Maybe it's to make up for the lack of other senses, like the
seat-of-the-pants feeling. Maybe post it to the devs, seems like a good
observation.
Mike
http://mikebeauchamp.com
I love feeling everything on the road. My LWFF doesn't have the most powerful
FF, so it's certainly not overpowering in LFS. I guess it's possible that
people who have very powerful FF wheels like the momo might struggle with it,
but frankly, there's nothing to stop you from lowering the overall effects in
the wheels own software. Using speed sensitive steering seems a very strange
way of curbing road feedback to me.
Todd
"Damien Smith" wrote
There you go :-)
You'd be surprised how many people don't realize that "overall device gain",
"spring gain" and "damper gain" are there for a reason and it's OK to use
them. Many games perform better with them turned down to 40 or 50 percent.
--
Slot
Tweaks & Reviews
www.slottweak.com
I have one of those big Momo's, the new ones. The force feedback is
great in a rally game, but I don't find it all that great to have to
fight the wheel all the time in road driving games. Gran Prix Legends
especially can be pretty "ragged" in the force feedback if you don't
have enough damping- it seems like the wheel gets "stuck" alot (BTW, I
just drive the trainers around in that game 'cause I am a wuss..
heheheh).
I know, probably should have bought a non-FF wheel, right?
Maybe "muscle" isn't the right word- keep in mind I don't really
like tightly gripping the wheel. It just feel really ragged, not
smooth- sharp transitions from high-grip to low-grip and the wheel has
a sticky, jerking feeling to it. I had the same problem in GPL until
I turned up the damping in the core.ini (I pretty much suck at that
game, but I digress...). Power/Speed sensitive steering in Sports Car
GT seems to have smoothed out this effect, I suspect it works by
introducing additional forces into the effects, or possibly filtering
them. I can feel when the car is about to loose grip, but the force
doesn't jerk the wheel at the same time, it's very subdued. You can
also feel little bumps in the road and some of the movement- it just
seems more realistic (based on the few times I have driven real
cars).
I use a small amount of centering force in LFS, BTW. It always
seems unnatural to have a wheel with no center-spring.
It was a toss up for me between Force Feedback or not. I could have
as easily gone with non-FF, but I wanted to see what it was like.
I have the in-game force feedback stregth at about 50% and in the Windows
control panel my device gain is at 90% with no centering force. I find that
centering force covers up the FF the more you turn. You shouldn't need any
centering force in LFS as your setup should have enough castor to centre the
wheels anyway (after all that's what causes it in a real car). Its really
only there for non FF games.
Clearly there is major variation between different FF wheels, their drivers
and the systems they are running on (just like with any other PC hardware).
Which means if you get bad FF in a game you can't be sure the game is at
fault whereas if you get fantastic FF you know the game makers got something
right!
Krunch.
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> Maybe "muscle" isn't the right word- keep in mind I don't really
> like tightly gripping the wheel. It just feel really ragged, not
> smooth- sharp transitions from high-grip to low-grip and the wheel has
> a sticky, jerking feeling to it.