> Well the demo sucked, so I'm not really surprised. I'll probably buy
it
> anyway because I'm an idiot.
from Papyrus's feeble Nascar sim efforts.
Oh there's ANOTHER strike against it!
They can't even get the day/night car/truck track associations right...
--
David G Fisher
> > Drive the trucks...all you'll get is night.
> Oh there's ANOTHER strike against it!
> They can't even get the day/night car/truck track associations right...
With the FFB set to medium, the driving reminds me of Chase for the
Cup--there is simply no feel, at all, coming through the wheel. I will
keep fiddling with settings, but I see there are no longer any more
control options in the *. plr file. I can't believe any serious sim
would force a centering spring effect. I hope it's my setup....
-Larry
There's a lot of potential in NSR but it needs a bit of work to qualify as a
Huge step up from NR2003.
At least there is hope this time.
-Larry
>> Well the demo sucked, so I'm not really surprised. I'll probably buy
> it
>> anyway because I'm an idiot.
> The demo does not suck at all, it is genre defining and a HUGE step up
> from Papyrus's feeble Nascar sim efforts.
Thanks :)
-Larry
> --
> David G Fisher
>> > Drive the trucks...all you'll get is night.
>> Oh there's ANOTHER strike against it!
>> They can't even get the day/night car/truck track associations right...
> There's a lot of potential in NSR but it needs a bit of work to
qualify as a
> Huge step up from NR2003.
> At least there is hope this time.
> -Larry
> > Let's not get carried away here :)
> > There's a lot of potential in NSR but it needs a bit of work to
> qualify as a
> > Huge step up from NR2003.
> > At least there is hope this time.
> > -Larry
> Perhaps I'm getting a little carried away with how impressed I am
> playing the demo but I still view it as a step up from nr2003 and I see
> that as a great achievement for the team at EA. :)
>>Well the demo sucked, so I'm not really surprised. I'll probably buy
> it
>>anyway because I'm an idiot.
> The demo does not suck at all, it is genre defining and a HUGE step up
> from Papyrus's feeble Nascar sim efforts.
I'm all over the friggen track!
The steering is SO sensitive to me but I'm working on that.
-Larry
This seems to be the biggest problem that I have. Getting the wheel
setup so that a slight twitch doesn't send you into a wall, but not so
"dead" that you are turning the wheel 180 deg. to make a turn at Tally.
Of course, it's nothing new for EA games, it tokk me weeks to get the
steering the way I like it for F1C. Certainly there is the "newness"
factor and getting used to the way the game reacts to controller
movement, but it just seems to me that the same things that have
plagued past EA racing titles still exist.
Addtionally, anyone who praises the graphic excellence of this sim, but
omits any negativity regarding the car models should immediatley be
discounted. The car models are awful. I understand that EA is going ito
issue some kind of "patch" for the 2005 paint schemes, but I doubt that
they will rework the entire model. The 4x4 look to them is a problem
and unless you use the .hdv change and forfeit the option to run online
(due to mismatched files) this is another problem that needs to be
handled. And just how long does the "sticker" on a new tire last? I ran
behind an AI car for 20 laps and the sticker never went away. Why
bother with a "feature" like that when IRL it only shows up for a
handful of laps?
The aggression level leaves me wondering. I turned it down from the
default 95% to low 80% and still get slammed all over the track. It
feels like JJ vs. Harvick in T2 yesterday, but everywhere.
I can't seem to find a happy medium for AA/AF settings. 4AA and 4AF are
just high enough to make the image look good, but at Daytona, I am
getting 30 fps at the back of a full field. (P4 3.0ghz, 1024 RAM,
Radeon 9800 Pro). Any higher looks awesome during testing, but it's a
stutterfest during a race.
Finally, the setups that are included are awful. Understeer would be an
understatement. Without changing them, I'd guess AI would have to set
at 80% or lower just to keep up. If you "setup handicapped" like I am,
then you no have to wait for the sim community to start spitting out
decent setups. I've tried to tweak the default ones and have gotten a
little better, but they need a lot of work, if not dumping the whole
lot of them.
You are absolutely right about the setups and understeer. The setups need
serious work. Try Richmond. With any of the setups you spend half the turn
with your suspension*** on the ground showering sparks. I'm not
kidding!
Richmond is a damned treat though beyond that. Give it a try. It is
quickly becomming my favorite short track.
-Larry
>>Strange - out for a whole day and no comments so far ;)
>>Anyone care to share their impressions so far. The few forum posts I've
>>found suggest the worst-case scenario in that the demo was a fairly exact
>>representation of the final product (car shape, mirror, sound, spotter,
>>diff .... etc). However, I'd really like an excuse to buy this as I'd like
>>to run the new rules and could do with a change.
>>Regards
> I have heard it does not support the TSW.
Plus, have any of you read the disclaimer at the back of NSR box? 1) You
have to register to play online. 2) EA reserves the right to remove the
online servers a) 30 days after the servers come online for the first
time or b) 10 days after the beginning of the 2005 season (again if I
remember correctly). What, no direct IP racing?
P.
--
David G Fisher
> I'm all over the friggen track!
> The steering is SO sensitive to me but I'm working on that.
> -Larry
> > The full release is much better than the demo so you have more to get
> > e***d about. :-) The car handles *a lot* better.
> > --
> > David G Fisher