rec.autos.simulators

So How Is NSR?

Larr

So How Is NSR?

by Larr » Sun, 20 Feb 2005 06:01:27

You know, you're right.  There is NO direct IP online.

Damn...

-Larry





>>>Strange - out for a whole day and no comments so far ;)

>>>Anyone care to share their impressions so far. The few forum posts I've
>>>found suggest the worst-case scenario in that the demo was a fairly exact
>>>representation of the final product (car shape, mirror, sound, spotter,
>>>diff .... etc). However, I'd really like an excuse to buy this as I'd
>>>like to run the new rules and could do with a change.

>>>Regards

>> I have heard it does not support the TSW.

> Yet another game that doesn't work off the bat with the TSW. What's so
> difficult about it??? There's no drivers to make it work, simply plug it
> in and calibrate it in the Windows game controller manager. Why wouldn't
> games accept that? Papyrus/Sierra was the only game company, in memory,
> that hasn't given me problems with my TSW.

> Plus, have any of you read the disclaimer at the back of NSR box? 1) You
> have to register to play online. 2) EA reserves the right to remove the
> online servers a) 30 days after the servers come online for the first time
> or b) 10 days after the beginning of the 2005 season (again if I remember
> correctly). What, no direct IP racing?

> P.

Larr

So How Is NSR?

by Larr » Sun, 20 Feb 2005 06:00:58

Yeah, it's starting to come together :)

-Larry



> The problem with the handling is because your ff isn't working right. Once
> you get that sorted, the car will settle in nicely. I had the ame problem
> when my ff wans't working.

> --
> David G Fisher



>> I'm not sold on that quite yet :)

>> I'm all over the friggen track!

>> The steering is SO sensitive to me but I'm working on that.

>> -Larry



>> > The full release is much better than the demo so you have more to get
>> > e***d about. :-) The car handles *a lot* better.
>> > --
>> > David G Fisher

Larr

So How Is NSR?

by Larr » Sun, 20 Feb 2005 07:01:19

Actually there is Direct IP but not until you log into their server.
Damn...

-Larry


Schoone

So How Is NSR?

by Schoone » Sun, 20 Feb 2005 07:37:02

Your telling me that to even use direct IP you first need to connect to the
EA servers??
Sigh.


> Actually there is Direct IP but not until you log into their server.
> Damn...

> -Larry



>> You know, you're right.  There is NO direct IP online.

>> Damn...

>> -Larry

Steve Simpso

So How Is NSR?

by Steve Simpso » Sun, 20 Feb 2005 08:14:50

So you can't play on a LAN unless it has internet access????  That sux

Steve Simpso

So How Is NSR?

by Steve Simpso » Sun, 20 Feb 2005 08:17:37

This is sounding remarkably similar to when I first tried EA's F12001.  I
hated it at first but the more I perservered with the controller/car setup
etc the more I liked it.

Larr

So How Is NSR?

by Larr » Sun, 20 Feb 2005 15:01:21

Sure looks like it.

You don't see the Direct IP option until you are on the GameSpy server.

-Larry


> Your telling me that to even use direct IP you first need to connect to
> the EA servers??
> Sigh.



>> Actually there is Direct IP but not until you log into their server.
>> Damn...

>> -Larry



>>> You know, you're right.  There is NO direct IP online.

>>> Damn...

>>> -Larry

Larr

So How Is NSR?

by Larr » Sun, 20 Feb 2005 15:01:49

No, LAN is a separate connection button from Online.

-Larry


Larr

So How Is NSR?

by Larr » Sun, 20 Feb 2005 17:21:15

Well, there MAY be hope but it will have to be tested.

In the LAN connection, you can select LAN, Cable or DSL.  I can only assume
you can put in an IP as the race server address.

We'll have to try this to see if it works.

If they have limited it to single-segment IP then it won't work.

-Larry


> Sure looks like it.

> You don't see the Direct IP option until you are on the GameSpy server.

> -Larry



>> Your telling me that to even use direct IP you first need to connect to
>> the EA servers??
>> Sigh.



>>> Actually there is Direct IP but not until you log into their server.
>>> Damn...

>>> -Larry



>>>> You know, you're right.  There is NO direct IP online.

>>>> Damn...

>>>> -Larry

Daru

So How Is NSR?

by Daru » Sun, 20 Feb 2005 21:26:37

Odd, my TSW2 works flawlessly, aside from the sensitivity issue. This
was the first EA titles that worked right off the bat for me.

TSW2 Stock, added clutch, added 2 buttons. Rockfire USB adapter.

JTS

So How Is NSR?

by JTS » Mon, 21 Feb 2005 00:01:44




>>> Well the demo sucked, so I'm not really surprised. I'll probably buy

>> it

>>> anyway because I'm an idiot.

>> The demo does not suck at all, it is genre defining and a HUGE step up
>> from Papyrus's feeble Nascar sim efforts.

> Nope.  It's a proven fact.  It sucks.

I do like the full version of the game though.

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