Mike
http://www.racesimcentral.net/
> Mike,
> On Thu, 30 Jan 2003 21:24:39 -0500, "Mike Beauchamp"
> >I also read it, and I thought it was good. I do have somethin' to say
about
> >it though.
> >The guy seems to really "Hold Back" on what he really wants to say. Half
of
> >the article is him covering his ass for saying GPL isn't as realistic as
> >people think. Seems like he really doesn't want to offend anyone, and I
> >really can't blame him. Just from reading this forum, criticism of GPL is
> >worse taken than... uhm.. something that people don't take to well. :)
> Yes, I agree - I certainly was trying not to offend anyone but, really
> why should it offend anyone? no-one that I know of has ever suggested
> that GPL/GTR is truly realistic but fans in both camps would perhaps
> rate thier favourite as the best. A few people in the forum wondered
> how close to relaism GTR was and that was the question I was
> responding to. You can never have a conversation about the
> quality of a drivng simulation without mentioning GPL so thats
> where that came in. I also mentioned Heat and Netkar, those
> comments may well have been seen as controversial but the
> vast majority of GPL/GTR drivers would have not thought to
> try those products had I not mentioned them.
> I wasn't holding back, it is truly difficult to pass on this sort
> of information in an understable form. Both GTR/GPL slowed
> down when I pressed the break, speeded up when I pressed
> the gas and turned left when I turned the wheel left.
> What I could say was that using the controls (brake/gas/
> wheel) as I would do in a real GT type car to negotiate a certain
> corner (say Redgate at Donington Park) would not produce the
> same responses as a real car.
> Equally the way I found myself using the control in GTR to
> negotiate Redgate would not work in real life.
> Braking and corner entry is about precision and finess (despite
> what you might see in hotlap replays). An 1/4" too much gas
> or split second delay in applying will see you well out of shape
> and most llikely off track (we are talking of driving at/close
> to the limit here).
> When you lift off the gas in a real car, or lift off the brake and
> make the start of your turn, the car will DO certain things (
> specifically, it will try to rotate). The sensation of this and the
> way you deal with it is the bread and butter of fast driving.
> GTR and to an extent and in some circumstances, GPL do
> not behave this way. The sensation and degree of this will
> differ between different formats of car, salloon, single-seater,
> FWD, RWD but is always present and recognisable (only
> the way you deal with it differs significantly).
> >Also, I want to know WHY GTR2002 isn't realistic. He says there's things
> >that are way beyond physics, but he never says what exactly..
> I have triied to explain why this is difficult above. If I was to say
> that "the car does not rotate sufficiently on corner entry based
> on the control inputs I provide" - would that shut people up, you
> bet it won't ....
> "what do you mean"
> "it works great for me"
> "you are probably driving it wrong - do this"
> " what do you mean sufficiently? by what percentage"
> "Have you ever driven this exact car on this exact track
> ... No, well then you can't know"
> Does anyone here think there is something unrealistic about
> GTR, or GPL, or V8 Challenge, or TOCA2, or CMR2, or LFS
> or NetKar - care to elaborate?
> >It'd make a real interesting read if it was no-holds-barred, with more
> >technical explanations.
> Well, I'm not really holding anything back, all the products above
> have their merits, as games, sims, pastimes, coasters, training aids,
> competitions etc. etc. I was specifically talking about realism of
> handling at which GTR/GPL/NHeat mods/Netkar all do very well
> but some do it better than others and it is a question of how much
> REALNESS they have vs. How much UNREALNESS they have.
> And! why is this important to the casual gamer? it isn';t. Thing is
> most of you here know that GPL is not played by casual gamers.
> A lot of GTR players are also deadly serious (and many are also
> GPLr's)
> >The whole thing about hot-lapping being more about exploiting small
things
> >in the game TOTALLY makes sense. I've seen a few replays and done a few
> >multiplayer games with people doing things that make no sense, yet going
way
> >faster than me. My example is in LFS, people approaching a corner will
slam
> >on the brakes and downshift into 2nd from 5th right away sending the poor
> >little GTR engine to like 16,000 RPM. I'm guessing it helps to brake
> >faster..
> >Mike
> I didn't want to get into the old "hotlapper" debate and made it quite
> clear that exploiting every loophole and oddity in the game is no bad
> thing - it's what real racers do with real cars.
> The "aliens" are not cheating or being unfair to anyone, it's just
> they have the motivation to go faster and faster and have learnt
> how to do this.
> Maxx