rec.autos.simulators

GP3 - What are we shouting about...

Richard Walke

GP3 - What are we shouting about...

by Richard Walke » Fri, 10 Sep 1999 04:00:00



Almost right - prior to SODA, GP2 was the most realistic physics model.
IMHO of course!

Cheers,
Richard

Karl Zose

GP3 - What are we shouting about...

by Karl Zose » Fri, 10 Sep 1999 04:00:00

Very well said Chuck.
John Walla

GP3 - What are we shouting about...

by John Walla » Fri, 10 Sep 1999 04:00:00



This is r.a.s. - are you sure...? :-)

Cheers!
John

Chuck Kandle

GP3 - What are we shouting about...

by Chuck Kandle » Fri, 10 Sep 1999 04:00:00

LOL!!  No, John, I guess I can't back that one up with *facts*!  Great comeback!




> >If you have a different opinion and can back it up in fact, few people will
> >have a problem with that.

> This is r.a.s. - are you sure...? :-)

> Cheers!
> John

--
Chuck Kandler  #70
K&S Racing
http://www.fortunecity.com/silverstone/thepits/195
The box said "Windows 95 or better", so I installed LINUX!
'John' Joao Sil

GP3 - What are we shouting about...

by 'John' Joao Sil » Sat, 11 Sep 1999 04:00:00

Ah yes you are probably correct from what I remember hearing about SODA at
the time, I never did give SODA a good try, I tried to run the demo but
it was too slow in software mode on my system at the time, and it didn't
support my 3DFX  card either.

I was waiting for the promised 3DFX patch to purchase it but the patch stayed
vapourware and  was never released :-(

Sounds like I missed a good sim, (and also like they missed many sales by
not producing the 3DFX patch).

Maybe if I see it in a bargain bin my current system can run software mode
well and I may give it another try.

Seeyas on the track.

--John (Joao) Silva




>>Prior to GPL, GP2 was the most realistic physics model IMHO.

>Almost right - prior to SODA, GP2 was the most realistic physics model.
>IMHO of course!

>Cheers,
>Richard

Dan Belch

GP3 - What are we shouting about...

by Dan Belch » Sat, 11 Sep 1999 04:00:00

Hurry out to the store and search the bargain bin John!  I got SODA Off-Road
for like 10 bucks two years ago or so and I feel like I got a great deal...the
physics feel very realistic IMHO and it's very fun to race on.

Dan Belcher
Team Racing Unlimited

'John' Joao Sil

GP3 - What are we shouting about...

by 'John' Joao Sil » Sat, 11 Sep 1999 04:00:00

I'll definitely keep an eye out for it :-)

Seeyas on the track.

--John (Joao) Silva



>Hurry out to the store and search the bargain bin John!  I got SODA Off-Road
>for like 10 bucks two years ago or so and I feel like I got a great deal...the
>physics feel very realistic IMHO and it's very fun to race on.

>Dan Belcher
>Team Racing Unlimited

Mart Hugh Roger

GP3 - What are we shouting about...

by Mart Hugh Roger » Sat, 11 Sep 1999 04:00:00


writes

Oh no it won't...it will be really slippy and cold :-)

mart
--
Mart Hugh Rogers

Uwe Schuerka

GP3 - What are we shouting about...

by Uwe Schuerka » Sat, 11 Sep 1999 04:00:00


>Hi Karl,
>More like overestimating the power of the PC's at the time. AND recognising it
>by allowing configuration of the detail level. You could easily remove most of
>the details and end up with a smooth IR2-clone. One that moved moved up and down
>as well, BTW...

Wasn't the svga mode for gp2 a last minute add on anyway? I heard that
only when MP found out ICR2 had svga they decided to do a quick and
dirty hack. This would also explain the tremendous performance difference
between vga/svga modes.

Anyone better informed care to comment?

uwe

--
Uwe Schuerkamp http://www.schuerkamp.de/
Herford, Germany (52.0N/8h30mE)
Ever wondered what's wrong with the world? http://bnetwork.com/
PGP Fingerprint:  2E 13 20 22 9A 3F 63 7F  67 6F E9 B1 A8 36 A4 61

Richard Walke

GP3 - What are we shouting about...

by Richard Walke » Sat, 11 Sep 1999 04:00:00



Yes & Yes. Unfortunately, they really missed the ball on this one. A state
of the art physics model and a graphics engine 2 years out of date :(

Definitely worth it - just don't expect much from the graphics! <g>

Cheers,
Richard

Jo Hels

GP3 - What are we shouting about...

by Jo Hels » Sat, 11 Sep 1999 04:00:00




>>THAT'S why gp2 was soo good, or is so good.  Because I can race what I want
>>where I want.  Let's hope GP3 is adaptable like that.

>It uses the same engine, therefore it's almost 100% certain it will be.

>-- DB --

Great inside information! Care to mention your sources?

JoH
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DB

GP3 - What are we shouting about...

by DB » Sat, 11 Sep 1999 04:00:00



Geoff Crammond has said that it is basically the same game engine as
GP2, and of course F1GP. Doesn't mean the game won't be quite different
to it's predecessors (as F1GP was to GP2). I'm thankful it's using the
same engine, as for me, GP2 has a perfect feel, unlike most other 'sims'
I've tried recently.

-- DB --

Jo Hels

GP3 - What are we shouting about...

by Jo Hels » Sun, 12 Sep 1999 04:00:00




>>Great inside information! Care to mention your sources?

>Errrr... we know it's the same engine, so it's erm, almost certain it
>will be. Which bit did you have problem with?

The bit where you are so absolutely totally beyond any doubt sure that it is
"the same engine". What does it mean anyway, "the same engine"??

From what I've heard, the cars in GP3 can tumble 360. From what I've heard, the
nose dives under breaking, and probably raises under acceleration. There seems
to be lateral movement as well. From what I've seen, the cars are much more
detailed (even in software mode!), with what seem to be real 3D wheels (unlike
GP2). From what I've seen, the steeringwheel moves on-screen. From what I've
seen, there are huge background pictures (cfr shot Monaco mountains). From what
I've seen, the wheels are visible from the***pit and rotate according to the
speed. From what I've read, there will be realistic weather effects. From what
I've read, there will be network play.

But this is all achieved via "the same engine" as GP2. Of course it is! How
could I fail to see the obvious conclusion?

Me thinks that "familiar looking" graphics in the software-rendering stage are
not enough to call this "the same engine". Me thinks the same help options and
the same telemetry-options and the same setup-options do not in any way mean
that this is "the same engine".

It means that all these design elements were, and are, adequate and don't need
any changes just to change things.

An engine based on the GP2 engine, is not "the same engine". And it's not
necessarilly a bad thing either. After all, both GP2 and GP3 simulate F1-cars
with a body, suspension, chassis, engine and four wheels, don't they?

Not that I don't hope there will be similarities, so a simple conversion of GP2
tools and editors is possible.

JoH
Please remove *anti-spam* from the email when replying.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
When everything else failed, we can still become im-
mortal by making an enormous blunder....

                             John Kenneth Galbraith
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Steve Ferguso

GP3 - What are we shouting about...

by Steve Ferguso » Mon, 13 Sep 1999 04:00:00

: Wasn't the svga mode for gp2 a last minute add on anyway? I heard that
: only when MP found out ICR2 had svga they decided to do a quick and
: dirty hack. This would also explain the tremendous performance difference
: between vga/svga modes.

Sounds plausible.  All the screengrabs in the manual are VGA, and all the
prerelease screenshots were also in VGA.

Stephen


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