rec.autos.simulators

OFFLINE.CFG and the code in the .STN Files

Raymond Loyo

OFFLINE.CFG and the code in the .STN Files

by Raymond Loyo » Tue, 27 May 1997 04:00:00

Cool.  So I have the new patch, and I  have been patiently waiting to
join NASS 97 in the Nascar 2 league.  Wow, look at those weird codes
at the bottom of the STN file...cool, no more PCX files, cheating, or
whatever.  However...I am a curious person.  Does anyone know what the
"A" in the line that begins

A / Y / R / P

I figger that Y = yellow flags, R=realistic damage, P=pace lap...

does anyone know what the A is for?  Thanks...

A posted and emailed reply would be appreciated.

Raymond Loyola

Shawn Wi

OFFLINE.CFG and the code in the .STN Files

by Shawn Wi » Tue, 27 May 1997 04:00:00



>Cool.  So I have the new patch, and I  have been patiently waiting to
>join NASS 97 in the Nascar 2 league.  Wow, look at those weird codes
>at the bottom of the STN file...cool, no more PCX files, cheating, or
>whatever.  However...I am a curious person.  Does anyone know what the
>"A" in the line that begins

>A / Y / R / P

>I figger that Y = yellow flags, R=realistic damage, P=pace lap...

>does anyone know what the A is for?  Thanks...

>A posted and emailed reply would be appreciated.

>Raymond Loyola

"A" =  Arcade?  :)

Shawn Wise
Shawn Wise
Midwest Motorsports
ProHCS3 & HGNS3 on Hawaii


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