rec.autos.simulators

N2002 no sound

Iain Mackenzi

N2002 no sound

by Iain Mackenzi » Wed, 21 Aug 2002 05:57:08

I still find it amazing that this problem has not been resolved.  I mean,
why should we Creative owners have to disable '3D sound' in N2002. Are Papy
not going to patch this?  They have been aware of the problem from the
start.
Even with 3d disabled, I still get really bad distortion on sound with my
Audigy.  Puts me off using N2002 - shame really!
Iain


> Martin....

> Reinstall DX8.1, then get the latest SBLive drivers (for your operating
> system) off the Creative website and install those.  Then uncheck "3D
Sound"
> in N2K2.....try it.

> TP



> > Everything works except players engine sound.
> > What can i do?
> > Ver. 1102.

> > Martin.

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Ronald Stoeh

N2002 no sound

by Ronald Stoeh » Wed, 21 Aug 2002 06:32:16

Iain Mackenzie schrieb:

Wow, that's the first time I hear about sound problems in N2k2, I really
believed it's my new (cheap) soundcard (Hercules Muse XL)...

It's making some kind of white noise every few seconds here.

l8er
ronny

ymenar

N2002 no sound

by ymenar » Wed, 21 Aug 2002 08:29:22


> Wow, that's the first time I hear about sound problems in N2k2, I really
> believed it's my new (cheap) soundcard (Hercules Muse XL)...

Really?  One of the things patched with NR2002 was all the sound problems
with it.  A large number of people had (and for some still have) problems
with sound in the game.

(From the patch readme)

SOUND:
* Improved opponent car engine sounds to produce less crackling.
* Improved player car engine sound to reduce popping in mid-RPM range.
* Improved tire sounds to reduce popping with some sound card drivers (e.g.
SBLive!).
* Added a new core.ini setting (force_min_readahead) to address occasional
win2k/XP sound driver issue that resulted in much popping/crackling.
* Fixed 3D sound issue where some views would have severely muted focus car
sounds.
* Did *not* fix 3D sound problem where internal (stereo)***pit sounds will
sometimes fail to play for some sound drivers (e.g. SBLive! on XP systems).
Users experiencing this problem should not run with 3d sound enabled.
* Found an issue where if you had disabled sound, when exiting the game or
viewing the win screen the game would appear to lock up, but in actuality it
is just doing nothing until the music finishes streaming.  The user can work
around this by not having sound disabled and intro/exit sequences enabled at
the same time.

As somebody else was saying, it sounds like there's a dead corpse being
dragged behind the car?  That's about what every one of us has as a problem.

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Ronald Stoeh

N2002 no sound

by Ronald Stoeh » Sat, 24 Aug 2002 07:12:39

ymenard schrieb:


>>Wow, that's the first time I hear about sound problems in N2k2, I really
>>believed it's my new (cheap) soundcard (Hercules Muse XL)...

> Really?  One of the things patched with NR2002 was all the sound problems
> with it.  A large number of people had (and for some still have) problems
> with sound in the game.

> (From the patch readme)

Argh, I'll never be able to tell someone to RTFM...I forgot to do it
myself this time! ;)

I have one last hope though. A memory check (done because WarCraft3 was
crashing all the time) revealed a bad mem stick. Have to test N2k2,
maybe it's not the drivers or the sim...

l8er
ronny


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