rec.autos.simulators

F1RS Accel/Braking/Steering TOO sensitive? (SURVEY; will send to Ubisoft).

holysmok..

F1RS Accel/Braking/Steering TOO sensitive? (SURVEY; will send to Ubisoft).

by holysmok.. » Tue, 17 Mar 1998 04:00:00

Hello,

 I want to do a survey about F1RS, concerning the following:

 With no driving-aids, and after 15 hours practice/setups etc., at
Monza, it's easier than before, but I still "feels" like
accel/brake/steering sensitivity could be lightened up (or fine-tuned)
a bit.

 I wanna send survey-results to Ubisoft.

 Question; With -no- driving aids "on", do you think
acceleration/braking (or steering) is still a bit too sensitive?

Questionarre:

1. Acceleration too sensitive (yes/no)?
2. Braking too sensitive (yes/no)?
3. Steering too sensitive (yes/no)?

-------------------
If interested, please reply:

1. Yes, or no
2. Yes, or no
3. Yes, or no
-----------------

 I'm merely looking for answers to the 3 questions listed above, not
explantions/reasoning/settings/mathematical equations..<g>, etc.

 I will forward any responses to Ubisoft if you think there is a
problem (or not).  Thanks,

Teehole

David Schi

F1RS Accel/Braking/Steering TOO sensitive? (SURVEY; will send to Ubisoft).

by David Schi » Tue, 17 Mar 1998 04:00:00



>> Hello,

>>  I want to do a survey about F1RS, concerning the following:

>>  With no driving-aids, and after 15 hours practice/setups etc., at
>> Monza, it's easier than before, but I still "feels" like
>> accel/brake/steering sensitivity could be lightened up (or fine-tuned)
>> a bit.

I think that the only fine tuning that can be done is in the amount of
control that the driver has over their movement.  If you want to have
a full range for the throttle (for example) from 1600 to 16500 rpm,
then the only physical way to increase the sensitivity is to increase
the amount of travel that the throttle pedal can achieve.  This would
require some sort of gear reduction between the pedal and the pot,
since the amount of rotation that pots have is limited.  Or the range
could be limited from say 3000 to 16500 and achieve less change for an
equivalent amount of physical pedal movement.  The sensitivity
settings in F1RS change the slope at different parts of the pedal
depression, thus achieving greater sensitivity at different parts, but
at the expense of lesser sensitivity at other parts (obviously because
the lower and upper range is still the same).  Possibly there is some
other means of gaining sensitivity by using a differential measurement
at each point in the curve, but this would be quite difficult to fit
within the absolute minimum and maximum ranges.

DS

Karim Khal

F1RS Accel/Braking/Steering TOO sensitive? (SURVEY; will send to Ubisoft).

by Karim Khal » Tue, 17 Mar 1998 04:00:00


Hi!

This is not an explanation/reasoning/setting/mathematical equation.
This is another poll:)
Did you ever write to Ubisoft?
Did you receive an answer?
How did you like the standard FAQ they sent you instead, explaining
everything but what you asked?

Good luck, sincerely. I wish all companies were as responsive as
Papyrus...

Karim

Steve Mose

F1RS Accel/Braking/Steering TOO sensitive? (SURVEY; will send to Ubisoft).

by Steve Mose » Tue, 17 Mar 1998 04:00:00

1.      no
2.      no
3.      no

Tim Hamaguch

F1RS Accel/Braking/Steering TOO sensitive? (SURVEY; will send to Ubisoft).

by Tim Hamaguch » Tue, 17 Mar 1998 04:00:00

not sure aout the full game, but in the demo you can adjust the sensitivity
of all of these things in the menu where you set up which buttons/axis you
want asigned to which function.  it is accessed by clicking on the round
button in the lower middle of the screen.  when the steering sensitivity is
set to 100% the car is hard to control. i have set this all the way to the
left and it is better.
tim


>Hello,

> I want to do a survey about F1RS, concerning the following:

> With no driving-aids, and after 15 hours practice/setups etc., at
>Monza, it's easier than before, but I still "feels" like
>accel/brake/steering sensitivity could be lightened up (or fine-tuned)
>a bit.

>Teehole

papa..

F1RS Accel/Braking/Steering TOO sensitive? (SURVEY; will send to Ubisoft).

by papa.. » Wed, 18 Mar 1998 04:00:00

ditto

PAPA DOC

Pierre PAPA DOC Legrand
Infamous
Pink Flamingo Pilot...

Rob Berryhi

F1RS Accel/Braking/Steering TOO sensitive? (SURVEY; will send to Ubisoft).

by Rob Berryhi » Wed, 18 Mar 1998 04:00:00


> Question; With -no- driving aids "on", do you think
>acceleration/braking (or steering) is still a bit too sensitive?

>Questionarre:

>1. Acceleration too sensitive (yes/no)?

No. Set it to 80% or so - NOT 100%

No. Once again, set it to 80%.

No. Set it to about 90% or so.

Greg Cisk

F1RS Accel/Braking/Steering TOO sensitive? (SURVEY; will send to Ubisoft).

by Greg Cisk » Wed, 18 Mar 1998 04:00:00

1. no
2. no
3. no

Hey thanks for the public service :-)

holysmok..

F1RS Accel/Braking/Steering TOO sensitive? (SURVEY; will send to Ubisoft).

by holysmok.. » Fri, 20 Mar 1998 04:00:00


---------------I wrote-----------
---------------------------------

 Oh well, so far, everyone who posted said acceleration, braking and
steering are -not- too sensitive, with no driving aids "on". I won't
bother writing Ubisoft, there's no reason.

 Answers to my own questions are:

1. Acceleration too sensitive?, Yes (positively).
2. Braking too sensitive?, Yes (very minor).
3. Steering too sensitive?, No

  Aside from the strange user-interface, acceleration is the only real
problem F1RS suffers from, at least in my opinion.

 Funny, some posts mention details on the adjustment of joystick,
joystick sensitivity settings, etc. There's no problem here. F1RS's
joystick sensitivity behaves almost identical to that of GP2's.

 I think the problem with F1RS is, acceleration is over-sensitive
compared to that of a real F1 race car.  

 I don't care what setup ya got, what tires, gearing, etc. I think
that F1RS's acceleration-modeling is simply too sensitive in the lower
gears, or lower speeds. And braking is just a "touch" too sensitive
(lock ups occur just a bit too soon up in the higher gears, or higher
speeds).
***

 I just loaded GP2, drive out onto a straight, and stopped. Then put
'er in neutral, floored the accelerator, and slammed it in to 1st
gear. Then I did the same test with F1RS. I think it's very obvious to
"feel" which car behaves more realistically. 20 trips around any track
(without a tire change) will show which sim feels more realistic also.

***

 Hmm..., a challenge!:
Please, if anyone can accomplish this under the following conditions
(with F1RS ver. 1.07), post your car setup please, and a race-time
(along with a replay perhaps?).

1.) Pick Suzuka, Spa, Monoco or Magny Cours (heck any circuit, at 100%
full race).
2.) Set race-difficulty to "Pro" or "Expert".
3.) Drive with -no- driving aids (no anti-slid/grip/abs).
4.) Force a 100% rain race.
5.) Win the race (hmm, maybe just "finish" the race).

 Really do wish ya the best of luck (really, truely, post the win in
this newsgroup if you can do this).

 Btw, I still ENJOY F1RS. It's SO refreshing to drive something
besides GP2. Otoh, I'll run it the way that will give me the most
realism, which means using all driving aids in rain-races, and perhaps
some anti-spin when controlling the rear tires becomes utterly
tedious.
  Thank goodness F1RS does offer driving-aids. I'll need 'em in
rain-races.

 So there's a lot of fun to be had with F1RS, it is a huge LEAP foward
in F1 racing sims. But when I want to run some serious, "nerve
rattling" F1 racing, GP2's just a mouse click away (or hopefully GP3,
someday).  

Teehole

holysmok..

F1RS Accel/Braking/Steering TOO sensitive? (SURVEY; will send to Ubisoft).

by holysmok.. » Fri, 20 Mar 1998 04:00:00



>  Thank goodness F1RS does offer driving-aids. I'll need 'em in
>rain-races.

> So there's a lot of fun to be had with F1RS, it is a huge LEAP foward
>in F1 racing sims. But when I want to run some serious, "nerve
>rattling" F1 racing, GP2's just a mouse click away (or hopefully GP3,
>someday).  
>Teehole

 Hmm, my last post sounds totally accurate to me, then again, maybe
not.

 I do see -vast- (huge!) differences in rear tire-spin during
acceleration, when comparing F1RS to GP2 (or Cart, etc.). If no one
else sees any -vast- (really large!) difference, then it is not the
fault of the sim.

 I also see a basically uncontrolable car in an F1RS 100% rain-race,
without driving-aids.

 Heck you may see an F1RS that has -much- more gentle acceleration
than GP2.

  Control-sensitivity setup in F1RS is very easy to comprehend, but it
might be a problem with W95, drivers, etc. My control-stick (a
light-weight CH Flight-Stick) is calibrated correctly in W95.

Teehole

Greg Cisk

F1RS Accel/Braking/Steering TOO sensitive? (SURVEY; will send to Ubisoft).

by Greg Cisk » Fri, 20 Mar 1998 04:00:00


> Hmm, my last post sounds totally accurate to me, then again, maybe
>not.

> I do see -vast- (huge!) differences in rear tire-spin during
>acceleration, when comparing F1RS to GP2 (or Cart, etc.). If no one
>else sees any -vast- (really large!) difference, then it is not the
>fault of the sim.

Well of course we see a difference. This has been posted to death in the
past. For the most part the REAL F1RS experts don't seem to this this
is overmodeled. ANd comparing F1RS to being realistic is one thing.
When your realistic standard is GP2 you have a problem IMHO :-)

--
Header address intentionally scrambled to ward off the spamming hordes.


Greg Cisk

F1RS Accel/Braking/Steering TOO sensitive? (SURVEY; will send to Ubisoft).

by Greg Cisk » Fri, 20 Mar 1998 04:00:00


>No, I think your post is OK.  I think, the problem you (and maybe me)
>are having with those who answered "no" to your original questions
>(including maybe me) is that F1RSs throttle sensitivity could be
>right or could be wrong, I cant tell. We hear from real F1 drivers
>that accelerating and getting the grip on the asphalt *is* a problem.
>We see them spin when they overdo it. So maybe thats the way it
>should be and we are just not used to it from the experience with GP2
>maybe GP2 was unrealistic in its way one could simply hit it flat out

I think you are correct...

--
Header address intentionally scrambled to ward off the spamming hordes.


Greg Cisk

F1RS Accel/Braking/Steering TOO sensitive? (SURVEY; will send to Ubisoft).

by Greg Cisk » Fri, 20 Mar 1998 04:00:00


> I've not seen this specific issue posted to death, but it'll probably
>come up again when the U.S. release of F1RS is readily available.

How long have you been reading about F1RS in the NG? I don't
remember you at all.

Excuse me for saying so, but a couple of people with your specific
problem does not mean the game is broken. It could well meant
that the way you are driving is not right. A friend came over and tried
GP2 and he kept mashing my gas pedal to the ground. In fact he was
WAY over controlling it. Same game same controller same computer.
He had a problem and I didn't. I think the problem is you are over driving
it.

Fine by me.

Good. It couldn't hurt.

--
Header address intentionally scrambled to ward off the spamming hordes.


holysmok..

F1RS Accel/Braking/Steering TOO sensitive? (SURVEY; will send to Ubisoft).

by holysmok.. » Sat, 21 Mar 1998 04:00:00

On Thu, 19 Mar 1998 07:36:33 -0600, "Greg Cisko"


>Well of course we see a difference. This has been posted to death in the
>past. For the most part the REAL F1RS experts don't seem to this this
>is overmodeled. ANd comparing F1RS to being realistic is one thing.<<<<<

 I've not seen this specific issue posted to death, but it'll probably
come up again when the U.S. release of F1RS is readily available.

 "Gleened" from another Ubisoft complaint in this newsgroup about a
pedal problem:

               ------paste--------
UbiSoft has not/will not respond to repeated requests from me
regarding this issue.
               -----paste--------

 So in the end, it doesn't really matter, as it seems Ubisoft does not
bother with customer-service/complaints, etc. I will not purchase
another product from them, that being the case. I see no reason to
continue posting about it (this'll be my last).

 Yeah, I'll try to get a realistic "grip" on that...<g>.

Teehole


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