On Fri, 13 Sep 2002 12:32:19 GMT, "Steve Smith"
>almost had me convinced to buy it. I mean, one of the things they lauded
>was the UI:
The UI is horrendous. Software publishers should seriously start
considering sending developers to training seminars on interface
aesthetics, it would do a world of good.
For starters, regardless of how I configure my split-axis Sidewinder
wheel, the game wants to use it to navigate the menus. This means
that I have to depress the throttle halfway to keep the menu
selections from scrolling everywhere. A pain to the say the least.
Interestingly, sometimes when I start the game it doesn't do this.
Second, when you load game there are 4 or 5 options presented. The
first one is "Main Menu". WTF? Is there something I'm missing here
when the main menu isn't the main menu? That alone should clue you in
on the UI design philosophy at work here.
F1 2002 surprisingly has a much more useable interface (actually, so
does Madden 2003, which is a great game this year for a change), and
all of the things that matter most in a sim are far superior to any
non-Papy sim on the market: car handling, car tuning, controllability
(is that word). Sure, the textures are still a little too saturated
in places (still, ISI shows marked improvement here with each
release), the AI could be better but is at least interesting to race
against, the track models are significantly flawed, and the
wet-weather effects are pathetic (from an immersion standpoint, not
driving), but the core gameplay is incredibly solid.
At this point, ISI is so far ahead in the F1 battle it seems
ridiculous that there are reviews being written that call GP4 the king
of sims. Crammond hasn't even hit the GPL standard that was set 4
years ago.
Jason
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GPLRank 24.50
N2002Rank -12.995