rec.autos.simulators

So How Is NSR?

flightlessvac..

So How Is NSR?

by flightlessvac.. » Sat, 19 Feb 2005 10:24:41


> Well the demo sucked, so I'm not really surprised. I'll probably buy
it
> anyway because I'm an idiot.

The demo does not suck at all, it is genre defining and a HUGE step up
from Papyrus's feeble Nascar sim efforts.
The Captai

So How Is NSR?

by The Captai » Sat, 19 Feb 2005 14:00:21


Oh there's ANOTHER strike against it!

They can't even get the day/night car/truck track associations right...

David G Fishe

So How Is NSR?

by David G Fishe » Sat, 19 Feb 2005 14:21:38

You can drive Daytona both day and night. When you choose the Daytona track,
you click on the rules tab right next to the track tab, and choose whether
to run the Daytona 500 or the Pepsi 400.

--
David G Fisher




> > Drive the trucks...all you'll get is night.

> Oh there's ANOTHER strike against it!

> They can't even get the day/night car/truck track associations right...

Smokin_Bo

So How Is NSR?

by Smokin_Bo » Sat, 19 Feb 2005 15:21:16

Does anyone have a 'return to center' spring effect while playing the
sim?  I have the FFB to full, reverse effects and a MOMO Force racing
wheel.  I must have something setup wrong, because this driving model
seems very strange--the centering spring for one is quite annoying, and
the FFB are practically non existent--even smashing head on into a wall
at high rate of speed gives little more than a small vibration, if even
that.  I fired up NR2003 to make sure the wheel wasn't broken, and it
isn't.  I have also tried FFB at High, and there is little difference.

With the FFB set to medium, the driving reminds me of Chase for the
Cup--there is simply no feel, at all, coming through the wheel.  I will
keep fiddling with settings, but I see there are no longer any more
control options in the *. plr file.  I can't believe any serious sim
would force a centering spring effect.  I hope it's my setup....

Larr

So How Is NSR?

by Larr » Sat, 19 Feb 2005 18:33:21

See my other post for the fix.

-Larry


Larr

So How Is NSR?

by Larr » Sat, 19 Feb 2005 18:33:09

Let's not get carried away here :)

There's a lot of potential in NSR but it needs a bit of work to qualify as a
Huge step up from NR2003.

At least there is hope this time.

-Larry



>> Well the demo sucked, so I'm not really surprised. I'll probably buy
> it
>> anyway because I'm an idiot.

> The demo does not suck at all, it is genre defining and a HUGE step up
> from Papyrus's feeble Nascar sim efforts.

Larr

So How Is NSR?

by Larr » Sat, 19 Feb 2005 18:34:01

Aha!

Thanks :)

-Larry



> You can drive Daytona both day and night. When you choose the Daytona
> track,
> you click on the rules tab right next to the track tab, and choose whether
> to run the Daytona 500 or the Pepsi 400.

> --
> David G Fisher





>> > Drive the trucks...all you'll get is night.

>> Oh there's ANOTHER strike against it!

>> They can't even get the day/night car/truck track associations right...

flightlessvac..

So How Is NSR?

by flightlessvac.. » Sat, 19 Feb 2005 20:20:16


> Let's not get carried away here :)

> There's a lot of potential in NSR but it needs a bit of work to
qualify as a
> Huge step up from NR2003.

> At least there is hope this time.

> -Larry

Perhaps I'm getting a little carried away with how impressed I am
playing the demo but I still view it as a step up from nr2003 and I see
that as a great achievement for the team at EA. :)
David G Fishe

So How Is NSR?

by David G Fishe » Sat, 19 Feb 2005 21:27:26



> > Let's not get carried away here :)

> > There's a lot of potential in NSR but it needs a bit of work to
> qualify as a
> > Huge step up from NR2003.

> > At least there is hope this time.

> > -Larry

> Perhaps I'm getting a little carried away with how impressed I am
> playing the demo but I still view it as a step up from nr2003 and I see
> that as a great achievement for the team at EA. :)

The full release is much better than the demo so you have more to get
e***d about. :-) The car handles *a lot* better.
--
David G Fisher
JTS

So How Is NSR?

by JTS » Sun, 20 Feb 2005 00:00:00



>>Well the demo sucked, so I'm not really surprised. I'll probably buy

> it

>>anyway because I'm an idiot.

> The demo does not suck at all, it is genre defining and a HUGE step up
> from Papyrus's feeble Nascar sim efforts.

Nope.  It's a proven fact.  It sucks.
Larr

So How Is NSR?

by Larr » Sun, 20 Feb 2005 02:26:21

I'm not sold on that quite yet :)

I'm all over the friggen track!

The steering is SO sensitive to me but I'm working on that.

-Larry



Daru

So How Is NSR?

by Daru » Sun, 20 Feb 2005 02:54:44

"The steering is SO sensitive to me but I'm working on that."

This seems to be the biggest problem that I have. Getting the wheel
setup so that a slight twitch doesn't send you into a wall, but not so
"dead" that you are turning the wheel 180 deg. to make a turn at Tally.
Of course, it's nothing new for EA games, it tokk me weeks to get the
steering the way I like it for F1C. Certainly there is the "newness"
factor and getting used to the way the game reacts to controller
movement, but it just seems to me that the same things that have
plagued past EA racing titles still exist.

Addtionally, anyone who praises the graphic excellence of this sim, but
omits any negativity regarding the car models should immediatley be
discounted. The car models are awful. I understand that EA is going ito
issue some kind of "patch" for the 2005 paint schemes, but I doubt that
they will rework the entire model. The 4x4 look to them is a problem
and unless you use the .hdv change and forfeit the option to run online
(due to mismatched files) this is another problem that needs to be
handled. And just how long does the "sticker" on a new tire last? I ran
behind an AI car for 20 laps and the sticker never went away. Why
bother with a "feature" like that when IRL it only shows up for a
handful of laps?

The aggression level leaves me wondering. I turned it down from the
default 95% to low 80% and still get slammed all over the track. It
feels like JJ vs. Harvick in T2 yesterday, but everywhere.

I can't seem to find a happy medium for AA/AF settings. 4AA and 4AF are
just high enough to make the image look good, but at Daytona, I am
getting 30 fps at the back of a full field. (P4 3.0ghz, 1024 RAM,
Radeon 9800 Pro). Any higher looks awesome during testing, but it's a
stutterfest during a race.

Finally, the setups that are included are awful. Understeer would be an
understatement. Without changing them, I'd guess AI would have to set
at 80% or lower just to keep up. If you "setup handicapped" like I am,
then you no have to wait for the sim community to start spitting out
decent setups. I've tried to tweak the default ones and have gotten a
little better, but they need a lot of work, if not dumping the whole
lot of them.

Larr

So How Is NSR?

by Larr » Sun, 20 Feb 2005 04:12:00

Actually, I think the AI is pretty decent.  At least they _try_ not to make
you a Piniball.  The AI in NR2003 is it's weakest points.  Those boys are
nuts!

You are absolutely right about the setups and understeer.  The setups need
serious work.  Try Richmond.  With any of the setups you spend half the turn
with your suspension*** on the ground showering sparks.  I'm not
kidding!

Richmond is a damned treat though beyond that.  Give it a try.  It is
quickly becomming my favorite short track.

-Larry


Cowboy Bo

So How Is NSR?

by Cowboy Bo » Sun, 20 Feb 2005 05:48:49




>>Strange - out for a whole day and no comments so far ;)

>>Anyone care to share their impressions so far. The few forum posts I've
>>found suggest the worst-case scenario in that the demo was a fairly exact
>>representation of the final product (car shape, mirror, sound, spotter,
>>diff .... etc). However, I'd really like an excuse to buy this as I'd like
>>to run the new rules and could do with a change.

>>Regards

> I have heard it does not support the TSW.

Yet another game that doesn't work off the bat with the TSW. What's so
difficult about it??? There's no drivers to make it work, simply plug it
in and calibrate it in the Windows game controller manager. Why wouldn't
games accept that? Papyrus/Sierra was the only game company, in memory,
that hasn't given me problems with my TSW.

Plus, have any of you read the disclaimer at the back of NSR box? 1) You
have to register to play online. 2) EA reserves the right to remove the
online servers a) 30 days after the servers come online for the first
time or b) 10 days after the beginning of the 2005 season (again if I
remember correctly). What, no direct IP racing?

P.

David G Fishe

So How Is NSR?

by David G Fishe » Sun, 20 Feb 2005 05:52:50

The problem with the handling is because your ff isn't working right. Once
you get that sorted, the car will settle in nicely. I had the ame problem
when my ff wans't working.

--
David G Fisher


> I'm not sold on that quite yet :)

> I'm all over the friggen track!

> The steering is SO sensitive to me but I'm working on that.

> -Larry



> > The full release is much better than the demo so you have more to get
> > e***d about. :-) The car handles *a lot* better.
> > --
> > David G Fisher


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