rec.autos.simulators

CPR patch Framerates

Greg Cisk

CPR patch Framerates

by Greg Cisk » Tue, 23 Dec 1997 04:00:00


Are you talking about the game or the patch? Both are beta.

--
Header address intentionally scrambled to ward off the spamming hordes.

Ronald Stoe

CPR patch Framerates

by Ronald Stoe » Tue, 23 Dec 1997 04:00:00



snip
> > Byron, I find myself basically in agreement with you on most points but
> > lets not lose sight of the fact that this is both MS and TRI's first
> > attempt at a serious sim and they dont have the years of experience that
> > Papy and Geoff Crammond have.

> > I suppose we could blame it all on the old "get it out now, we'll fix it
> > later" syndrome but still we have to allow for the inexperience factor.
> > Obviously there were problems with the sim, we all know it but OTOH both
> > MS and TRI are working with us beta testers to fix it.

>     I think this point is basically irrelevent. I think the point is
> that the "inexperience factor" should have simply meant more time to
> develope. I can still remember when the release date for CPR was early
> 98 and the way things look, that's about when it will be ready -
> hopefully. Anyone, reguardless of experience, can see this title was
> released WAY too soon.

And if u look at F1RS you know it's possible to do it right the first
time... ;^)

Of course, give or take a few MINOR problems.

l8er
ronny

--
          |\      _,,,---,,_        I want to die like my Grandfather,
   ZZZzz /,`.-'`'    -.  ;-;;,_              in his sleep.
        |,4-  ) )-,_. ,\ (  `'-'     Not like the people in his car,
       '---''(_/--'  `-'\_)            screaming their heads off!

Byron Forbe

CPR patch Framerates

by Byron Forbe » Wed, 24 Dec 1997 04:00:00


    Which reminds me. Tri have experience with POD too.

Ronald Stoe

CPR patch Framerates

by Ronald Stoe » Wed, 24 Dec 1997 04:00:00



> > It may be their first "serious" sim, but the same company did work on
> > MTM and are apparently working on MTM II.  Therefore it isn't really
> > their first experience in programming auto simulations.  I am sure they
> > have borrowed quite a bit from their experience with MTM.  I am also
> > sure they had more resources available to them than Ubisoft and I would
> > consider Ubisoft to be on about the same level of "playing field" as
> > TRI.  This is not a slam, just an observation.

>     Which reminds me. Tri have experience with POD too.

Eeeeh, POD is from UbiSoft...

l8er
ronny

--
          |\      _,,,---,,_        I want to die like my Grandfather,
   ZZZzz /,`.-'`'    -.  ;-;;,_              in his sleep.
        |,4-  ) )-,_. ,\ (  `'-'     Not like the people in his car,
       '---''(_/--'  `-'\_)            screaming their heads off!

Byron Forbe

CPR patch Framerates

by Byron Forbe » Sun, 28 Dec 1997 04:00:00



> >     Which reminds me. Tri have experience with POD too.

> Eeeeh, POD is from UbiSoft...

    Oops. One of those posts I should have done the next day instead of
just before going to bed (yawn). "Now, have I done this right? :))))"

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