rec.autos.simulators

VERY Interesting Article About Which Sims Are Realistic

Steve Smit

VERY Interesting Article About Which Sims Are Realistic

by Steve Smit » Mon, 03 Feb 2003 04:18:54

I'm older than everybody else put together.


> I sure wish I could have seen that, Steve. It must have been a blast! Your
> reply reconfirms 3 things:
> 1. Slicks squeal less.
> 2. It's easier to set up a car for an oval than a road course.
> 3. You're an old guy like me :-)

> --
> Slot

> Tweaks & Reviews
> www.slottweak.com



> > Maxx,

> > I was at Indy in '67 when Parnelli Jones ran the STP turbine car
("Silent
> > Sam") and was sitting down by the creek in Turn 1 during qualifying.
When
> > the turbine came thru the corner, it was so quiet that you could hear
the
> > tub working - it  was creaking like a boat at anchor - and, yes, the car
> was
> > on bias-ply slicks.  They didn't squeal, exactly, but you could hear
them
> > grumbling in protest as they scuffed through the turn.

> > --Steve



> > > Hi

> > > Gary,



> > > Just a few quick responses, I'm missing my dinner sat here :(

> > > >He also mentioned tire squeal. I'm not sure that it isn't modelled
> right
> > in
> > > >GPL. I believe they still used bias belted tires back in '67 and it
> > didn't
> > > >take much to get them squealing, especailly in a 4 wheel drift or
> losing
> > it
> > > >in a corner. In fact, even after radial tires were introduced, a lot
of
> > race
> > > >car drivers preferred bias belted because they gave more warning of
> when
> > the
> > > >car was losing traction. The loss was more gradual than radial tires.
> The
> > > >other thing is that Malcolm hasn't raced an F1 car from that period
so,
> > > >while he can draw on racing experience in general, he can't really
say
> > how
> > > >these particular cars handled.

> > > I mentioned tire squeal as not being realistic for slick tires.
> > > Generally any treaded tire will squeal if pushed to sliding. I've
> > > often wondered if the old crossply's did in fact squeal as I've
> > > never heard it on any video (in car and external) of a 67 GP
> > > car.

> > > This could be that they didn't squeal (or not loudly) or that the
> > > drivers of the day didn't push them to the levels where they would
> > > squeal as loudly as we hear in GPL.

> > > >So, I didn't agree with everything he said, but I think Malcolm did
an
> > > >admirable job trying to answer a question that wasn't phrased
properly.
> > He
> > > >did make it clear when he was looking at it from a training point of
> view
> > > >and when he was looking at it from a sim racer's viewpoint.

> > > Thanks for that - of course if I'd expected everyone to agree it
> > > would have been pointles posting it :)

> > > >Perhaps the question should have been 'which sims leave you with the
> best
> > > >overall impression of real life racing?'

> > > The n I would have had to type a LOT more words :) LOL

> > > Cheers

> > > Maxx

David G Fishe

VERY Interesting Article About Which Sims Are Realistic

by David G Fishe » Mon, 03 Feb 2003 10:44:49




> > >Aliens can expoit flaws to go fast.
> > >GPL isn't realistic because of the limited tyre model (*gasp* I'd
> > >*never* heard that before)

> > There are lots more reasons why GPL isn't realistic but I wasn't
> > specifically talking about GPL, and PLEASE DONT ask me to be
> > specific about GPL.Maybe one day I will but I really will need a
> > flame proof suit for that one :)

> You know, if it's coming from someone who talks sense, I don't think you'd
> need that suit...

> I do like GPL but don't play it so much now.  Assisting in running an
N2002
> league takes up most of my sim time!  I may have sounded like a GPL/Papy
> Nazi (newsgroup legend, IMO) but I sometimes can't help responding to
posts
> by a certain contributor, who, as Jan Verschueren put it in another
thread:
> "hasn't, in my recollection, posted about or quoted an article without an
> agenda.".  And it *was* before 5 cups of coffee...

Whatever. I was right five years ago and I'm right now.

BTW, I'd love to see these articles you and Jan are talking about. Are you
talking about the "How Smart Are My Fellow Americans :-) " article? Yes,
there was a bit of an agenda there. Also a :-) .

Don't people often use articles to support or counter opinions anyway? Since
when is there something wrong with that?

David G Fisher

Tony Rickar

VERY Interesting Article About Which Sims Are Realistic

by Tony Rickar » Mon, 03 Feb 2003 21:59:46


> Whatever. I was right five years ago and I'm right now.

I thought it was a pretty fair consensus on RAS that the current state of
racings sims back a couple of years ago was still way off simulating real car
racing. Maxx's article reaffirms this for the heavily modded sims of today.
Probably won't be achieved without some serious hydraulics, more processing
power etc.

This has been accepted by even the most extreme Papy fan boys. However, for many
GPL *conveys* the greatest *feel* of driving up until now - relative to the
other games available. These are *games* and provide a fantasy trip in driving a
racing car. By at least conveying the feel of a car on the limit it fools the
brain into equating to driving a real car. It certainly is not a suitable
equivalent. The ability to replace real world physics with visual and audible
guides may not transfer to a real car, let alone the limitations of the physics
model with this method of delivery.

Conveying this feel on a computer screen and a stationary seat is something of a
black art and is not "simply" simulating exact physics. The disappointment for
those that found GPL provided this feel for the first time is that we don't seem
to have moved forward and seen similar feel matched to a more developed model
which eliminates some of the flaws. However, an improved model will not get us
anywhere near a true racing simulator - it is stil a game in comparison. The
GTR2002 model is in a similar state.

In that sense I believe Maxx confirms this to us as a reasonable authority on
the subject. I am not sure quite how it confirms the voice of DGF, except to say
that GPL is not the same as real racing - well if you want to insult our
intelligence and suggest that is common view of RAS then go ahead.

The most interesting revelation is that modding Nascar Heat may provide the
greatest basis for providing the most race car like experience in the author's
experience. Whilst out of the box it certainly doesn't.

DGF - Show me just where you said that and I'll agree with your statement above.

Cheers
Tony

Joe M

VERY Interesting Article About Which Sims Are Realistic

by Joe M » Tue, 04 Feb 2003 02:00:24


> On Sun, 02 Feb 2003 12:59:46 GMT, "Tony Rickard"

> >The most interesting revelation is that modding Nascar Heat may provide
the
> >greatest basis for providing the most race car like experience in the
author's
> >experience. Whilst out of the box it certainly doesn't.

> I downloaded and installed that Ferrari360 mod the author was talking
> about as being the most realistic and the wheels lock up and smoke
> everytime I just touch the brake. Is that realistic?

You must have missed his point.  He didn't say F360 mod was the most
realistic of the 3.  He said it had enough realism to reasonably simulate
driving and at the same time it introduced the LEAST amount of unrealistic
oddities that negatively impact realism so as a whole it's the BEST driver
trainer.

BTW, if you use the right set-ups and tweak your pedals I think the braking
in F360 improves.  It needs some dead zone for finesse.  I was locking the
brakes too quickly until I tweaked a bit.  Still not GTR 2002 realism but
again comparing the depth of one feature wasn't his point.

--
Joe M.

Maxx

VERY Interesting Article About Which Sims Are Realistic

by Maxx » Tue, 04 Feb 2003 02:07:42

Dalek


>I downloaded and installed that Ferrari360 mod the author was talking
>about as being the most realistic and the wheels lock up and smoke
>everytime I just touch the brake. Is that realistic?

Must be a controller issue, the brakes will lock if you brake at 100%
(you see a readout of brake pressure on screen as a percentage)
but not at 80-85%.

Make sure your controller is calibrated OK in windows and go into
the OPTIONS->CONTROLS screen in HEAT, press the pedals
a couple of times and see how the red bars react (should be smooth).

You can select ADVANCED which gives you the option to setup
a DEADZONE and an OVERSHOOT amount for both pedals. I
generally have neither (poss 5% deadzone on brake)

Also, make sure you are using one of the "-360" setups as
they have more suitable brake bias settings (the default
and advanced ones are for NASCARS and make the F360
feel awful). Brake bias is best at about 65%-68% IMO.

If you still have problems or further questions, please post
here and I'll try to help (seeing as it was me that persuaded
you to try it).

Maxx

Steve Smit

VERY Interesting Article About Which Sims Are Realistic

by Steve Smit » Tue, 04 Feb 2003 05:35:59

Maxx,

No joy.  I spent all day at this, and all I got to work was NH itself, not
the Ferrari Challenge mod.

The file at OSRC said to install, in the following order:

NASCAR HEAT (in it's default install location)
No CD Patch (REQUIRED)
1.73 Patch (REQUIRED)
then the Ferrari Challenge mod.

Installed NH, no prob, but when I ran the noCD patch, its batch file
generated the following error message:

-----------
C:\Program Files\Hasbro Interactive\NASCAR Heat>rename data run
File not found - data

C:\Program Files\Hasbro Interactive\NASCAR Heat>Move binkw32.dll run
Cannot move binkw32.dll - No such file or directory

C:\Program Files\Hasbro Interactive\NASCAR Heat>move drivers.dat run
Cannot move drivers.dat - No such file or directory

C:\Program Files\Hasbro Interactive\NASCAR Heat>
C:\Program Files\Hasbro Interactive\NASCAR Heat>
-------------

There is a readme in the noCD executable that says, in part:

"In the iso game [presumably the writer means the CD] there should be a run
folder.  In that run folder is a Data folder."

However, there is no Data folder in the run folder on the CD - in fact,
there are no folders in the run folder at all; only 87 files.

I followed the remainder of the instructions and moved the other
files/folders from the CD to the C:\Program Files\Hasbro Interactive\NASCAR
Heat folder, but when I clicked on the executable, I got the following error
message:

-------------
Unable to copy race.bin!
(C:\PROGRAM FILES\HASBRO INTERACTIVE\NASCAR HEAT\Run\race.bin -->
C:\WINDOWS\TEMP\heat.bin)
-------------

Note: There is no race.bin file in first path above, nor is there a heat.bin
file in the second path.

Any suggestions gratefully accepted.

P.S. I did run a few races on NH (which patched perfectly to ver. 1.73),
Daytona and the Glen; my first forays into the game since it originally
appeared two years ago, and found the physics simplistic if forgiving.

--Steve


> Steve,

> On Sat, 01 Feb 2003 01:06:35 GMT, "Steve Smith"

> >Malc!

> >(Gulp!)  No dis intended; none taken I trust.

> No of course not, my reply was in jest, hence the :) you are not the
> first to suspect I had taken on a marketing role at MGI :)

> >I must admit your lengthy
> >monograph intrigued me sufficiently to revisit NH.  I liked the initial
game
> >(so much more customer-oriented than Papy's stern, punishing gameplay!)
and
> >had intended to mess around w. Spirit of Heat (d/l'd everything but the
> >latest iteration), but never got around to it.  Inspired by your
description
> >of the Ferrari F360's physics, I spent this morning d/l'ing all the
Ferrari
> >Challenge files and a dozen 'maps' (i.e., tracks), and intend to spend
the
> >weekend sampling your wares.  I admit I shouldn't have shot my mouth off
> >without doing this FIRST, but I do wish you'd stuck to the specifics of
your
> >role in the Ferrari F360--how you got the physics to where it felt right
to
> >you--which I'm sure I'd find fascinating, and spent less time on
> >philosophy/opinion, which is all too abundant on the internet.

> I'm sure it would but it wasn't the seemingly innocent question
> that I answered and everything since has sort of cascaded from
> that. I agree there is lots of philosophy and opinion around and
> I didn't want my post to be solely that, hence my (granted very
> wordy) post and follow ups. I know some folks want more
> substance and although I'm still unsure how exactly I can word
> some of it, I will try.

> >Again, sorry if I offended.  Consider this a public apology.  Will report
> >back my findings on the Ferrari F360 ASAP.

> Great, I'd be interested to know what you think. You can try any
> track you wish but please ensure you use one of the "-360" setups
> as these cars are very sensitive to setups, the default Nascar setups
> remove most of the feel from the car. Also, that you run in ***
> mode.

> The cars we get to drive (in the instring work I do) are pretty much
> standard and the "SOFT" setups feel very much like that. I did
> quite a bit of testing at Sachsenring as there is a wide variety of
> corners and some interesting camber etc.

> There is a little variation in Heat tracks also (as there are grip
> related settings in the track file itself) so you may find some
> variation in the driving experience.

> Maxx

Dave Henri

VERY Interesting Article About Which Sims Are Realistic

by Dave Henri » Tue, 04 Feb 2003 06:45:28



   Mods on Heat can be tricky to first get running but then they are
extremely simple.  First you need to cover some basic issues.
Did you do a FULL install of Heat?  Did you NOT CHANGE the installation
path?  Heat is very very very picky about where it sits on your hard drive.  
You CAN move it around but that makes the mod installers confused.  For
ease of use, let it install itself in the default pathway on your boot
drive.
  You can find a multipatch/nocd utility at the tptcc league site.  Link
from the uspits.com.   That will take your  Heat install, create the nocd
files/folders and patch it...I don't think it has been updated to 1.73 yet,
but once you get the 1.72e installed with the multipatch, the newer 1.73
installs right over it.
  Only after you have run Heat and tested it's native winston cup cars
should you attempt to install a mod.
dave henrie

Steve Smit

VERY Interesting Article About Which Sims Are Realistic

by Steve Smit » Tue, 04 Feb 2003 09:28:00

Thanks, Dave.

Some progress.  NH itself runs fine (the the stockers run like Jacques le
Ursine on all 16 road courses I d/l'd - hoo-ah!).  After a lotta fiddling, I
got the Ferrari Challenge to run fine as well (I did about a zillion laps of
Brands in what appeared to be a red F40, no prob).  I even got the Ferrari
360 mod to run...once.  Thereafter, it gets as far as the 3D screen, then
crashes to the desktop.  A perusal of the log yields (among a cornucopia of
seemingly irrelevant data):

"Couldn't load ModelInfo Ferr360.car/high1.mod"

I couldn't find this item.  Is it a file?  A command-line argument?  A
replacement for Viagra?

Any further help also much appreciated.  TIA.

--Steve




> > Maxx,

> > No joy.  I spent all day at this, and all I got to work was NH itself,
> > not the Ferrari Challenge mod.

> > The file at OSRC said to install, in the following order:

> > NASCAR HEAT (in it's default install location)
> > No CD Patch (REQUIRED)
> > 1.73 Patch (REQUIRED)
> > then the Ferrari Challenge mod.

> > Installed NH, no prob, but when I ran the noCD patch, its batch file
> > generated the following error message:

> > -----------
> > C:\Program Files\Hasbro Interactive\NASCAR Heat>rename data run
> > File not found - data

> > C:\Program Files\Hasbro Interactive\NASCAR Heat>Move binkw32.dll run
> > Cannot move binkw32.dll - No such file or directory

> > C:\Program Files\Hasbro Interactive\NASCAR Heat>move drivers.dat run
> > Cannot move drivers.dat - No such file or directory

> > C:\Program Files\Hasbro Interactive\NASCAR Heat>
> > C:\Program Files\Hasbro Interactive\NASCAR Heat>
> > -------------

> > There is a readme in the noCD executable that says, in part:

> > "In the iso game [presumably the writer means the CD] there should be
> > a run folder.  In that run folder is a Data folder."

> > However, there is no Data folder in the run folder on the CD - in
> > fact, there are no folders in the run folder at all; only 87 files.

> > I followed the remainder of the instructions and moved the other
> > files/folders from the CD to the C:\Program Files\Hasbro
> > Interactive\NASCAR Heat folder, but when I clicked on the executable,
> > I got the following error message:

> > -------------
> > Unable to copy race.bin!
> > (C:\PROGRAM FILES\HASBRO INTERACTIVE\NASCAR HEAT\Run\race.bin -->
> > C:\WINDOWS\TEMP\heat.bin)
> > -------------

> > Note: There is no race.bin file in first path above, nor is there a
> > heat.bin file in the second path.

> > Any suggestions gratefully accepted.

> > P.S. I did run a few races on NH (which patched perfectly to ver.
> > 1.73), Daytona and the Glen; my first forays into the game since it
> > originally appeared two years ago, and found the physics simplistic if
> > forgiving.

> > --Steve

>    Mods on Heat can be tricky to first get running but then they are
> extremely simple.  First you need to cover some basic issues.
> Did you do a FULL install of Heat?  Did you NOT CHANGE the installation
> path?  Heat is very very very picky about where it sits on your hard
drive.
> You CAN move it around but that makes the mod installers confused.  For
> ease of use, let it install itself in the default pathway on your boot
> drive.
>   You can find a multipatch/nocd utility at the tptcc league site.  Link
> from the uspits.com.   That will take your  Heat install, create the nocd
> files/folders and patch it...I don't think it has been updated to 1.73
yet,
> but once you get the 1.72e installed with the multipatch, the newer 1.73
> installs right over it.
>   Only after you have run Heat and tested it's native winston cup cars
> should you attempt to install a mod.
> dave henrie

Dave Henri

VERY Interesting Article About Which Sims Are Realistic

by Dave Henri » Tue, 04 Feb 2003 12:05:18



> Thanks, Dave.

> Some progress.  NH itself runs fine (the the stockers run like Jacques
> le Ursine on all 16 road courses I d/l'd - hoo-ah!).  After a lotta
> fiddling, I got the Ferrari Challenge to run fine as well (I did about
> a zillion laps of Brands in what appeared to be a red F40, no prob).
> I even got the Ferrari 360 mod to run...once.  Thereafter, it gets as
> far as the 3D screen, then crashes to the desktop.  A perusal of the
> log yields (among a cornucopia of seemingly irrelevant data):

> "Couldn't load ModelInfo Ferr360.car/high1.mod"

> I couldn't find this item.  Is it a file?  A command-line argument?  A
> replacement for Viagra?

> Any further help also much appreciated.  TIA.

> --Steve





>> > Maxx,

>> > No joy.  I spent all day at this, and all I got to work was NH
>> > itself, not the Ferrari Challenge mod.

>> > The file at OSRC said to install, in the following order:

>> > NASCAR HEAT (in it's default install location)
>> > No CD Patch (REQUIRED)
>> > 1.73 Patch (REQUIRED)
>> > then the Ferrari Challenge mod.

>> > Installed NH, no prob, but when I ran the noCD patch, its batch
>> > file generated the following error message:

>> > -----------
>> > C:\Program Files\Hasbro Interactive\NASCAR Heat>rename data run
>> > File not found - data

>> > C:\Program Files\Hasbro Interactive\NASCAR Heat>Move binkw32.dll
>> > run Cannot move binkw32.dll - No such file or directory

>> > C:\Program Files\Hasbro Interactive\NASCAR Heat>move drivers.dat
>> > run Cannot move drivers.dat - No such file or directory

>> > C:\Program Files\Hasbro Interactive\NASCAR Heat>
>> > C:\Program Files\Hasbro Interactive\NASCAR Heat>
>> > -------------

>> > There is a readme in the noCD executable that says, in part:

>> > "In the iso game [presumably the writer means the CD] there should
>> > be a run folder.  In that run folder is a Data folder."

>> > However, there is no Data folder in the run folder on the CD - in
>> > fact, there are no folders in the run folder at all; only 87 files.

>> > I followed the remainder of the instructions and moved the other
>> > files/folders from the CD to the C:\Program Files\Hasbro
>> > Interactive\NASCAR Heat folder, but when I clicked on the
>> > executable, I got the following error message:

>> > -------------
>> > Unable to copy race.bin!
>> > (C:\PROGRAM FILES\HASBRO INTERACTIVE\NASCAR HEAT\Run\race.bin -->
>> > C:\WINDOWS\TEMP\heat.bin)
>> > -------------

>> > Note: There is no race.bin file in first path above, nor is there a
>> > heat.bin file in the second path.

>> > Any suggestions gratefully accepted.

>> > P.S. I did run a few races on NH (which patched perfectly to ver.
>> > 1.73), Daytona and the Glen; my first forays into the game since it
>> > originally appeared two years ago, and found the physics simplistic
>> > if forgiving.

>> > --Steve

>>    Mods on Heat can be tricky to first get running but then they are
>> extremely simple.  First you need to cover some basic issues.
>> Did you do a FULL install of Heat?  Did you NOT CHANGE the
>> installation path?  Heat is very very very picky about where it sits
>> on your hard
> drive.
>> You CAN move it around but that makes the mod installers confused.
>> For ease of use, let it install itself in the default pathway on your
>> boot drive.
>>   You can find a multipatch/nocd utility at the tptcc league site.
>>   Link
>> from the uspits.com.   That will take your  Heat install, create the
>> nocd files/folders and patch it...I don't think it has been updated
>> to 1.73
> yet,
>> but once you get the 1.72e installed with the multipatch, the newer
>> 1.73 installs right over it.
>>   Only after you have run Heat and tested it's native winston cup
>>   cars
>> should you attempt to install a mod.
>> dave henrie

  some of the things we recomend til a mod is running right, is to turn off
the ghost car option(in the track setup menu),  use LOW DETAIL cars(in the
graphics area), and limit the carfield to 22 or less.(back in the track
setup area).  The key line of the error log is about 2/3rds of the way
down, where it starts with:
Panic:  can't....  It sounds like you found that line.  It may be you have
the cars set to high detail and the mod makers didn't include that level of
detail.
dave henrie
rik zeppeli

VERY Interesting Article About Which Sims Are Realistic

by rik zeppeli » Tue, 04 Feb 2003 13:10:49


no shit, but try telling dave that.

--
"I'm not going to drive one of those CRAPWAGONS"- Paul Tracy

Joe M

VERY Interesting Article About Which Sims Are Realistic

by Joe M » Tue, 04 Feb 2003 15:14:15



> reckoned:

> >You must have missed his point.  He didn't say F360 mod was the most
> >realistic of the 3.  He said it had enough realism to reasonably simulate
> >driving and at the same time it introduced the LEAST amount of
unrealistic
> >oddities that negatively impact realism so as a whole it's the BEST
driver
> >trainer.

> >BTW, if you use the right set-ups and tweak your pedals I think the
braking
> >in F360 improves.  It needs some dead zone for finesse.  I was locking
the
> >brakes too quickly until I tweaked a bit.  Still not GTR 2002 realism but
> >again comparing the depth of one feature wasn't his point.

> What would you know about realism Joe? You're the one that was telling
> everyone TIR is realsistic. Hehe.

Nos?  FU!  If not, FU anyway. :0)

Now that's a low blow.  I was taking some medication that week and any posts
regarding my impressions of TIR are hereby disclaimed.  Actually, with full
tweaking TIR wasn't that bad.  <damn drug flashbacks>

--
Joe M.

Maxx

VERY Interesting Article About Which Sims Are Realistic

by Maxx » Tue, 04 Feb 2003 18:23:10

On Sun, 02 Feb 2003 20:35:59 GMT, "Steve Smith"


>Maxx,

>No joy.  I spent all day at this, and all I got to work was NH itself, not
>the Ferrari Challenge mod.

Steve,

Sorry I didn't respond, I got quite tied up in forum post replies.
Seems like Dave got you going OK though (Thanks Dave).

I see you still have some probs, have read Dave's reply
and agree 100% so hopefully you will get it sorted. If you
still have probs your welcome to mail me (just remove
the GPL's from the email address here).

Maxx

Steve Smit

VERY Interesting Article About Which Sims Are Realistic

by Steve Smit » Tue, 04 Feb 2003 21:59:40

'k, will try turning down the wick.  Thx again, Dave!




> > Thanks, Dave.

> > Some progress.  NH itself runs fine (the the stockers run like Jacques
> > le Ursine on all 16 road courses I d/l'd - hoo-ah!).  After a lotta
> > fiddling, I got the Ferrari Challenge to run fine as well (I did about
> > a zillion laps of Brands in what appeared to be a red F40, no prob).
> > I even got the Ferrari 360 mod to run...once.  Thereafter, it gets as
> > far as the 3D screen, then crashes to the desktop.  A perusal of the
> > log yields (among a cornucopia of seemingly irrelevant data):

> > "Couldn't load ModelInfo Ferr360.car/high1.mod"

> > I couldn't find this item.  Is it a file?  A command-line argument?  A
> > replacement for Viagra?

> > Any further help also much appreciated.  TIA.

> > --Steve





> >> > Maxx,

> >> > No joy.  I spent all day at this, and all I got to work was NH
> >> > itself, not the Ferrari Challenge mod.

> >> > The file at OSRC said to install, in the following order:

> >> > NASCAR HEAT (in it's default install location)
> >> > No CD Patch (REQUIRED)
> >> > 1.73 Patch (REQUIRED)
> >> > then the Ferrari Challenge mod.

> >> > Installed NH, no prob, but when I ran the noCD patch, its batch
> >> > file generated the following error message:

> >> > -----------
> >> > C:\Program Files\Hasbro Interactive\NASCAR Heat>rename data run
> >> > File not found - data

> >> > C:\Program Files\Hasbro Interactive\NASCAR Heat>Move binkw32.dll
> >> > run Cannot move binkw32.dll - No such file or directory

> >> > C:\Program Files\Hasbro Interactive\NASCAR Heat>move drivers.dat
> >> > run Cannot move drivers.dat - No such file or directory

> >> > C:\Program Files\Hasbro Interactive\NASCAR Heat>
> >> > C:\Program Files\Hasbro Interactive\NASCAR Heat>
> >> > -------------

> >> > There is a readme in the noCD executable that says, in part:

> >> > "In the iso game [presumably the writer means the CD] there should
> >> > be a run folder.  In that run folder is a Data folder."

> >> > However, there is no Data folder in the run folder on the CD - in
> >> > fact, there are no folders in the run folder at all; only 87 files.

> >> > I followed the remainder of the instructions and moved the other
> >> > files/folders from the CD to the C:\Program Files\Hasbro
> >> > Interactive\NASCAR Heat folder, but when I clicked on the
> >> > executable, I got the following error message:

> >> > -------------
> >> > Unable to copy race.bin!
> >> > (C:\PROGRAM FILES\HASBRO INTERACTIVE\NASCAR HEAT\Run\race.bin -->
> >> > C:\WINDOWS\TEMP\heat.bin)
> >> > -------------

> >> > Note: There is no race.bin file in first path above, nor is there a
> >> > heat.bin file in the second path.

> >> > Any suggestions gratefully accepted.

> >> > P.S. I did run a few races on NH (which patched perfectly to ver.
> >> > 1.73), Daytona and the Glen; my first forays into the game since it
> >> > originally appeared two years ago, and found the physics simplistic
> >> > if forgiving.

> >> > --Steve

> >>    Mods on Heat can be tricky to first get running but then they are
> >> extremely simple.  First you need to cover some basic issues.
> >> Did you do a FULL install of Heat?  Did you NOT CHANGE the
> >> installation path?  Heat is very very very picky about where it sits
> >> on your hard
> > drive.
> >> You CAN move it around but that makes the mod installers confused.
> >> For ease of use, let it install itself in the default pathway on your
> >> boot drive.
> >>   You can find a multipatch/nocd utility at the tptcc league site.
> >>   Link
> >> from the uspits.com.   That will take your  Heat install, create the
> >> nocd files/folders and patch it...I don't think it has been updated
> >> to 1.73
> > yet,
> >> but once you get the 1.72e installed with the multipatch, the newer
> >> 1.73 installs right over it.
> >>   Only after you have run Heat and tested it's native winston cup
> >>   cars
> >> should you attempt to install a mod.
> >> dave henrie

>   some of the things we recomend til a mod is running right, is to turn
off
> the ghost car option(in the track setup menu),  use LOW DETAIL cars(in the
> graphics area), and limit the carfield to 22 or less.(back in the track
> setup area).  The key line of the error log is about 2/3rds of the way
> down, where it starts with:
> Panic:  can't....  It sounds like you found that line.  It may be you have
> the cars set to high detail and the mod makers didn't include that level
of
> detail.
> dave henrie

Steve Smit

VERY Interesting Article About Which Sims Are Realistic

by Steve Smit » Tue, 04 Feb 2003 22:00:38

Thx, Mx!


> On Sun, 02 Feb 2003 20:35:59 GMT, "Steve Smith"

> >Maxx,

> >No joy.  I spent all day at this, and all I got to work was NH itself,
not
> >the Ferrari Challenge mod.

> Steve,

> Sorry I didn't respond, I got quite tied up in forum post replies.
> Seems like Dave got you going OK though (Thanks Dave).

> I see you still have some probs, have read Dave's reply
> and agree 100% so hopefully you will get it sorted. If you
> still have probs your welcome to mail me (just remove
> the GPL's from the email address here).

> Maxx

Steve Smit

VERY Interesting Article About Which Sims Are Realistic

by Steve Smit » Tue, 04 Feb 2003 22:12:29

DH, ME,

Success!

Right you are/were, Dave.  I unchecked High Detail Cars (or whatever) and
the 3D view fired right up.

Now to some *serious* track testing.

BTW, the road courses look fabulous (at least compared to GTR: kinder,
gentler colours--if a little pastel-y--and softer, less grainy textures).  I
particularly love Brands; both the way it looks and the way it drives.  Also
appreciate the huge selection (and ease of installation) of tracks.

--Steve


> 'k, will try turning down the wick.  Thx again, Dave!





> > > Thanks, Dave.

> > > Some progress.  NH itself runs fine (the the stockers run like Jacques
> > > le Ursine on all 16 road courses I d/l'd - hoo-ah!).  After a lotta
> > > fiddling, I got the Ferrari Challenge to run fine as well (I did about
> > > a zillion laps of Brands in what appeared to be a red F40, no prob).
> > > I even got the Ferrari 360 mod to run...once.  Thereafter, it gets as
> > > far as the 3D screen, then crashes to the desktop.  A perusal of the
> > > log yields (among a cornucopia of seemingly irrelevant data):

> > > "Couldn't load ModelInfo Ferr360.car/high1.mod"

> > > I couldn't find this item.  Is it a file?  A command-line argument?  A
> > > replacement for Viagra?

> > > Any further help also much appreciated.  TIA.

> > > --Steve





> > >> > Maxx,

> > >> > No joy.  I spent all day at this, and all I got to work was NH
> > >> > itself, not the Ferrari Challenge mod.

> > >> > The file at OSRC said to install, in the following order:

> > >> > NASCAR HEAT (in it's default install location)
> > >> > No CD Patch (REQUIRED)
> > >> > 1.73 Patch (REQUIRED)
> > >> > then the Ferrari Challenge mod.

> > >> > Installed NH, no prob, but when I ran the noCD patch, its batch
> > >> > file generated the following error message:

> > >> > -----------
> > >> > C:\Program Files\Hasbro Interactive\NASCAR Heat>rename data run
> > >> > File not found - data

> > >> > C:\Program Files\Hasbro Interactive\NASCAR Heat>Move binkw32.dll
> > >> > run Cannot move binkw32.dll - No such file or directory

> > >> > C:\Program Files\Hasbro Interactive\NASCAR Heat>move drivers.dat
> > >> > run Cannot move drivers.dat - No such file or directory

> > >> > C:\Program Files\Hasbro Interactive\NASCAR Heat>
> > >> > C:\Program Files\Hasbro Interactive\NASCAR Heat>
> > >> > -------------

> > >> > There is a readme in the noCD executable that says, in part:

> > >> > "In the iso game [presumably the writer means the CD] there should
> > >> > be a run folder.  In that run folder is a Data folder."

> > >> > However, there is no Data folder in the run folder on the CD - in
> > >> > fact, there are no folders in the run folder at all; only 87 files.

> > >> > I followed the remainder of the instructions and moved the other
> > >> > files/folders from the CD to the C:\Program Files\Hasbro
> > >> > Interactive\NASCAR Heat folder, but when I clicked on the
> > >> > executable, I got the following error message:

> > >> > -------------
> > >> > Unable to copy race.bin!
> > >> > (C:\PROGRAM FILES\HASBRO INTERACTIVE\NASCAR HEAT\Run\race.bin -->
> > >> > C:\WINDOWS\TEMP\heat.bin)
> > >> > -------------

> > >> > Note: There is no race.bin file in first path above, nor is there a
> > >> > heat.bin file in the second path.

> > >> > Any suggestions gratefully accepted.

> > >> > P.S. I did run a few races on NH (which patched perfectly to ver.
> > >> > 1.73), Daytona and the Glen; my first forays into the game since it
> > >> > originally appeared two years ago, and found the physics simplistic
> > >> > if forgiving.

> > >> > --Steve

> > >>    Mods on Heat can be tricky to first get running but then they are
> > >> extremely simple.  First you need to cover some basic issues.
> > >> Did you do a FULL install of Heat?  Did you NOT CHANGE the
> > >> installation path?  Heat is very very very picky about where it sits
> > >> on your hard
> > > drive.
> > >> You CAN move it around but that makes the mod installers confused.
> > >> For ease of use, let it install itself in the default pathway on your
> > >> boot drive.
> > >>   You can find a multipatch/nocd utility at the tptcc league site.
> > >>   Link
> > >> from the uspits.com.   That will take your  Heat install, create the
> > >> nocd files/folders and patch it...I don't think it has been updated
> > >> to 1.73
> > > yet,
> > >> but once you get the 1.72e installed with the multipatch, the newer
> > >> 1.73 installs right over it.
> > >>   Only after you have run Heat and tested it's native winston cup
> > >>   cars
> > >> should you attempt to install a mod.
> > >> dave henrie

> >   some of the things we recomend til a mod is running right, is to turn
> off
> > the ghost car option(in the track setup menu),  use LOW DETAIL cars(in
the
> > graphics area), and limit the carfield to 22 or less.(back in the track
> > setup area).  The key line of the error log is about 2/3rds of the way
> > down, where it starts with:
> > Panic:  can't....  It sounds like you found that line.  It may be you
have
> > the cars set to high detail and the mod makers didn't include that level
> of
> > detail.
> > dave henrie


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