rec.autos.simulators

Wireplay's GP3 rant

David Butte

Wireplay's GP3 rant

by David Butte » Mon, 07 Aug 2000 04:00:00

Got my Wireplay newsletter today, and noticed it had an article about GP3.
Here's what it says:

=======================
Warning: GP3 rant alert
=======================

So Grand Prix 3 finally hit the shelves last week, to rave reviews and some not
so rave comments from the racing game fraternity.

Personally I think it's wicked. All the playability of the previous game, with
hardware accelerated graphics and some of the best rain effects I've ever seen.

I find the complaints amusing. 'The interface and features are exactly the
same, with just a graphical overhaul' they say. But if you had developed a game
that had been so popular for the last five years despite the fact it doesn't
make use of any of today's *** technology, why would you want to make
wholesale changes? That overused phrase 'If it ain't broke don't fix it' comes
to mind.

All the racing purists say it's unrealistic. Funny how all these people whose
closest experience to racing a Formula One car is using the High Street as a
drag strip for their Ford Escort on a Saturday night are suddenly world experts
on how a Formula One car should behave.

I've seen many references to how GP3 compares, or rather doesn't compare to
Grand Prix Legends for realism. They may well be right, but the realism is
GPL's undoing. Games are supposed to be fun. They are made for mass market
appeal, or at least they should be if the developers want to get back the
investment they've made in the games development.

We want to load a game up without reading a technical manual, click on a couple
of buttons and be mixing it at the front of the grid within a few hours,
something that GP2 and 3 excel at. Then you can start reading the manual, tweak
the car and take the game to the next difficulty level.

GPL is a great game if you can be bothered to sit and concentrate for several
hours, just to get the car out of the pits without spinning. But how many of us
wants to do that? Playability is what it's all about - the reason why GP2 sold
bucket-loads more copies than GPL and has been a top rated game for the last
five years. Something I'm sure GP3 is sure to emulate.

=======================

--
David. (GPLRank handicap: -5.12)
"After all, a mere thousand yards - such a harmless little knoll, really."
(Raymond Mays on Shelsley Walsh)

BLAD

Wireplay's GP3 rant

by BLAD » Mon, 07 Aug 2000 04:00:00

   Blow it Out Your A-S  F12000 is way better than gp3 in all around simming


Han Monsee

Wireplay's GP3 rant

by Han Monsee » Mon, 07 Aug 2000 04:00:00


Unbelievable. You're talking like a 6-year old boy trying to convince his
classmates that City is better than United.

If you don't have any arguments, just shut up and grow up!

greetings,
hgrm

Jan Verschuere

Wireplay's GP3 rant

by Jan Verschuere » Mon, 07 Aug 2000 04:00:00

Nice display of total ignorance. Comments like these make my *** boil.
Does this guy realise what kind of message all these endor***ts are
sending?

<sarcasm>
Developers take note: you don't have to improve or update games to be
successfull. Just release popular games over and over with long pauses in
between and the masses will flock to you.
</sarcasm>

And these people are supposed to be in the business of online
***?? -Hah!! I fart in their general direction.

Jan.
=---
David Buttery quoted...
<snip>

Alexander Mar

Wireplay's GP3 rant

by Alexander Mar » Mon, 07 Aug 2000 04:00:00

this criticism is valid for many popular games out there, but it is
inappropriate for GP3, which is much improved over GP2.
Alexander Mar

Wireplay's GP3 rant

by Alexander Mar » Mon, 07 Aug 2000 04:00:00

sorry, clicked that send button too fast.
anyway, the "only" new features of GP3 are:

* completely dynamic weather system
* 3d accelerated graphics in high-res
* virtual 3D***pit
* Force Feedback support
* ability to customize***pit view
* completely new sounds
* 98 season data
* Force Feedback support
* updated Tracks with camber, banking and bumps.
* Win98 / Win2000 support
* more detailed Telemetry system
* Tire choices
* Differential Settings
* new physics model
* TCP/IP LAN network mode

sounds like more than a small update doesn't it ?

G.Aitke

Wireplay's GP3 rant

by G.Aitke » Mon, 07 Aug 2000 04:00:00


> sorry, clicked that send button too fast.
> anyway, the "only" new features of GP3 are:

> * completely dynamic weather system

Granted.

Wow wee!

I should think so too!

Which is crap.

Granted.

You could have fooled me.

Only two years old.

Which, since you mentioned it twice, is still crap.

Banking! Where??

I should think so too!

Nice. But..

..hmm.

Which won't work.

Hmm!

Bottom line. It still has slo-mo, floating cars in the pits and no
online racing.

Sjon Stigte

Wireplay's GP3 rant

by Sjon Stigte » Mon, 07 Aug 2000 04:00:00

I fully agree with you David... A very good and well argumented post.

-- Sjon


Sjon Stigte

Wireplay's GP3 rant

by Sjon Stigte » Mon, 07 Aug 2000 04:00:00

Retard...


>    Blow it Out Your A-S  F12000 is way better than gp3 in all around
simming



> > Got my Wireplay newsletter today, and noticed it had an article about
GP3.
> > Here's what it says:

> > =======================
> > Warning: GP3 rant alert
> > =======================

> > So Grand Prix 3 finally hit the shelves last week, to rave reviews and
> some not
> > so rave comments from the racing game fraternity.

> > Personally I think it's wicked. All the playability of the previous
game,
> with
> > hardware accelerated graphics and some of the best rain effects I've
ever
> seen.

> > I find the complaints amusing. 'The interface and features are exactly
the
> > same, with just a graphical overhaul' they say. But if you had developed
a
> game
> > that had been so popular for the last five years despite the fact it
> doesn't
> > make use of any of today's *** technology, why would you want to make
> > wholesale changes? That overused phrase 'If it ain't broke don't fix it'
> comes
> > to mind.

> > All the racing purists say it's unrealistic. Funny how all these people
> whose
> > closest experience to racing a Formula One car is using the High Street
as
> a
> > drag strip for their Ford Escort on a Saturday night are suddenly world
> experts
> > on how a Formula One car should behave.

> > I've seen many references to how GP3 compares, or rather doesn't compare
> to
> > Grand Prix Legends for realism. They may well be right, but the realism
is
> > GPL's undoing. Games are supposed to be fun. They are made for mass
market
> > appeal, or at least they should be if the developers want to get back
the
> > investment they've made in the games development.

> > We want to load a game up without reading a technical manual, click on a
> couple
> > of buttons and be mixing it at the front of the grid within a few hours,
> > something that GP2 and 3 excel at. Then you can start reading the
manual,
> tweak
> > the car and take the game to the next difficulty level.

> > GPL is a great game if you can be bothered to sit and concentrate for
> several
> > hours, just to get the car out of the pits without spinning. But how
many
> of us
> > wants to do that? Playability is what it's all about - the reason why
GP2
> sold
> > bucket-loads more copies than GPL and has been a top rated game for the
> last
> > five years. Something I'm sure GP3 is sure to emulate.

> > =======================

> > --
> > David. (GPLRank handicap: -5.12)
> > "After all, a mere thousand yards - such a harmless little knoll,
really."
> > (Raymond Mays on Shelsley Walsh)

Han Monsee

Wireplay's GP3 rant

by Han Monsee » Mon, 07 Aug 2000 04:00:00

Interlagos, Brazil, last corner

Alexander Mar

Wireplay's GP3 rant

by Alexander Mar » Mon, 07 Aug 2000 04:00:00

hmm... maybe I should add that it has force feedback support ;-)

Vintoo

Wireplay's GP3 rant

by Vintoo » Mon, 07 Aug 2000 04:00:00

Actually I rather agree with him.


> Retard...



> >    Blow it Out Your A-S  F12000 is way better than gp3 in all around
> simming



> > > Got my Wireplay newsletter today, and noticed it had an article about
> GP3.
> > > Here's what it says:

> > > =======================
> > > Warning: GP3 rant alert
> > > =======================

> > > So Grand Prix 3 finally hit the shelves last week, to rave reviews and
> > some not
> > > so rave comments from the racing game fraternity.

> > > Personally I think it's wicked. All the playability of the previous
> game,
> > with
> > > hardware accelerated graphics and some of the best rain effects I've
> ever
> > seen.

> > > I find the complaints amusing. 'The interface and features are exactly
> the
> > > same, with just a graphical overhaul' they say. But if you had
developed
> a
> > game
> > > that had been so popular for the last five years despite the fact it
> > doesn't
> > > make use of any of today's *** technology, why would you want to
make
> > > wholesale changes? That overused phrase 'If it ain't broke don't fix
it'
> > comes
> > > to mind.

> > > All the racing purists say it's unrealistic. Funny how all these
people
> > whose
> > > closest experience to racing a Formula One car is using the High
Street
> as
> > a
> > > drag strip for their Ford Escort on a Saturday night are suddenly
world
> > experts
> > > on how a Formula One car should behave.

> > > I've seen many references to how GP3 compares, or rather doesn't
compare
> > to
> > > Grand Prix Legends for realism. They may well be right, but the
realism
> is
> > > GPL's undoing. Games are supposed to be fun. They are made for mass
> market
> > > appeal, or at least they should be if the developers want to get back
> the
> > > investment they've made in the games development.

> > > We want to load a game up without reading a technical manual, click on
a
> > couple
> > > of buttons and be mixing it at the front of the grid within a few
hours,
> > > something that GP2 and 3 excel at. Then you can start reading the
> manual,
> > tweak
> > > the car and take the game to the next difficulty level.

> > > GPL is a great game if you can be bothered to sit and concentrate for
> > several
> > > hours, just to get the car out of the pits without spinning. But how
> many
> > of us
> > > wants to do that? Playability is what it's all about - the reason why
> GP2
> > sold
> > > bucket-loads more copies than GPL and has been a top rated game for
the
> > last
> > > five years. Something I'm sure GP3 is sure to emulate.

> > > =======================

> > > --
> > > David. (GPLRank handicap: -5.12)
> > > "After all, a mere thousand yards - such a harmless little knoll,
> really."
> > > (Raymond Mays on Shelsley Walsh)

Douglas Elliso

Wireplay's GP3 rant

by Douglas Elliso » Mon, 07 Aug 2000 04:00:00

We;re not talking about 'simming'

We're talking about GP3 - THE GAME (for the last FU*KING TIME)

It's not for GPL drivers

It's for the mass public, who LOVE IT.

Doug


>    Blow it Out Your A-S  F12000 is way better than gp3 in all around
simming



> > Got my Wireplay newsletter today, and noticed it had an article about
GP3.
> > Here's what it says:

> > =======================
> > Warning: GP3 rant alert
> > =======================

> > So Grand Prix 3 finally hit the shelves last week, to rave reviews and
> some not
> > so rave comments from the racing game fraternity.

> > Personally I think it's wicked. All the playability of the previous
game,
> with
> > hardware accelerated graphics and some of the best rain effects I've
ever
> seen.

> > I find the complaints amusing. 'The interface and features are exactly
the
> > same, with just a graphical overhaul' they say. But if you had developed
a
> game
> > that had been so popular for the last five years despite the fact it
> doesn't
> > make use of any of today's *** technology, why would you want to make
> > wholesale changes? That overused phrase 'If it ain't broke don't fix it'
> comes
> > to mind.

> > All the racing purists say it's unrealistic. Funny how all these people
> whose
> > closest experience to racing a Formula One car is using the High Street
as
> a
> > drag strip for their Ford Escort on a Saturday night are suddenly world
> experts
> > on how a Formula One car should behave.

> > I've seen many references to how GP3 compares, or rather doesn't compare
> to
> > Grand Prix Legends for realism. They may well be right, but the realism
is
> > GPL's undoing. Games are supposed to be fun. They are made for mass
market
> > appeal, or at least they should be if the developers want to get back
the
> > investment they've made in the games development.

> > We want to load a game up without reading a technical manual, click on a
> couple
> > of buttons and be mixing it at the front of the grid within a few hours,
> > something that GP2 and 3 excel at. Then you can start reading the
manual,
> tweak
> > the car and take the game to the next difficulty level.

> > GPL is a great game if you can be bothered to sit and concentrate for
> several
> > hours, just to get the car out of the pits without spinning. But how
many
> of us
> > wants to do that? Playability is what it's all about - the reason why
GP2
> sold
> > bucket-loads more copies than GPL and has been a top rated game for the
> last
> > five years. Something I'm sure GP3 is sure to emulate.

> > =======================

> > --
> > David. (GPLRank handicap: -5.12)
> > "After all, a mere thousand yards - such a harmless little knoll,
really."
> > (Raymond Mays on Shelsley Walsh)

Michael E. Carve

Wireplay's GP3 rant

by Michael E. Carve » Mon, 07 Aug 2000 04:00:00


% sorry, clicked that send button too fast.
% anyway, the "only" new features of GP3 are:

% * completely dynamic weather system
Yes -- new feature!!!!

% * 3d accelerated graphics in high-res
cobbled together patch for GP2

% * virtual 3D***pit
Nice...

% * Force Feedback support
Except they forgot to debug it for proper implementation on popular FF
wheels....

% * ability to customize***pit view
Cool (4 years in development <G>)

% * completely new sounds
Hardly.....

% * 98 season data
Wow -- hasn't that been around as a 3rd party add on for some time?

% * Force Feedback support
It's okay, but it's not so great to warrant a 2nd entry in your list...

% * updated Tracks with camber, banking and bumps.
About time..... great addition....

% * Win98 / Win2000 support
Ran fine in DOS... but the port is handy....

% * more detailed Telemetry system

% * Tire choices
This is new???

% * Differential Settings
Again 4 years to develop.....

% * new physics model
Hardly, yes we can now roll the cars.... but not much improvement in
all-around physics...

% * TCP/IP LAN network mode
It's there, but it is crippled and pathetic :(

% sounds like more than a small update doesn't it ?
For 4 years of development it is an extremely small update....

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=


rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.