  It's not the correct feeling at all.  I do not have F1
experience (I mean <g>), but I have experience in real life racing.  I have
open-wheel experience.  A car is a car is a car. F1's  have more HP, better
aerodynamics and overall best power/weight ratio, but there is stuff that is
easy to understand how it handles.  The snap oversteering is incredible bad,
with several canned effects with the weight shifting under power/braking.
Look at real life F1, look closely and try to feel the car when they are
in-car, and compare it to watching an AI in-car in MGPRS2.

I agree with that.  The cars look good.  Very good indeed.  Much better
polygon count.

Ah you see ? That's just a bad argument. "I" think that it's a great track,
"you" think it's not. But <g> don't try to say that what Im saying is
non-sense. No way, it's just a different argument.

Portugal is a GREAT track.  Fast corners, nice chicanes, great places to
past.  I would take it anyday instead of that boring A1-Ring.

--
-- Fran?ois Mnard <ymenard/Nas-Frank>
-- NROS Nascar sanctioned Guide http://www.nros.com/
-- SimRacing Online http://www.simracing.com/
-- Official mentally retarded guy of r.a.s.
-- May the Downforce be with you...

"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."

Driver

F1 Simulators - What a Joke.

by Driver » Sat, 08 May 1999 04:00:00

Actually the physics are quite good, maybe not outstanding as in GPL, but
they are good.

I have downloaded the files for all the cars and tracks from the web. With
those files, MGPRS2 is the best looking "current" F1 sim. Ubisoft made it
easy for people to update the game that way.

Why?

But, they also re-did Melbourne.

Accurate by who's standards? For me they are the most accurate "current" F1
simulators.

Driver

F1 Simulators - What a Joke.

by Driver » Sat, 08 May 1999 04:00:00

How are you rating the physics in MGPRS2? If you watch the races, and then
play MGPRS2, it feels pretty acturate to me. I'm no race car driver, but it
seems pretty close to what I would expect a F1 car to feel like.

What about the chrome effect on the cars? What about the wheels? Also, I'm
not sure about this, but the cars also look like they have a higher polygon
count in MGPRS2, like I said, I'm not sure, but the cars do look better in
MGPRS2 than in F1RS.
It didn't need greatly updated graphics, F1RS is still a very pretty game.
And yes updated graphics in my book means higher resolutions.

Give it a rest, the Portugal track wasn't great any way.

Mark C Dod

F1 Simulators - What a Joke.

by Mark C Dod » Sat, 08 May 1999 04:00:00

Anybody who has played EA Superbikes and passed under the trees at Monza know the
ultimate in current sim graphics. Absolutely brilliant and the detail adds
enourmously to the enjoyment and feeling of realism.

> On Thu, 06 May 1999 13:05:01 -0400, Simon Goodwin

> >Personally I would be perfectly happy if GP3 came out with NO graphical changes
> >whatsoever.. as long as the extra computer power available was used to: improve
> >the physics; improve the AI (changes in team-work over a season, for example);
> >more random and varied breakdowns/accidents (on the grid, in the pits, etc.);
> >variable weather; grease/debris on track; tear-offs/pit communications; proper
> >flags (i.e. black/blue!)...  In other words.. anything which will actually
> >increase the realism of the so-called simulation.

> I absolutely disagree. Superb graphics are an essential feature of any
> true simulation and absolutely vital for the visual *realism*. This
> ranges from such simple things as debris on the track to the
> flagwaving track steward and much more importantly the driving view &
> range. And btw, it's actually one of the reasons why GP2 was an
> immediate success, back in 95/96 it simply blew everything away with
> it's top-notch graphics.
> PS: I don't know what kind of system you have but I cannot really find
> much 'extra computer power' when playing GP2 ...

> --Tel

Greg Cisk

F1 Simulators - What a Joke.

by Greg Cisk » Sat, 08 May 1999 04:00:00


>They look like cartoons.  The tracks are inaccurate.  So therefore they are
>bad graphics.

Cartoons? Try using a 3dfx card.
Greg Cisk

F1 Simulators - What a Joke.

by Greg Cisk » Sat, 08 May 1999 04:00:00


>That's the problem.  It's not the correct feeling at all.  I do not have F1
>experience (I mean <g>), but I have experience in real life racing.  I have
>open-wheel experience.  A car is a car is a car. F1's  have more HP, better
>aerodynamics and overall best power/weight ratio, but there is stuff that
is
>easy to understand how it handles.  The snap oversteering is incredible
bad,
>with several canned effects with the weight shifting under power/braking.
>Look at real life F1, look closely and try to feel the car when they are
>in-car, and compare it to watching an AI in-car in MGPRS2.

Well I have done the same maneuver at Imola that Mika H. did
on lap 18 last Sunday. So maybe F1RS does model physics
better than you are saying.

--

Header address intentionally scrambled to ward off the spamming hordes.

cisko [AT] ix [DOT] netcom [DOT] com

Jean-Francois Lepag

F1 Simulators - What a Joke.

by Jean-Francois Lepag » Sat, 08 May 1999 04:00:00



> > Comparing to which other *modern* F1 sim? do you qualify good physics by
> easy
> > to drive cars that stick to the road like hell? :+)

> Load Gp2.  Take every Fxx option off.  Look at how great the physics are for
> modeling the Formula 1's of that year.  Ubisoft's game engine is not the
> best, (but still not the worst).

I agree, GP2 was really good for the time...and UbiSoft has a lot to do in
physics...but they are slowly getting there. IMHO they should have waited
another 6 months before releasing MGP but it's still good, even with the
patches.

...GP2 also lacks Force Feedback! :+)

you are right, it's not the best ever made...but best overall (graphics,
weather, AI, Multiplayer...) for any modern F1 sims.

I sure hope GP3 gets out...it will surely intensify the competition, and in the
end we (the simmers) would be the real winners...let's face it, we still need a
lot more in any modern F1 sim.

I know...and I am here to exchange coherent arguements. :+)

Cheers!

--
Jean-Francois Lepage
Web designer & 3D Artist/Animator

ICQ#5404541
__________________________________________
The Web's World
http://www.supernet.ca/~stealth/index.html
Includes:
-Inspire 3D & LightWave Resources
-The AirSpace
-The Unofficial Fly! Web Site

Michael E. Carve

F1 Simulators - What a Joke.

by Michael E. Carve » Sat, 08 May 1999 04:00:00


% > > But that doesn't mean that the physics are good.
% >
% > Comparing to which other *modern* F1 sim? do you qualify good physics by
% easy
% > to drive cars that stick to the road like hell? :+)

% Does it matter?  GP2s physics are better so that doesn't say much for
% Ubisoft's effort.  If they wanted to make an arcady racer...they succeeded.

I guess that is up to personal taste.  I personally couldn't say that
GP2's physics were better than F1RS/MGPRS.  They were just different.

<snip>

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

^Frett

F1 Simulators - What a Joke.

by ^Frett » Sat, 08 May 1999 04:00:00

Ditto!!!

> Anybody who has played EA Superbikes and passed under the trees at Monza know the
> ultimate in current sim graphics. Absolutely brilliant and the detail adds
> enourmously to the enjoyment and feeling of realism.

^Frett

F1 Simulators - What a Joke.

by ^Frett » Sat, 08 May 1999 04:00:00

Important comment/observation!!


> I guess that is up to personal taste.  I personally couldn't say that
> GP2's physics were better than F1RS/MGPRS.  They were just different.

> <snip>

> --
> **************************** Michael E. Carver *************************
>      Upside out, or inside down...False alarm the only game in town.

> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

ymenar

F1 Simulators - What a Joke.

by ymenar » Sat, 08 May 1999 04:00:00


Agree, but I still want sound in replay in MGPRS2   ;-)

LOL !

I would like to see more and more companies head into the Formula 1 sims.
Not arcade games. The more the better. Competition makes better software,
and makes us more happy.  Gp3 will push the current limits hopefully, as for
the next Ubisoft title (how will they name it this time ? MGPRS3 ;-)  ).

--
-- Fran?ois Mnard <ymenard/Nas-Frank>
-- NROS Nascar sanctioned Guide http://www.nros.com/
-- SimRacing Online http://www.simracing.com/
-- Official mentally retarded guy of r.a.s.
-- May the Downforce be with you...

"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."

ymenar

F1 Simulators - What a Joke.

by ymenar » Sat, 08 May 1999 04:00:00


Michael, I don't even play Gp2 much anymore with the NROS.  I have the same
time in both Gp2 and F1RS/MGPRS2.  Im not bashing Ubisoft because of what
Geoff Crammond did. That would be hypocrite from myself.  Here I compared
both titles, that doesn't mean I think Gp2 is perfect, far away from that.
Im not even good in Gp2 !!! (I have difficulties adjusting, since I got way
much more time in Icr2 and the whole driving physics difference between both
titles).

I don't like some aspects of how Ubisoft is doing their titles, the way they
develop their titles, the way they re-use their game engine (same can be
said for other companies), how they work with their employees, etc... I
could expand on them if you want, but they are not the only ones who are
like that.

I agree. No title is perfect, and it's up to us to advice people of the
problems they have.  GPL lacks in some gameplay, some physic problems, some
sound problems, etc... Gp2 lacks in 3d acceleration, some physic problems,
some gameplay, sound, etc..  MGPRS2 (I eliminate F1RS) lacks in some physic
problems, sound, some gameplay, etc..

So read both 3description, they all have similar problems.  Gameplay,
physics, sound, etc..   ;)

--
-- Fran?ois Mnard <ymenard/Nas-Frank>
-- NROS Nascar sanctioned Guide http://www.nros.com/
-- SimRacing Online http://www.simracing.com/
-- Official mentally retarded guy of r.a.s.
-- May the Downforce be with you...

"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."

Greg Cisk

F1 Simulators - What a Joke.

by Greg Cisk » Sat, 08 May 1999 04:00:00


>> ...GP2 also lacks Force Feedback! :+)

>LOL !

What exactly is this about? GP2 does not have FF and because of
that it is lacking. Just because you say "LOL" means nothing.

--

Header address intentionally scrambled to ward off the spamming hordes.

cisko [AT] ix [DOT] netcom [DOT] com


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