Mike,
On Thu, 30 Jan 2003 21:24:39 -0500, "Mike Beauchamp"
>I also read it, and I thought it was good. I do have somethin' to say about
>it though.
>The guy seems to really "Hold Back" on what he really wants to say. Half of
>the article is him covering his ass for saying GPL isn't as realistic as
>people think. Seems like he really doesn't want to offend anyone, and I
>really can't blame him. Just from reading this forum, criticism of GPL is
>worse taken than... uhm.. something that people don't take to well. :)
why should it offend anyone? no-one that I know of has ever suggested
that GPL/GTR is truly realistic but fans in both camps would perhaps
rate thier favourite as the best. A few people in the forum wondered
how close to relaism GTR was and that was the question I was
responding to. You can never have a conversation about the
quality of a drivng simulation without mentioning GPL so thats
where that came in. I also mentioned Heat and Netkar, those
comments may well have been seen as controversial but the
vast majority of GPL/GTR drivers would have not thought to
try those products had I not mentioned them.
I wasn't holding back, it is truly difficult to pass on this sort
of information in an understable form. Both GTR/GPL slowed
down when I pressed the break, speeded up when I pressed
the gas and turned left when I turned the wheel left.
What I could say was that using the controls (brake/gas/
wheel) as I would do in a real GT type car to negotiate a certain
corner (say Redgate at Donington Park) would not produce the
same responses as a real car.
Equally the way I found myself using the control in GTR to
negotiate Redgate would not work in real life.
Braking and corner entry is about precision and finess (despite
what you might see in hotlap replays). An 1/4" too much gas
or split second delay in applying will see you well out of shape
and most llikely off track (we are talking of driving at/close
to the limit here).
When you lift off the gas in a real car, or lift off the brake and
make the start of your turn, the car will DO certain things (
specifically, it will try to rotate). The sensation of this and the
way you deal with it is the bread and butter of fast driving.
GTR and to an extent and in some circumstances, GPL do
not behave this way. The sensation and degree of this will
differ between different formats of car, salloon, single-seater,
FWD, RWD but is always present and recognisable (only
the way you deal with it differs significantly).
I have triied to explain why this is difficult above. If I was to say
that "the car does not rotate sufficiently on corner entry based
on the control inputs I provide" - would that shut people up, you
bet it won't ....
"what do you mean"
"it works great for me"
"you are probably driving it wrong - do this"
" what do you mean sufficiently? by what percentage"
"Have you ever driven this exact car on this exact track
... No, well then you can't know"
Does anyone here think there is something unrealistic about
GTR, or GPL, or V8 Challenge, or TOCA2, or CMR2, or LFS
or NetKar - care to elaborate?
Well, I'm not really holding anything back, all the products above
have their merits, as games, sims, pastimes, coasters, training aids,
competitions etc. etc. I was specifically talking about realism of
handling at which GTR/GPL/NHeat mods/Netkar all do very well
but some do it better than others and it is a question of how much
REALNESS they have vs. How much UNREALNESS they have.
And! why is this important to the casual gamer? it isn';t. Thing is
most of you here know that GPL is not played by casual gamers.
A lot of GTR players are also deadly serious (and many are also
GPLr's)
I didn't want to get into the old "hotlapper" debate and made it quite
clear that exploiting every loophole and oddity in the game is no bad
thing - it's what real racers do with real cars.
The "aliens" are not cheating or being unfair to anyone, it's just
they have the motivation to go faster and faster and have learnt
how to do this.
Maxx