rec.autos.simulators

VERY Interesting Article About Which Sims Are Realistic

Mike Beaucham

VERY Interesting Article About Which Sims Are Realistic

by Mike Beaucham » Sun, 02 Feb 2003 05:31:01

Hey MAXX, thanks for responding to my post!

Mike
http://www.racesimcentral.net/


> Mike,

> On Thu, 30 Jan 2003 21:24:39 -0500, "Mike Beauchamp"

> >I also read it, and I thought it was good. I do have somethin' to say
about
> >it though.

> >The guy seems to really "Hold Back" on what he really wants to say. Half
of
> >the article is him covering his ass for saying GPL isn't as realistic as
> >people think. Seems like he really doesn't want to offend anyone, and I
> >really can't blame him. Just from reading this forum, criticism of GPL is
> >worse taken than... uhm.. something that people don't take to well. :)

> Yes, I agree - I certainly was trying not to offend anyone but, really
> why should it offend anyone? no-one that I know of has ever suggested
> that GPL/GTR is truly realistic but fans in both camps would perhaps
> rate thier favourite as the best. A few people in the forum wondered
> how close to relaism GTR was and that was the question I was
> responding to. You can never have a conversation about the
> quality of a drivng simulation without mentioning GPL so thats
> where that came in. I also mentioned Heat and Netkar, those
> comments may well have been seen as controversial but the
> vast majority of GPL/GTR drivers would have not thought to
> try those products had I not mentioned them.

> I wasn't holding back, it is truly difficult to pass on this sort
> of information in an understable form. Both GTR/GPL slowed
> down when I pressed the break, speeded up when I pressed
> the gas and turned left when I turned the wheel left.

> What I could say was that using the controls (brake/gas/
> wheel) as I would do in a real GT type car to negotiate a certain
> corner (say Redgate at Donington Park) would not produce the
> same responses as a real car.

> Equally the way I found myself using the control in GTR to
> negotiate Redgate would not work in real life.

> Braking and corner entry is about precision and finess (despite
> what you might see in hotlap replays). An 1/4" too much gas
> or split second delay in applying will see you well out of shape
> and most llikely off track (we are talking of driving at/close
> to the limit here).

> When you lift off the gas in a real car, or lift off the brake and
> make the start of your turn, the car will DO certain things (
> specifically, it will try to rotate). The sensation of this and the
> way you deal with it is the bread and butter of fast driving.

> GTR and to an extent and in some circumstances, GPL do
> not behave this way. The sensation and degree of this will
> differ between different formats of car, salloon, single-seater,
> FWD, RWD but is always present and recognisable (only
> the way you deal with it differs significantly).

> >Also, I want to know WHY GTR2002 isn't realistic. He says there's things
> >that are way beyond physics, but he never says what exactly..

> I have triied to explain why this is difficult above. If I was to say
> that "the car does not rotate sufficiently on corner entry based
> on the control inputs I provide" - would that shut people up, you
> bet it won't ....

> "what do you mean"
> "it works great for me"
> "you are probably driving it wrong - do this"
> " what do you mean sufficiently? by what percentage"
> "Have you ever driven this exact car on this exact track
> ... No, well then you can't know"

> Does anyone here think there is something unrealistic about
> GTR, or GPL, or V8 Challenge, or TOCA2, or CMR2, or LFS
> or NetKar - care to elaborate?

> >It'd make a real interesting read if it was no-holds-barred, with more
> >technical explanations.

> Well, I'm not really holding anything back, all the products above
> have their merits, as games, sims, pastimes, coasters, training aids,
> competitions etc. etc. I was specifically talking about realism of
> handling at which GTR/GPL/NHeat mods/Netkar all do very well
> but some do it better than others and it is a question of how much
> REALNESS they have vs. How much UNREALNESS they have.

> And! why is this important to the casual gamer? it isn';t. Thing is
> most of you here know that GPL is not played by casual gamers.
> A lot of GTR players are also deadly serious (and many are also
> GPLr's)

> >The whole thing about hot-lapping being more about exploiting small
things
> >in the game TOTALLY makes sense. I've seen a few replays and done a few
> >multiplayer games with people doing things that make no sense, yet going
way
> >faster than me. My example is in LFS, people approaching a corner will
slam
> >on the brakes and downshift into 2nd from 5th right away sending the poor
> >little GTR engine to like 16,000 RPM. I'm guessing it helps to brake
> >faster..

> >Mike

> I didn't want to get into the old "hotlapper" debate and made it quite
> clear that exploiting every loophole and oddity in the game is no bad
> thing - it's what real racers do with real cars.

> The "aliens" are not cheating or being unfair to anyone, it's just
> they have the  motivation to go faster and faster and have learnt
> how to do this.

> Maxx

Maxx

VERY Interesting Article About Which Sims Are Realistic

by Maxx » Sun, 02 Feb 2003 06:12:11

On Fri, 31 Jan 2003 19:25:09 GMT, "Tony Rickard"


>I was taken by an instructor around a track in a Honda TypeR  .....

Great story Tony, thanks for sharing. ... an yes, I agree, it's much
scarier in the passenger seat :)

Maxx

GTX_SlotCa

VERY Interesting Article About Which Sims Are Realistic

by GTX_SlotCa » Sun, 02 Feb 2003 06:58:55

Yup, you're right. You did say slicks :-)
I'm an old guy, so I drove on bias belted tires quite a bit. It's been a
long time, so I can only try to remember how much they would squeal. Perhaps
thinking of it in this way would give an idea. Take 10 lbs out of all the
tires on your typical passenger car and drive it around. It will probably
squeal about as much as the old tires did. (well, it's a guess, anyway) Of
course, these old F1 cars were very light. The squeal modeled in GPL is way
too loud compared to the engine noise, but again, the game might seem bland
if it wasn't. As I recall, the intake on these cars was also very loud, not
just the exhaust.
I drive the FV cars in GPL with setups that include 1/2" or 1" bumper stops
and 2 1/2" or 2 3/4" ride heights. I certainly know that's not realistic ;-)
But what the heck, I also have nice spacing on my pedals and a roomy,
comfortable seat. As I remember it, at least in the Lotus, there was almost
no foot room (very uncomfortable), the seat was hard and my shoulders would
almost touch the sides of the***pit. While my GPL FOV is more limited, at
least the mirrors aren't vibrating so much that I can't see anything but a
blur.

Hey, I liked how you explained that you had to get back into a real race car
after becoming acclimated to the sim car. I've thought about this often and
wondered how much of a sim's physics model was done after getting used to
driving the game. It's the first time I've actually heard someone else
mention it.

So, Malcolm, how about doing my FV setups for me. LOL
I look forward to the next installment of your article.

--
Slot

Tweaks & Reviews
www.slottweak.com


> Hi

> Gary,



> Just a few quick responses, I'm missing my dinner sat here :(

> >He also mentioned tire squeal. I'm not sure that it isn't modelled right
in
> >GPL. I believe they still used bias belted tires back in '67 and it
didn't
> >take much to get them squealing, especailly in a 4 wheel drift or losing
it
> >in a corner. In fact, even after radial tires were introduced, a lot of
race
> >car drivers preferred bias belted because they gave more warning of when
the
> >car was losing traction. The loss was more gradual than radial tires. The
> >other thing is that Malcolm hasn't raced an F1 car from that period so,
> >while he can draw on racing experience in general, he can't really say
how
> >these particular cars handled.

> I mentioned tire squeal as not being realistic for slick tires.
> Generally any treaded tire will squeal if pushed to sliding. I've
> often wondered if the old crossply's did in fact squeal as I've
> never heard it on any video (in car and external) of a 67 GP
> car.

> This could be that they didn't squeal (or not loudly) or that the
> drivers of the day didn't push them to the levels where they would
> squeal as loudly as we hear in GPL.

> >So, I didn't agree with everything he said, but I think Malcolm did an
> >admirable job trying to answer a question that wasn't phrased properly.
He
> >did make it clear when he was looking at it from a training point of view
> >and when he was looking at it from a sim racer's viewpoint.

> Thanks for that - of course if I'd expected everyone to agree it
> would have been pointles posting it :)

> >Perhaps the question should have been 'which sims leave you with the best
> >overall impression of real life racing?'

> The n I would have had to type a LOT more words :) LOL

> Cheers

> Maxx

---
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Goy Larse

VERY Interesting Article About Which Sims Are Realistic

by Goy Larse » Sun, 02 Feb 2003 07:08:43


> And Goy isn't totally off-base when he says that it would be neet to see a
> Aussie-V8 sim.  I've been watching those races during the season down-time,
> and it's pretty enjoyable.

I speaketh the truth

Beers and cheers
(uncle) Goy

http://www.theuspits.com

"A man is only as old as the woman he feels........"
--Groucho Marx--

Mark Daviso

VERY Interesting Article About Which Sims Are Realistic

by Mark Daviso » Sun, 02 Feb 2003 07:37:15


You know, if it's coming from someone who talks sense, I don't think you'd
need that suit...

I do like GPL but don't play it so much now.  Assisting in running an N2002
league takes up most of my sim time!  I may have sounded like a GPL/Papy
Nazi (newsgroup legend, IMO) but I sometimes can't help responding to posts
by a certain contributor, who, as Jan Verschueren put it in another thread:
"hasn't, in my recollection, posted about or quoted an article without an
agenda.".  And it *was* before 5 cups of coffee...

OK, OK, I get your point now! :-)  I like to hear real world experience vs
sims stories, but you're right about the potential for it to descend into a
shambles...

Perhaps a series of articles for websites as opposed to posts to
forums.groups would be better way of relaying your experiences - no problems
in trying to sort the wheat from the chaff then!

Regards,

Mark

Maxx

VERY Interesting Article About Which Sims Are Realistic

by Maxx » Sun, 02 Feb 2003 07:55:41

On Fri, 31 Jan 2003 22:37:15 -0000, "Mark Davison"


>Perhaps a series of articles for websites as opposed to posts to
>forums.groups would be better way of relaying your experiences - no problems
>in trying to sort the wheat from the chaff then!

Ah for the luxury of hindsight - I'm not sure at this stage (one week
on and having not one lap in any sim and a very disgruntled wife)
whether I was wise to put finger to keyboard, as you have noted,
I am somewhat "wordy" :)

Cheers

Maxx

Joe M

VERY Interesting Article About Which Sims Are Realistic

by Joe M » Sun, 02 Feb 2003 10:06:24


> On Fri, 31 Jan 2003 22:37:15 -0000, "Mark Davison"

> >Perhaps a series of articles for websites as opposed to posts to
> >forums.groups would be better way of relaying your experiences - no
problems
> >in trying to sort the wheat from the chaff then!

> Ah for the luxury of hindsight - I'm not sure at this stage (one week
> on and having not one lap in any sim and a very disgruntled wife)
> whether I was wise to put finger to keyboard, as you have noted,
> I am somewhat "wordy" :)

I really like his idea about a series of articles.  Perhaps you can discuss
the major sims vs. real world driving by analyzing just one major aspect of
the racing per article (grip, body physics, motor and transmission dynamics,
etc.)

Breaking it down piece by piece would really help a curious amateur like me
understand how the different components come together to create a racing
experience in the real world.  At the same time, I would learn what is
realistic and unrealistic about current simulations.

--
Joe M.

Steve Smit

VERY Interesting Article About Which Sims Are Realistic

by Steve Smit » Sun, 02 Feb 2003 10:06:35

Malc!

(Gulp!)  No dis intended; none taken I trust.  I must admit your lengthy
monograph intrigued me sufficiently to revisit NH.  I liked the initial game
(so much more customer-oriented than Papy's stern, punishing gameplay!) and
had intended to mess around w. Spirit of Heat (d/l'd everything but the
latest iteration), but never got around to it.  Inspired by your description
of the Ferrari F360's physics, I spent this morning d/l'ing all the Ferrari
Challenge files and a dozen 'maps' (i.e., tracks), and intend to spend the
weekend sampling your wares.  I admit I shouldn't have shot my mouth off
without doing this FIRST, but I do wish you'd stuck to the specifics of your
role in the Ferrari F360--how you got the physics to where it felt right to
you--which I'm sure I'd find fascinating, and spent less time on
philosophy/opinion, which is all too abundant on the internet.

Again, sorry if I offended.  Consider this a public apology.  Will report
back my findings on the Ferrari F360 ASAP.

--Steve (humbled)


> On Fri, 31 Jan 2003 12:51:55 GMT, "Steve Smith"

> >ER: Quick, Watson!  The logorrhea pump!  Not surprisingly, the author
> >prefers his own mod to Doug Arnao's.  Vanity....

> Steve

> Hiya my old GPL buddy, long time no speak.

> I think you know me well enough to know thats not true :)

> I do think the handlling of the Ferrari in the Team Players F360
> mod is more REAListic than the 360 in GTR, based on my
> own criteria (i.e. the REAL v UNREAL equation).

> I perhaps spent no more than 5-6 hours on that mod with
> the TP guys whereas Doug must have spent 100s of hours
> on GTR2002. What I and even the TOP guys did with F360
> pails beside this level of work.

> MAYBE the ISI F1-2002 physics engine IS better OR CAN
> produce a mod that scored higher on my scale than the
> Heat mods I mention.

> I bought Heat and F1-2002 so both developers have my money
> and I'm very happy with both purchases.

> I like Nascar Heat for a number of other reasons that I haven't
> mentioned (that also make it a great training tool).

> ie.

> Ghost Cars (you can chase another/your own best ghost)
> The ability to watch a replay and see throttle & gas application
> levels in real time - also gear changes, speeds etc.

> Maxx

Steve Smit

VERY Interesting Article About Which Sims Are Realistic

by Steve Smit » Sun, 02 Feb 2003 10:15:19

Maxx,

I was at Indy in '67 when Parnelli Jones ran the STP turbine car ("Silent
Sam") and was sitting down by the creek in Turn 1 during qualifying.  When
the turbine came thru the corner, it was so quiet that you could hear the
tub working - it  was creaking like a boat at anchor - and, yes, the car was
on bias-ply slicks.  They didn't squeal, exactly, but you could hear them
grumbling in protest as they scuffed through the turn.

--Steve


> Hi

> Gary,



> Just a few quick responses, I'm missing my dinner sat here :(

> >He also mentioned tire squeal. I'm not sure that it isn't modelled right
in
> >GPL. I believe they still used bias belted tires back in '67 and it
didn't
> >take much to get them squealing, especailly in a 4 wheel drift or losing
it
> >in a corner. In fact, even after radial tires were introduced, a lot of
race
> >car drivers preferred bias belted because they gave more warning of when
the
> >car was losing traction. The loss was more gradual than radial tires. The
> >other thing is that Malcolm hasn't raced an F1 car from that period so,
> >while he can draw on racing experience in general, he can't really say
how
> >these particular cars handled.

> I mentioned tire squeal as not being realistic for slick tires.
> Generally any treaded tire will squeal if pushed to sliding. I've
> often wondered if the old crossply's did in fact squeal as I've
> never heard it on any video (in car and external) of a 67 GP
> car.

> This could be that they didn't squeal (or not loudly) or that the
> drivers of the day didn't push them to the levels where they would
> squeal as loudly as we hear in GPL.

> >So, I didn't agree with everything he said, but I think Malcolm did an
> >admirable job trying to answer a question that wasn't phrased properly.
He
> >did make it clear when he was looking at it from a training point of view
> >and when he was looking at it from a sim racer's viewpoint.

> Thanks for that - of course if I'd expected everyone to agree it
> would have been pointles posting it :)

> >Perhaps the question should have been 'which sims leave you with the best
> >overall impression of real life racing?'

> The n I would have had to type a LOT more words :) LOL

> Cheers

> Maxx

Jim Seamu

VERY Interesting Article About Which Sims Are Realistic

by Jim Seamu » Sun, 02 Feb 2003 12:02:52


I won't ask, but if you decide to do so anyway (hehe), then please don't
forget the F2s and FDs. My guess is that for real-life-race-driver training
purposes they'd fare better than the GPL F1 cars.... (?)

Maxx

VERY Interesting Article About Which Sims Are Realistic

by Maxx » Sun, 02 Feb 2003 19:02:19

Steve,

On Sat, 01 Feb 2003 01:06:35 GMT, "Steve Smith"


>Malc!

>(Gulp!)  No dis intended; none taken I trust.  

No of course not, my reply was in jest, hence the :) you are not the
first to suspect I had taken on a marketing role at MGI :)

I'm sure it would but it wasn't the seemingly innocent question
that I answered and everything since has sort of cascaded from
that. I agree there is lots of philosophy and opinion around and
I didn't want my post to be solely that, hence my (granted very
wordy) post and follow ups. I know some folks want more
substance and although I'm still unsure how exactly I can word
some of it, I will try.

Great, I'd be interested to know what you think. You can try any
track you wish but please ensure you use one of the "-360" setups
as these cars are very sensitive to setups, the default Nascar setups
remove most of the feel from the car. Also, that you run in ***
mode.

The cars we get to drive (in the instring work I do) are pretty much
standard and the "SOFT" setups feel very much like that. I did
quite a bit of testing at Sachsenring as there is a wide variety of
corners and some interesting camber etc.

There is a little variation in Heat tracks also (as there are grip
related settings in the track file itself) so you may find some
variation in the driving experience.

Maxx

Magnus Svensso

VERY Interesting Article About Which Sims Are Realistic

by Magnus Svensso » Sun, 02 Feb 2003 20:02:26



Heh, yeah, figured as much, 'cause for some reason you have me in your
buddy list in GPLRank(with your real name and nick) . :-)

No kidding, however, lately I've grown more and more frustrated with
sims in general and GPL in particular. Somehow I just gotta get some
of the real stuff. A man can't live on nutrasweet alone! ;-)

Eldre

VERY Interesting Article About Which Sims Are Realistic

by Eldre » Sun, 02 Feb 2003 22:30:08



>I was at Indy in '67 when Parnelli Jones ran the STP turbine car ("Silent
>Sam") and was sitting down by the creek in Turn 1 during qualifying.  When
>the turbine came thru the corner, it was so quiet that you could hear the
>tub working - it  was creaking like a boat at anchor - and, yes, the car was
>on bias-ply slicks.  They didn't squeal, exactly, but you could hear them
>grumbling in protest as they scuffed through the turn.

Cool...!

Eldred
--
Homepage - http://www.umich.edu/~epickett
GPLRank:-0.381
N2002 Rank:+17.59

Never argue with an idiot.  He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.

Dave Henri

VERY Interesting Article About Which Sims Are Realistic

by Dave Henri » Sun, 02 Feb 2003 23:50:40



   My only exposure to big time racing was about 6 or 7 years ago at a CART
Weekend at Portland.  The thing that suprised me was the sound of the air.  
You could hear the cars compressing the air as they came down the straight.  
Because of where I was sitting, you'd hear the engine note as they hit the
straight, but by the time they got down to the first turn,(where I was) you
could hear this whooshing sound preceding the cars slightly.  
dave henrie

GTX_SlotCa

VERY Interesting Article About Which Sims Are Realistic

by GTX_SlotCa » Sun, 02 Feb 2003 23:52:38

 I sure wish I could have seen that, Steve. It must have been a blast! Your
reply reconfirms 3 things:
1. Slicks squeal less.
2. It's easier to set up a car for an oval than a road course.
3. You're an old guy like me :-)

--
Slot

Tweaks & Reviews
www.slottweak.com


> Maxx,

> I was at Indy in '67 when Parnelli Jones ran the STP turbine car ("Silent
> Sam") and was sitting down by the creek in Turn 1 during qualifying.  When
> the turbine came thru the corner, it was so quiet that you could hear the
> tub working - it  was creaking like a boat at anchor - and, yes, the car
was
> on bias-ply slicks.  They didn't squeal, exactly, but you could hear them
> grumbling in protest as they scuffed through the turn.

> --Steve



> > Hi

> > Gary,



> > Just a few quick responses, I'm missing my dinner sat here :(

> > >He also mentioned tire squeal. I'm not sure that it isn't modelled
right
> in
> > >GPL. I believe they still used bias belted tires back in '67 and it
> didn't
> > >take much to get them squealing, especailly in a 4 wheel drift or
losing
> it
> > >in a corner. In fact, even after radial tires were introduced, a lot of
> race
> > >car drivers preferred bias belted because they gave more warning of
when
> the
> > >car was losing traction. The loss was more gradual than radial tires.
The
> > >other thing is that Malcolm hasn't raced an F1 car from that period so,
> > >while he can draw on racing experience in general, he can't really say
> how
> > >these particular cars handled.

> > I mentioned tire squeal as not being realistic for slick tires.
> > Generally any treaded tire will squeal if pushed to sliding. I've
> > often wondered if the old crossply's did in fact squeal as I've
> > never heard it on any video (in car and external) of a 67 GP
> > car.

> > This could be that they didn't squeal (or not loudly) or that the
> > drivers of the day didn't push them to the levels where they would
> > squeal as loudly as we hear in GPL.

> > >So, I didn't agree with everything he said, but I think Malcolm did an
> > >admirable job trying to answer a question that wasn't phrased properly.
> He
> > >did make it clear when he was looking at it from a training point of
view
> > >and when he was looking at it from a sim racer's viewpoint.

> > Thanks for that - of course if I'd expected everyone to agree it
> > would have been pointles posting it :)

> > >Perhaps the question should have been 'which sims leave you with the
best
> > >overall impression of real life racing?'

> > The n I would have had to type a LOT more words :) LOL

> > Cheers

> > Maxx


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