I don't know how much longer I can hold out...
I've been a fan of Geoff Crammond since Stunt Car Racer on the ZX
Spectrum, that got me into sim racing. Anyone remember that one?
I don't know how much longer I can hold out...
I've been a fan of Geoff Crammond since Stunt Car Racer on the ZX
Spectrum, that got me into sim racing. Anyone remember that one?
>I don't know how much longer I can hold out...
>I've been a fan of Geoff Crammond since Stunt Car Racer on the ZX
>Spectrum, that got me into sim racing. Anyone remember that one?
Rgds,
Mark R.
> ...Or whatever it'll be called?
> I don't know how much longer I can hold out...
> I've been a fan of Geoff Crammond since Stunt Car Racer on the ZX
> Spectrum, that got me into sim racing. Anyone remember that one?
Some GP3 features:
- Official FIA season 1997 license including all teams, drivers and
rules (without tobacco adverts, of course)
- Jump starts
- Pitlane speeding
- Safety car
- Formation lap
- Voodoo 2 support
- Force feedback support
- 22 player network support
- Changeable weather conditions
- Car editor and paint program
A working beta version of the game exists, but at this point they won't
show it to anyone (PC Gamer mag and others
will have to wait). The estimated release date is September 1999.
--
http://www.racesimcentral.net/;http://www.racesimcentral.net/~IanHill
"Attempted ***, now honestly, what is that? Do they give a Nobel
prize for attempted chemistry?" - Sideshow Bob
>I don't know how much longer I can hold out...
>I've been a fan of Geoff Crammond since Stunt Car Racer on the ZX
>Spectrum, that got me into sim racing. Anyone remember that one?
That's *modern* Crammond.
You wanted to try REVS on the original BBC Model B. It still amazes me that
someone managed to cram that into a machine with just 32K of memory. And
when all the cars piled into the first corner, it didn't slow down...
Ah yes, I remember those old Acorn User lap records. Some git managed 59.8s
around Snetterton and despite running wing settings that could easily have
resulted in a new Land Speed Record, I could only managed 59.9s.
Hopefully the Beeb Emulator will soon have REVS support. Cos quite frankly,
it still tonks a lot of its more graphically impressive successors.
John
Lunar Lander on a Heathkit homebuilt with a 1960's vintage teletype for
I/O. All I got was a stream of numbers (position, velocity). If you
thought hitting an Apex on the graphically lush GPL is difficult, try this
for a mental challenge. If you thought GPL online poorly predicted where
the other cars were, you should see how badly an 8 year old's brain
interpolates position :) And if you thought *your* framerate was bad, well
imagine the old teletype: Clackity clackity clackity clack DING Clackity
clackity clackity clack...
Stephen
Eldred