rec.autos.simulators

F1 RC

Kankki

F1 RC

by Kankki » Sat, 17 Feb 2001 15:26:32

I just like this demo really much, but i have lock-ups proplem, when i drive
2-3 laps my game lock-up, like pressing pause key, all halted, only reset
helps.

My Specs.
950 Mhz P2
256MB Ram
Geforce 2 ULTRA(with drivers 5.22,6.47 and 6.50)

Any help

-Jani-

Gregor Vebl

F1 RC

by Gregor Vebl » Sat, 17 Feb 2001 17:50:33

Are you doing any overclocking on your graphics card? This game seems to
have a really well optimized graphics engine so it probably puts more
strain on the card than other titles, meaning that it will overheat much
quicker.

-Gregor


> I just like this demo really much, but i have lock-ups proplem, when i drive
> 2-3 laps my game lock-up, like pressing pause key, all halted, only reset
> helps.

> My Specs.
> 950 Mhz P2
> 256MB Ram
> Geforce 2 ULTRA(with drivers 5.22,6.47 and 6.50)

> Any help

> -Jani-

David G Fishe

F1 RC

by David G Fishe » Sat, 17 Feb 2001 19:07:38

So what's your impressions of the F1RC demo? I'd like to hear how you think
it compares to F12000/F12000CS.

David G Fisher


> Are you doing any overclocking on your graphics card? This game seems to
> have a really well optimized graphics engine so it probably puts more
> strain on the card than other titles, meaning that it will overheat much
> quicker.

> -Gregor


> > I just like this demo really much, but i have lock-ups proplem, when i
drive
> > 2-3 laps my game lock-up, like pressing pause key, all halted, only
reset
> > helps.

> > My Specs.
> > 950 Mhz P2
> > 256MB Ram
> > Geforce 2 ULTRA(with drivers 5.22,6.47 and 6.50)

> > Any help

> > -Jani-

Kankki

F1 RC

by Kankki » Sat, 17 Feb 2001 19:16:43

I like it very much, takes sometime to get in to.

-Jani-



> So what's your impressions of the F1RC demo? I'd like to hear how you
think
> it compares to F12000/F12000CS.

> David G Fisher



> > Are you doing any overclocking on your graphics card? This game seems to
> > have a really well optimized graphics engine so it probably puts more
> > strain on the card than other titles, meaning that it will overheat much
> > quicker.

> > -Gregor


> > > I just like this demo really much, but i have lock-ups proplem, when i
> drive
> > > 2-3 laps my game lock-up, like pressing pause key, all halted, only
> reset
> > > helps.

> > > My Specs.
> > > 950 Mhz P2
> > > 256MB Ram
> > > Geforce 2 ULTRA(with drivers 5.22,6.47 and 6.50)

> > > Any help

> > > -Jani-

Gregor Vebl

F1 RC

by Gregor Vebl » Sat, 17 Feb 2001 19:31:30


> So what's your impressions of the F1RC demo? I'd like to hear how you think
> it compares to F12000/F12000CS.

> David G Fisher

Hi,

thanks for your interest. I've decided to just copy&paste my impressions
as posted at the High Gear forums:

-----

Everybody's doing it, so let me do a small evaluation of the demo as
well. I played F1 2000, GP3, and
also the F1 2000 CS demo version. My computer specs are PIII 450
(running at slightly above 500),
128MB RAM, Geforce 2 MX.

The best feature of the demo is definitely the graphics. It's both
technically an advanced graphics
engine (just try parking halfway in a shadow!), which the GP3 one isn't,
and artistically acomplished,
which is the downfall of the murky EA sims, but GP3 IMHO still excells
in giving the most realistic
impression if by just a little. What is also remarkable is how fast the
graphics can run given the
complexity. Overall, I find it the best graphics of any modern F1 sim -
in dry that is. GP3 during
weather changes is, however, based on the screenshots of Ubisofts
latest, still the sim to beat.

On to the physics. They seem to be pleasingly good, but with a strange
annoyance. Actually, there
doesn't seem to be all that much difference on the realism scale between
the three competitors,
 although they all feel slightly different from each other as each has
its own quirks. While EA's
efforts out of the box give the cars inertias Papyrus' latest would have
been proud off, the values in
the F1 RC demo seem to be very close to the GP3 ones, which gives the
cars the same twitchyness one
would expect from a modern F1 car. Also, the tire cornering stiffness in
the demo (the ammount of slip
angle produced when cornering at the limit) seems to be in between GP3
and F1 2000, and actually feels
very natural as it gives close to the ammount of slippage one can
observe in real F1 footage (GP3 may
be a tad to 'stiff' in this respect).

But (there is always a but), the differential physics seem to be quite a
bit off. While real world
differentials split the torque evenly (open diff) or even put more
torque on the slower spinning tire
(limited slip), the differential as modelled in the F1 RC demo seems to
put more torque on the faster
spinning tire. This means that the slower tire has almost all the
maximum lateral force available as
almost none is applied in the longitudinal direction, even at full
throttle in 1st gear.  (* additional comment below)

All of this manifests itself in the car going perfectly straight on very
liberal applications of
throttle, even when exiting the corners. A powered spin will only occur
if the car is depending on the
inside tyre to hold some lateral force as well.

What disappointed me most, however, was the FF implementation. It is not
based on the forces (and
torques) produced on the front tires, but uses the centering spring
effect, much like F1 2000/CS. Mind
you, there is no centering spring enabled in the Windows controller
setup (I never use that option),
as the centering effect is provided by the game and not device drivers.
While it does produce effects
on kerbs and when hitting walls, these are just that, mere effects,
while the useful part of FF on
tarmac is missing. Where it's the most apparent is when trying to apply
opposite lock. While the
forces involved should actually help you turn the wheel towards opposite
lock, in F1 RC demo you need
to fight an artificial centering force opposing the direction of the
input, making it all feel very
awkward. After playing GP3, FF is actually the part which detracts me
most from the enjoyment of the
F1 RC demo, as the immersion that could be otherwise provided by it (and
is in GP3) simply isn't
there.

So, if you don't have a FF wheel and the differential problems do not
bother you as much (it will
probably be possible to lock the differential in the full version more
thus effectively almost
eliminate the problem), this might probably be the best choice for an F1
sim on the market, if the AI
happens to turn out well, of course. If you crave for more realistic FF
effects, GP3 is probably where
you'll spend more time with, as it provides better immersion, even
though the graphics is a bit
rougher overall, but, then again, wet weather effects in GP3 do
compensate for much of it.

If the few presented features in the demo are a good indication of the
final product, I'll personally
stick with GP3 as the choice of my F1 sim. But I will be tempted, no
doubt about that.

----

* I need to comment, though, that the demo does have 40% driving aids
enabled, whatever that means, so the strange behaviour upon acceleration
could be a matter of traction help. The people with preview versions
didn't comment on the behaviour to be any different with the aids off,
though.

-Gregor

John C. Curlet

F1 RC

by John C. Curlet » Sun, 18 Feb 2001 05:59:41

I think it kicks ass , great sim. It's such a shame they are'nt going to
ship with  good multiplayer code because of the   FIA !!!!!



> So what's your impressions of the F1RC demo? I'd like to hear how you
think
> it compares to F12000/F12000CS.

> David G Fisher



> > Are you doing any overclocking on your graphics card? This game seems to
> > have a really well optimized graphics engine so it probably puts more
> > strain on the card than other titles, meaning that it will overheat much
> > quicker.

> > -Gregor


> > > I just like this demo really much, but i have lock-ups proplem, when i
> drive
> > > 2-3 laps my game lock-up, like pressing pause key, all halted, only
> reset
> > > helps.

> > > My Specs.
> > > 950 Mhz P2
> > > 256MB Ram
> > > Geforce 2 ULTRA(with drivers 5.22,6.47 and 6.50)

> > > Any help

> > > -Jani-

David G Fishe

F1 RC

by David G Fishe » Sun, 18 Feb 2001 06:09:47

It does have full TCP/IP support.

David G Fisher



> I think it kicks ass , great sim. It's such a shame they are'nt going to
> ship with  good multiplayer code because of the   FIA !!!!!



> > So what's your impressions of the F1RC demo? I'd like to hear how you
> think
> > it compares to F12000/F12000CS.

> > David G Fisher



> > > Are you doing any overclocking on your graphics card? This game seems
to
> > > have a really well optimized graphics engine so it probably puts more
> > > strain on the card than other titles, meaning that it will overheat
much
> > > quicker.

> > > -Gregor


> > > > I just like this demo really much, but i have lock-ups proplem, when
i
> > drive
> > > > 2-3 laps my game lock-up, like pressing pause key, all halted, only
> > reset
> > > > helps.

> > > > My Specs.
> > > > 950 Mhz P2
> > > > 256MB Ram
> > > > Geforce 2 ULTRA(with drivers 5.22,6.47 and 6.50)

> > > > Any help

> > > > -Jani-

Dave Henri

F1 RC

by Dave Henri » Sun, 18 Feb 2001 12:41:54



  So does F1CS2k....the most users I've found world wide for it are...
5 in one race.  5.........    how many do most papy sims support?
Where is the rocket science here folks?
dave henrie

David G Fishe

F1 RC

by David G Fishe » Sun, 18 Feb 2001 15:07:11

Only have a second, but I wanted to let you know that the differential
setting can definitely be adjusted, and the two threads below at the HG
forum discuss the ff and how it is editable. You'll see in the second thread
that Redline has a file to download which he claims will improve the ff
quite a bit.

http://forums.simracingnews.com/cgi-bin/ultimatebb.cgi?ubb=get_topic&...
000407

http://forums.simracingnews.com/cgi-bin/ultimatebb.cgi?ubb=get_topic&...
000419

Haven't tried it myself because my ff wheel was damaged recently.

David G Fisher



> > So what's your impressions of the F1RC demo? I'd like to hear how you
think
> > it compares to F12000/F12000CS.

> > David G Fisher

> Hi,

> thanks for your interest. I've decided to just copy&paste my impressions
> as posted at the High Gear forums:

> -----

> Everybody's doing it, so let me do a small evaluation of the demo as
> well. I played F1 2000, GP3, and
> also the F1 2000 CS demo version. My computer specs are PIII 450
> (running at slightly above 500),
> 128MB RAM, Geforce 2 MX.

> The best feature of the demo is definitely the graphics. It's both
> technically an advanced graphics
> engine (just try parking halfway in a shadow!), which the GP3 one isn't,
> and artistically acomplished,
> which is the downfall of the murky EA sims, but GP3 IMHO still excells
> in giving the most realistic
> impression if by just a little. What is also remarkable is how fast the
> graphics can run given the
> complexity. Overall, I find it the best graphics of any modern F1 sim -
> in dry that is. GP3 during
> weather changes is, however, based on the screenshots of Ubisofts
> latest, still the sim to beat.

> On to the physics. They seem to be pleasingly good, but with a strange
> annoyance. Actually, there
> doesn't seem to be all that much difference on the realism scale between
> the three competitors,
>  although they all feel slightly different from each other as each has
> its own quirks. While EA's
> efforts out of the box give the cars inertias Papyrus' latest would have
> been proud off, the values in
> the F1 RC demo seem to be very close to the GP3 ones, which gives the
> cars the same twitchyness one
> would expect from a modern F1 car. Also, the tire cornering stiffness in
> the demo (the ammount of slip
> angle produced when cornering at the limit) seems to be in between GP3
> and F1 2000, and actually feels
> very natural as it gives close to the ammount of slippage one can
> observe in real F1 footage (GP3 may
> be a tad to 'stiff' in this respect).

> But (there is always a but), the differential physics seem to be quite a
> bit off. While real world
> differentials split the torque evenly (open diff) or even put more
> torque on the slower spinning tire
> (limited slip), the differential as modelled in the F1 RC demo seems to
> put more torque on the faster
> spinning tire. This means that the slower tire has almost all the
> maximum lateral force available as
> almost none is applied in the longitudinal direction, even at full
> throttle in 1st gear.  (* additional comment below)

> All of this manifests itself in the car going perfectly straight on very
> liberal applications of
> throttle, even when exiting the corners. A powered spin will only occur
> if the car is depending on the
> inside tyre to hold some lateral force as well.

> What disappointed me most, however, was the FF implementation. It is not
> based on the forces (and
> torques) produced on the front tires, but uses the centering spring
> effect, much like F1 2000/CS. Mind
> you, there is no centering spring enabled in the Windows controller
> setup (I never use that option),
> as the centering effect is provided by the game and not device drivers.
> While it does produce effects
> on kerbs and when hitting walls, these are just that, mere effects,
> while the useful part of FF on
> tarmac is missing. Where it's the most apparent is when trying to apply
> opposite lock. While the
> forces involved should actually help you turn the wheel towards opposite
> lock, in F1 RC demo you need
> to fight an artificial centering force opposing the direction of the
> input, making it all feel very
> awkward. After playing GP3, FF is actually the part which detracts me
> most from the enjoyment of the
> F1 RC demo, as the immersion that could be otherwise provided by it (and
> is in GP3) simply isn't
> there.

> So, if you don't have a FF wheel and the differential problems do not
> bother you as much (it will
> probably be possible to lock the differential in the full version more
> thus effectively almost
> eliminate the problem), this might probably be the best choice for an F1
> sim on the market, if the AI
> happens to turn out well, of course. If you crave for more realistic FF
> effects, GP3 is probably where
> you'll spend more time with, as it provides better immersion, even
> though the graphics is a bit
> rougher overall, but, then again, wet weather effects in GP3 do
> compensate for much of it.

> If the few presented features in the demo are a good indication of the
> final product, I'll personally
> stick with GP3 as the choice of my F1 sim. But I will be tempted, no
> doubt about that.

> ----

> * I need to comment, though, that the demo does have 40% driving aids
> enabled, whatever that means, so the strange behaviour upon acceleration
> could be a matter of traction help. The people with preview versions
> didn't comment on the behaviour to be any different with the aids off,
> though.

> -Gregor

David G Fishe

F1 RC

by David G Fishe » Mon, 19 Feb 2001 11:56:24

From my experience, it's a miracle to find seven other people to have a
clean, close race with. Let alone a full grid.

David G Fisher




> > It does have full TCP/IP support.

> > David G Fisher
>   So does F1CS2k....the most users I've found world wide for it are...
> 5 in one race.  5.........    how many do most papy sims support?
> Where is the rocket science here folks?
> dave henrie

Andre Warrin

F1 RC

by Andre Warrin » Wed, 21 Feb 2001 19:54:24



Try league races.. even then we have the occasional start pile-up, but
I had numerous fantastic races with 20 drivers.
Even on VROC I have good races with 20 drivers occasionally.

And when you do spin, it's not really fun when there are only 7
drivers on the track, big chance you'll be spending the rest of the
race alone on the track. With 20 cars on the track you at least have
some nice duels with other cars, even if it isn't for winning the
race.

Andre

>David G Fisher





>> > It does have full TCP/IP support.

>> > David G Fisher
>>   So does F1CS2k....the most users I've found world wide for it are...
>> 5 in one race.  5.........    how many do most papy sims support?
>> Where is the rocket science here folks?
>> dave henrie

Dave Henri

F1 RC

by Dave Henri » Wed, 21 Feb 2001 23:01:45

  the number of drivers being low is a problem.  Not because 20 or 30 or 42
is better than 5, but finding a racer of equal strength becomes easier with
bigger
fields.  You'll always have guys that rocket off into the distance, and
some that
can't stay on the asphalt.  But the more guys/gals per start the greater the
chance of racing closely with even one or two near equals.  With 5 the
chances are slim indeed you'll even see the other cars after the first lap.
dave henrie


> From my experience, it's a miracle to find seven other people to have a
> clean, close race with. Let alone a full grid.

> David G Fisher





> > > It does have full TCP/IP support.

> > > David G Fisher
> >   So does F1CS2k....the most users I've found world wide for it are...
> > 5 in one race.  5.........    how many do most papy sims support?
> > Where is the rocket science here folks?
> > dave henrie

Mrv

F1 RC

by Mrv » Fri, 23 Feb 2001 08:15:13

No comparison whatsoever.  F1RC blows it away even GP3.  When you see what you
can do with the setups in the final version you will be amazed and how complex
this sim really is.  The tracks and graphics are top notch as no other sim can
rival it on this.

> So what's your impressions of the F1RC demo? I'd like to hear how you think
> it compares to F12000/F12000CS.

> David G Fisher



> > Are you doing any overclocking on your graphics card? This game seems to
> > have a really well optimized graphics engine so it probably puts more
> > strain on the card than other titles, meaning that it will overheat much
> > quicker.

> > -Gregor


> > > I just like this demo really much, but i have lock-ups proplem, when i
> drive
> > > 2-3 laps my game lock-up, like pressing pause key, all halted, only
> reset
> > > helps.

> > > My Specs.
> > > 950 Mhz P2
> > > 256MB Ram
> > > Geforce 2 ULTRA(with drivers 5.22,6.47 and 6.50)

> > > Any help

> > > -Jani-

Ashley McConnel

F1 RC

by Ashley McConnel » Fri, 23 Feb 2001 18:39:28

Do you know if there is Multiplayer qualifying like MGPRS2 and GPL / N4?
How about dynamic joining / leaving during qualifying?

Thanks
Ash


| No comparison whatsoever.  F1RC blows it away even GP3.  When you see what
you
| can do with the setups in the final version you will be amazed and how
complex
| this sim really is.  The tracks and graphics are top notch as no other sim
can
| rival it on this.
|

|
| > So what's your impressions of the F1RC demo? I'd like to hear how you
think
| > it compares to F12000/F12000CS.
| >
| > David G Fisher
| >


| > > Are you doing any overclocking on your graphics card? This game seems
to
| > > have a really well optimized graphics engine so it probably puts more
| > > strain on the card than other titles, meaning that it will overheat
much
| > > quicker.
| > >
| > > -Gregor
| > >

| > > >
| > > > I just like this demo really much, but i have lock-ups proplem, when
i
| > drive
| > > > 2-3 laps my game lock-up, like pressing pause key, all halted, only
| > reset
| > > > helps.
| > > >
| > > > My Specs.
| > > > 950 Mhz P2
| > > > 256MB Ram
| > > > Geforce 2 ULTRA(with drivers 5.22,6.47 and 6.50)
| > > >
| > > > Any help
| > > >
| > > > -Jani-
|

Gregor Vebl

F1 RC

by Gregor Vebl » Fri, 23 Feb 2001 19:03:46

Sorry for seeing your post this late.

About the differential settings, I do hope they make a difference. I
doubt it though, as there seems to be a flaw in the physics engine,
unless it's some weird traction control algorithm in the demo that makes
it happen, and you can't cure a flaw with tweaks. Seeing that other
UbiSoft F1 sims exhibit the same behaviour, I don't think the problem
will disappear with aids off.

A similar thing goes for the force feedback. If the sim engine doesn't
have force-moment based force feedback, no ammount of tweaking the
special FF effects of the sim will make the road feel realistic. I don't
care if my wheel jitters when I climb a curb, or transmits engine
vibrations. All I want is useful indo about the grip on my front wheels.
And that is clearly not the focus of the F1 RC engine.

-Gregor


> Only have a second, but I wanted to let you know that the differential
> setting can definitely be adjusted, and the two threads below at the HG
> forum discuss the ff and how it is editable. You'll see in the second thread
> that Redline has a file to download which he claims will improve the ff
> quite a bit.

> http://forums.simracingnews.com/cgi-bin/ultimatebb.cgi?ubb=get_topic&...
> 000407

> http://forums.simracingnews.com/cgi-bin/ultimatebb.cgi?ubb=get_topic&...
> 000419

> Haven't tried it myself because my ff wheel was damaged recently.

> David G Fisher


rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.