rec.autos.simulators

Getting clean Soundloops in your sim.

Ian Bel

Getting clean Soundloops in your sim.

by Ian Bel » Thu, 14 Feb 2002 00:42:52

Just posted a visual guide illustrating ways to keep your soundloops pop and
crackle free.

www.simbin.com

All the best!

Ian

Ashley McConnel

Getting clean Soundloops in your sim.

by Ashley McConnel » Thu, 14 Feb 2002 00:58:22

oh nice :)

> Just posted a visual guide illustrating ways to keep your soundloops pop and
> crackle free.

> www.simbin.com

> All the best!

> Ian

Joachim Trens

Getting clean Soundloops in your sim.

by Joachim Trens » Thu, 14 Feb 2002 03:07:16

Hi Ian,

in the Mod2 engine sounds, there's an ever so slight chorus- or flange-like
effect after shifting up. I haven't looked at the F12k1 sound engine, but I
assume that since the engine sound seems to consist of more than one wav,
that effect can probably be eliminated by matching the pitch of the two wavs
that collide a little in that particular moment.

Just a friendly note, sorry if this is an unwanted comment :-)

Achim


Joachim Trens

Getting clean Soundloops in your sim.

by Joachim Trens » Thu, 14 Feb 2002 08:17:34

AAMOF, my previous statement was unprecise. The chorus/flange effect I
referred to is noticeable at half throttle at medium to low rpm's. That's
when it's audible. It's just that this often occurs after shifting for me.

Achim



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