> Hi,
> I have read many post in this newsgroup on how F1RS is a great game
> but nobody came here to tell us how the network play is implemented.
> This is very important because I feel that the main flaw in GP2 was
> the inability to play a network game. Everything else was good and you
> could tell yourself that even if the frame rate was poor in Monaco, it
> was something that your future PII 300 could fix. With no patch in
> sight, you know that you'll never play a GP2 game on the internet. In
> fact, GP2 is so fantastic that you would need something really great
> to replace it. If it's true that F1RS car's maniability is as good as
> in GP2, and that the AI is well done, I would consider the possibility
> to buy it (if not only for the 3DFX support), but if the network play
> is good, I' m gonna rush to the the nearest computer store to get my
> copy (at least when it's available here, in Quebec city).
> So, anybody played that game on a network?
> thanks
> Alain
on the POD engine (also an Ubisoft product), which was working pretty
well on network. There is a great probability that F1RS is good on
network.
It seems logic.
Hope so...
Thierry.