ITS NOT THE 3D GRAPHICS THAT REQUIRE ALL THE CPU HORSEPOWER ITS THE PHYSICS.
Can we grasp that yet?
F1RS and MGPRS2 do NOT have the physics that GPL does, period...so of course
you wont need as much machine to run the game. Start adding in the multiple
AI cars which acts just as adding another real driver to a game, so you have
all the physics (the exact same physics engine that acts on the player's
car) acting on more and more AI cars and it takes a fast computer to handle
it. But even if those two sims did YES THEY WOULD NEED the same hardware
requirements.
And as for "sucking the life out of the 3D cards"...um, WHAT? Lets see, yes
they supported 2....Rendition they had experience with and previous titles
had support for it so their customer base had Rendition cards
installed.....and when they started writing the game 3dfx cards were
becoming very big. Not to mention that very few games actually use
OpenGL...and D3D was really quite a chore to write in back again when they
started over a year ago.
If you want eyecandy..go drive F1RS or MGPRS2..if you want physics, dont
*** about the steep requirements. Take the physics engine out of GPL and
your system requirements plunge quite drastically.
Regards,
David Mocnay
>ITS NOT THE 3D GRAPHICS THAT REQUIRE ALL THE CPU HORSEPOWER ITS THE PHYSICS.
>Can we grasp that yet?
>F1RS and MGPRS2 do NOT have the physics that GPL does, period...so of course
>you wont need as much machine to run the game. Start adding in the multiple
>AI cars which acts just as adding another real driver to a game, so you have
>all the physics (the exact same physics engine that acts on the player's
>car) acting on more and more AI cars and it takes a fast computer to handle
>it. But even if those two sims did YES THEY WOULD NEED the same hardware
>requirements.
I'm not inclinded to believe this is changed, either.
Z.
>>Correct me if i'm worng, but didn't we have some posts 6 months or so ago
>>which detailed physics modelling as account for around 10% of actual CPU
>>usage?
>I guess you're VERY wrong as it relates to GPL.
>I can also tell you that you are VERY wrong when it relates to ***
>combat flight sims. Physics occupy a large part of processing in these types
>of sims.
Z.
Have Papyrus send you the source, and put a step-through de*** on it.
Just for sake of argument, I run GPL in 640x480 with some details turned
off (set to "most") and the sky texture turned off. these aren't big
losses, the sun glare is still there, and the stands and stuff just
distract.
I run a P200MMX with a Voodoo2. I get 33fps, down to about 29 with 5 CPU
opponents. This isn't bad, IMO.
Why don't you just ask WB's HT or somebody who knows just how much time
the CPU spends doing the floating point math functions for aerodynamics?
Everyone here is jumping around making wild speculations, and nobody's
produced an ounce of code.
> Have Papyrus send you the source, and put a step-through de*** on it.
-Ben
>ITS NOT THE 3D GRAPHICS THAT REQUIRE ALL THE CPU HORSEPOWER ITS THE
PHYSICS.
>Can we grasp that yet?
>F1RS and MGPRS2 do NOT have the physics that GPL does, period...so of
course
>you wont need as much machine to run the game. Start adding in the
multiple
>AI cars which acts just as adding another real driver to a game, so you
have
>all the physics (the exact same physics engine that acts on the player's
>car) acting on more and more AI cars and it takes a fast computer to handle
>it. But even if those two sims did YES THEY WOULD NEED the same hardware
>requirements.
>And as for "sucking the life out of the 3D cards"...um, WHAT? Lets see,
yes
>they supported 2....Rendition they had experience with and previous titles
>had support for it so their customer base had Rendition cards
>installed.....and when they started writing the game 3dfx cards were
>becoming very big. Not to mention that very few games actually use
>OpenGL...and D3D was really quite a chore to write in back again when they
>started over a year ago.
>If you want eyecandy..go drive F1RS or MGPRS2..if you want physics, dont
>*** about the steep requirements. Take the physics engine out of GPL and
>your system requirements plunge quite drastically.
--
Don Burnette
Palmetto Racing
Dburn on Ten
AOLL Iroc Administrator
>Huh?
I have no problems with my system in fact I'm getting 30+ fps with a full
field running at 640 x 480. But you're making my point, you shouldn't need
even a P2-333 to run this sim decently. I bet no one's getting 36fps with
Papyrus's recommended machine. And you really shouldn't have to have such a
machine to drive alone :)
To tell the truth, after about 6 sims, some of you guys seem to feel Papyrus
can do no wrong. Even though I have all of their sims and enjoy GPL, I
might add. I don't look at Papyrus as some infallible gods.
>>To tell the truth, after about 6 sims, some of you guys seem to feel
Papyrus
>>can do no wrong.
>Who does it better?