reversed, you must move it to the right to get the same effect.
dave henrie
> big guys use, and since the pot and your controllers characteristics may
> also affect the overall linearity, I think it is very difficult to say
which
> setting is more or less realistic.
> I do think though (apologies to all the guys who think the contrary) that
> fully linear is 0%, i.e. when the slider is fully to the left. That's how
it
> was in GPL for me, too.
> Another indication could be that 0% gives a more direct response directly
> around neutral, while something like 50% is less twitchy around neutral
but
> gives a better response the more you move away from neutral, which IMO is
a
> clear indication for non-linearity (i.e. moderate response at neutral,
with
> non-linearily increasing response the more you turn the wheel).
> But of course, I may be wrong :)
> Achim
> > "> I would think that's not easy to say as in the real world, non-linear
> > > steering can be used as well and we don't know whether or which team
or
> > > driver uses it, and using which ratio. Unless someone can confirm that
> > real
> > > Nascars never use non-linear steering or always use the same. I'm not
> sure
> > > whether the front axle geometry can add certain amounts of
non-linearity
> > as
> > > well, which would make it even more difficult.
> > From what I now understand, the linearity setting has nothing to do with
> the
> > realism within the sim, only with the controller's interaction with the
> > computer, i.e. to increase or decrease "dampening" of the input. The sim
> > still seems to model some of the racecar's inherent non-linearity with
> input
> > linearity at 100%. But I'm certainly no expert.
> > WS