> > In article , John says...
> > >If the Beta testers are to blame for this - then so be it - They made a
> > >disatrous error for not considering THIS item as fundimental to the
> > >integity of the the main premis of this product.
> > Jeff Haas
> The save race option was discarded primarily because it creates several
> programming problems. The Nascar 1 save feature never worked very well,
> and was quite limited. It really has nothing to do with realism, it's
> more a matter of time and tools. Regarding GP2, I think I'd be more
> upset with the "all cars perform the same," framerates so butt-slow that
> you can't run the game on a cray, canned 180 degree spins, automatic
> brakes applied when you enter the pits, cartoonish dash board with game
> setting cluttered all over it, etc., than I would a save race feature.
> Remember folks, it was only a few years ago that all we sim racers had
> to look forward to was Test Drive, or Grand Prix II by Accolade, or Bill
> Elliott's NASCAR challenge, or Days of Thunder. Those games only
> allowed you to race against six or eight cars that displayed no
> real-world characteristics whatsoever. So shuddup and drive!
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| Mike Schreiner |CNSRL ADMIN. | ---\ / / /__ |
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| "Mick_S" on Ten | | / |
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