year now. I've been reading about all the detail they are putting into the
Physics/dynamics engine; I've been droolling over the screenshots just like
everyone else. Now I got the demo and I like it.
Before I get into details I love GPL (my most favourite game of all times),
loved ICR2 before that. Don't like NFS (any of them ... too arcadish for my
liking), think that TOCA was OK, and so was CMR (not too great though).
Back to Rally'99... I'm really happy with what they done here. Cutting
staright to the driving model - it is the best (most realistic) I've seen in
any rally game. Don't expect GPL realism (nothing can match that) but it fares
really well against SCGT or GP2. All physics seem real to me (expept for the
slight slow-mo when air-borne ... the car floats a litlle bit). The car you
get is a front-wheel drive and tell you what, it feels very much like
front-wheel drive (hope that in full game the rear-wheel dirve and 4WD will
feel different to this car). The "drive anywhere" environment works really
well ... the car responds/interacts really well to it. Anyway, much better
than any other rally game I played before in every respect.
OK, you can only use the keyboard in the Demo, but unlike GPL, I can play it
reasonaly OK with keyboard and get a feel for the game (kinda like SCGT). I
can tell that the car seems to do the correct things and that I'd like it even
better with the wheel.
Graphics are as good as the screen shots lead you to believe. The actual car
looks awesome and has got an excellent 3D model. The detail on it is amazing
.. the slight sheen/reflectin on the car, the build up of dirt, the fact that
you can see though the wheels and see the brakes, the transparent windows with
drivers, roll-cage and spare tyre inside. Environment graphics are beutifull
as well. They looks just like the screen grabs. I read about some people
complaining about the surrounding being "plain" ... but it looks to me just
like rally on TV ... a lot of trees, ditches, fances, hills gravel and mud. I
don't think that you can have a "castle" on each hill like in NFS. All of this
looks/feels great. Also, people complain about the "flat", 2D trees .. come on
what do you expect?!?! Where have you ever seen trees done any differently??
In the arcades ... not!, in GPL ... not! in Unreal ... not! That is how you do
trees so they looks the best and still leave some CPU time for the driving
model (which is what we care about). Do you actually expect them to reander
each branch of a tree and then render independently each leaf on the
branches?? What do you actually expect? Trees in Rally'99 looks just as good
as in any other game. Also, the lens-flare/white-out looks really good.
There is every possible driving view you can imagive and***pit views look
better than any other***pit views that I've seen. They are almost on par
with GPL (with 16 bit textures). Better than TOCA, TOCA2, Viper, NFS, JHGP,
OF1, GP2, F1RS, SCGT or CMR. Nothing wrong with the***pit here.
Besides that it has nice dust effect and very nice TV camera view (can't wait
for replays :-)
Sound is excellent too ... engine sounds very realistic and so do all the
other sounds. I didn't have any problems with hearing the co-driver and if you
whave problems then I'm guessing that you can change volume of these things in
the full game.
I don't understand why Rally'99 is getting so much negative press here ...
it's the best Rally game I've played and does everything well .. or it is not
on off-road GPL, but what is?
I will definatelly include this in my sim collection.
Regards,
David Mocnay