does anyone know where i can find it again
thank,
steve
thank,
steve
While I don't have the file, you can do one of two things: via searching for
Nascar99 sites, locate the file... or just go into the track's txt file and
change the numbers yourself. Two lines have to be changed. The first is in
the big line, about the third one down from the top, about 3/4 of the way
across, the number will probably be something like a 33 or so, just change that
to a 40. Then on the Cars line, there will be two identical numbers that will
be the same as what you just altered, again, change both of them to read 40 40.
save, and there you have it. Of course, this way you will need to go into each
track's txt file and do this, but I usually change other things too, like
having two laps for qualifying, changing the number of laps the AI runs before
they need to pit, speeds, etc. to make it a better race.
Sounds like you know WAY too much about that track.txt file
<GG>... Any chance you know of a place where each line's explained
(kind of a "hand holding" experience is what I'm looking for)?
Gunner
>>>I had and lost...a patch for N2/N99 that expanded the field to 39
entries.
>>does anyone know where i can find it again
>>While I don't have the file, you can do one of two things: via searching
for
>>Nascar99 sites, locate the file... or just go into the track's txt file
and
>>change the numbers yourself. Two lines have to be changed. The first is
in
>>the big line, about the third one down from the top, about 3/4 of the way
>>across, the number will probably be something like a 33 or so, just change
that
>>to a 40. Then on the Cars line, there will be two identical numbers that
will
>>be the same as what you just altered, again, change both of them to read
40 40.
>>save, and there you have it. Of course, this way you will need to go into
each
>>track's txt file and do this, but I usually change other things too, like
>>having two laps for qualifying, changing the number of laps the AI runs
before
>>they need to pit, speeds, etc. to make it a better race.
> Sounds like you know WAY too much about that track.txt file
><GG>... Any chance you know of a place where each line's explained
>(kind of a "hand holding" experience is what I'm looking for)?
I don't know what each line is.... but:
Under PIT, the fourth from the right is the pit stalls. If you want to race 39
cars, I put 40 there. I don't know why you put one more than you have cars,
but it works.
PITSP is the pit road speed. I don't ever change this.
SPDWY the second and third numbers are the pit windows for the AI cars in laps.
Some tracks have unrealistic pit windows, sometimes way too short. Other
tracks have the AI cars going several laps beyond what you can do on a tank of
gas, which I also think is bull, so I will race a Quick Race and see how
appropriate these settings are. It's no fun if these settings are off by more
than 3-5 laps. I will put the window so as it brackets what I can run.
LAPS of course is the # of laps in a race. This is another line that shouldn't
be changed.
QUAL is usually 2 1. This is the number of qualifying laps. If you want to
have a two lap qualifying, change it to read 2 2. A lot of the tracks it is
unfair that you are trying to run against the AI's speeds with cold tires. Two
lap quals solve this.
CARS is the # cars in the field. If you want to race 39, put 40 40. Again, I
don't know why you put one more than you have cars....
BLAP is the time for the AI's best lap in seconds, to the thousandth without a
decimal point. If they are smoking you, increase it to slow them down. If you
are kicking them, make them faster. Nascar99 added a "T" to differentiate
between trucks and cars.
RELS is relative strength. Basically 100 is 100% of BLAP, etc. It is another
way to adjust the car's speeds. Actually, BLAP and RELS deal with qualifying
and racing speeds. Again, I have found that at some tracks the AI is running
significantly faster than even the real world track record, and I don't go for
that.
The other lines have more to do with things that I don't dare mess with, as I
am not a track builder.
When changing BLAP and RELS, I will often put a REM in front of the original
line, then add my own change to a new line, so as to have the original setting
stored or saved (for what purpose I do this I don't really know, but I suppose
if I wanted to know what the original settings were supposed to be I
would....).
Some mirror patches or fixes will add mirror settings at the end of the txt
file, but these you can read about in the mirror patches readme file.
BTW, MOST offline leagues will NOT allow you to edit the track.txt
file, so that would be a good reason to save your original settings.
Whenever I'm on a customer's computer I always REM out lines instead
of remove them - you just never know...
Again, thanx.
Gunner