rec.autos.simulators

RIDGE RACER 7 slides onto PlayStation3

AirRai

RIDGE RACER 7 slides onto PlayStation3

by AirRai » Fri, 21 Apr 2006 02:37:01

http://www.racesimcentral.net/

Ridge Racer 7 Set for PS3
Online, and faster than ever! First details inside.

by IGN Staff
April 19, 2006

Not that this wasn't expected or anything, but Namco Bandai Games will
be continuing the tradition of Ridge Racer and PlayStation. The latest
issue of Famitsu has the scoop on Ridge Racer 7, which is being
developed as a banner title for PS3.

Famitsu scored an interview with the main talent behind RR7. Masaya
Kobayashi is serving as director, with Hideo Teramoto taking on the
role of assistant producer. Serving as sound director is Hiroshi Okubo.
These three also worked on the PSP and Xbox 360 RR games.
Kobayasha, while not directly confirming a release at the PS3's launch
in November, stated that the development staff's goal is to, as quickly
as possible, convey to players the concept behind the PS3 hardware.
Teramoto personally believes this concept to be "machine power,"
exemplified by the PS3's ability to deliver movie-quality visuals and
sound.

As another concept for the PS3, Teramoto mentioned the system's network
connectivity, hinting that Sony has indeed gotten its Online act in
gear for the PS3.

The three developers didn't get too specific about what we can expect
from RR7. Teramoto stated that thanks to the PS3's power, even with
improved graphics, the system has juice to spare, which will be used
for effects to help deliver a better feeling of speed and
arcade-thrills. Teramoto let slip that the game will use Nitros, a
system that was recently featured in the PSP and Xbox 360 games. Okubo
addressed the game's sound component briefly by revealing that the game
will support 5.1 sound.

Online support seems like it will exceed that of Ridge Racer 6. Namco
is aiming for support up to 14 players Online at once. This is the same
number as that of RR6, but Kobayashi believes that adding more players
would be unnecessary. The team is planning on new Online play options
that take the game beyond mere competitive play, with Teramoto
revealing that something akin to cooperative play will make it into the
game.

Players will be able to customize their cars and show them off Online,
Kobayashi added. The game will have a massive set of options, with what
appears to be at least 200,000 car possibilities.

Ridge Racer 7 will have a strong Offline component as well, of course.
The main mode of play will offer more than 160 races. In addition,
Namco is working time attack and single race modes into the title.

And, the biggest news of all! Reiko Nagase is back as spokesgirl!
Famitsu hints that the world's easiest race queen will have a slightly
older look this time around.

Finishing off Famitsu's early glimpse at Ridge Racer 7, Kobayashi
promised a title that would make PS3 owners glad that they purcahsed
the system.

Ridge Racer 7 will make an appearance at E3 in a couple of weeks. While
it's unclear if the title will be playable, we can at the very least
expect a first look via a trailer clip called Ridge Racer Vision 2010.

__________________________

http://www.racesimcentral.net/

RIDGE RACER 7 ROARS ONTO PS3

Playable at E3, with 14 player online mode revealed - blimey that came
up in our rear view mirror a bit quickly

10:02 Namco is working on a new version of long-standing power-sliding
favourite Ridge Racer 7 for the PS3, according to the latest word from
out East.

According to our old friends at respected Japanese publication Famitsu,
work on Ridge Racer 7 is already well underway and, surprisingly, it's
set to make its playable debut at this year's E3.

The latest word is that Ridge Racer 7 is being developed by series
producer and PSP vet, Hideo Teramoto, and it's being directed by Masaya
Kobayashi with sound duties being performed by Hiroshi Okubuo.

Not too many further details to report, other than the intriguing news
that Ridge Racer 7 will roar online with up to four*** players on the
PS3, so severe multiplayer action is certainly in prospect. Once again,
trademark Ridge Racer virtual icon and racing queen Reiko Nagase
(pictured) will be fronting the racing franchise, which can be no bad
thing.

With E3 roaring ever closer, like an Artic bearing down on an
unsuspecting hedgehog, we'll be hoping to bring you first impressions
of Ridge Racer 7 in action, live and direct from the E3 show floor.

____________________________

http://***-age.com/news/2006/4/19-38

What would a PlayStation platform launch be without a Ridge Racer
title? Well, Namco is apparently sticking to their tradition and via
the latest Weekly Famitsu magazine, has announced Ridge Racer 7 for the
PlayStation 3. The game will be on display at the E3, feature 14 player
online racing action, and is expected to be a PS3 launch title.

Whether or not it is just going to be an enhanced port of some sort of
the Xbox 360's Ridge Racer 6 is unknown at this time. The E3 should
provide a little more insight.

_________________________________

http://www.racesimcentral.net/

Ridge Racer 7 Announced

April 19, 2006

by: Matt Furtado

Namco announces Ridger Racer 7 for the PS3. Details inside.
In the recent issue of Famitsu they held an interview with the talent
behind Ridge Racer 7. Masaya Kobayashi is serving as director, with
Hideo Teramoto taking on the role of assistant producer. Serving as
sound director is Hiroshi Okubo.

Kobayasha, while not directly confirming a release at the PS3's launch
in November, stated that the development staff's goal is to, as quickly
as possible, convey to players the concept behind the PS3 hardware.
Teramoto personally believes this concept to be "machine power,"
exemplified by the PS3's ability to deliver movie-quality visuals and
sound. Teramoto mentioned the system's network connectivity, hinting
that Sony has indeed gotten its Online act in gear for the PS3.

Teramoto stated that thanks to the PS3's power, even with improved
graphics, the system has juice to spare, which will be used for effects
to help deliver a better feeling of speed and arcade-thrills. Teramoto
let slip that the game will use Nitros, a system that was recently
featured in the PSP and Xbox 360 games. Okubo addressed the game's
sound component briefly by revealing that the game will support 5.1
sound.

Online support seems like it will exceed that of Ridge Racer 6. Namco
is aiming for support up to 14 players Online at once. This is the same
number as that of RR6, but Kobayashi believes that adding more players
would be unnecessary. The team is planning on new Online play options
that take the game beyond mere competitive play, with Teramoto
revealing that something akin to cooperative play will make it into the
game.

Players will be able to customize their cars and show them off Online,
Kobayashi added. The game will have a massive set of options, with what
appears to be at least 200,000 car possibilities.

Ridge Racer 7 will have a strong Offline component as well, of course.
The main mode of play will offer more than 160 races. In addition,
Namco is working time attack and single race modes into the title.

Reiko Nagase is back as spokesgirl! Famitsu hints that the world's
easiest race queen will have a slightly older look this time around.

Finishing off Famitsu's early glimpse at Ridge Racer 7, Kobayashi
promised a title that would make PS3 owners glad that they purcahsed
the system.

Ridge Racer 7 will make an appearance at E3 in a couple of weeks.
We?ll have once E3 hits.

Air Rai

RIDGE RACER 7 slides onto PlayStation3

by Air Rai » Fri, 21 Apr 2006 02:48:41

SCANS OF RIDGE RACER 7 HERE:

http://img206.imageshack.us/img206/6286/ridgeracer76yu.jpg
http://img114.imageshack.us/img114/5993/ridgeracer721yn.jpg

boodybandi

RIDGE RACER 7 slides onto PlayStation3

by boodybandi » Fri, 21 Apr 2006 03:32:20


They can have it and stick it where the sun doesn't shine.
RR6 was horrible after you got a 1/3 of the way thru the game.
It's the lamest weakest racer I have played in years.  Online was even
worst. The game has become the laughing stock of racers.

Brenden D. Chas

RIDGE RACER 7 slides onto PlayStation3

by Brenden D. Chas » Fri, 21 Apr 2006 04:04:33




> > http://ps3.ign.com/articles/702/702300p1.html

> > Ridge Racer 7 Set for PS3
> > Online, and faster than ever! First details inside.

> > by IGN Staff
> > April 19, 2006

> > Not that this wasn't expected or anything, but Namco Bandai Games will
> > be continuing the tradition of Ridge Racer and PlayStation.

> They can have it and stick it where the sun doesn't shine.
> RR6 was horrible after you got a 1/3 of the way thru the game.
> It's the lamest weakest racer I have played in years.  Online was even
> worst. The game has become the laughing stock of racers.

What console was that on??

I played RR on PSP, and i liked it, for an arcade racer. Still waiting
for that friggen GT Mobile...  i'll be waiting forever i know.

In one of those scans it shows the 'World HUB'....  wonder if this is
the final name for Sony's online service??

Right next to that... it mentions 'real unreality'.... what's that
supposed to mean. LOL.

Air Rai

RIDGE RACER 7 slides onto PlayStation3

by Air Rai » Fri, 21 Apr 2006 05:30:15


> They can have it and stick it where the sun doesn't shine.
> RR6 was horrible after you got a 1/3 of the way thru the game.
> It's the lamest weakest racer I have played in years.  Online was even
> worst. The game has become the laughing stock of racers.

I hope RR7 is much improved over RR6 on Xbox 360.

some years ago, it was announced that a new Ridge Racer was coming for
PS2.  This was AFTER Namco's shitty PS2 'R: Racing Evolution'   That
then-new PS2 Ridge Racer game, which never came out,  was meant to have
the original Ridge Racer (maybe arcade ver, or maybe PS1 ver) as a
downloadable content, possibly with updated graphics.

here's the quote from IGN:

http://ps2.ign.com/articles/463/463539p1.html
__________________________________________________________________
"Ridge Racer The Sixth

We know for a fact that Namco is working on the next Ridge Racer,
though it's probably not titled Ridge Racer 6. Rather, it's probably
entitled something much smarter, much slicker. R: Racing Evolution was
a side-step for the company, an off-shoot that neither garnered much
interest nor sales. We've learned that Namco is considering using the
HDD for various purposes (including enabling players to download the
first Ridge Racer to the PS2 with updated graphics), and that the game
will return to the arcade-style mechanics it's so well known for,
including bringing back the pressure sensitive control from the latter
games, such as Ridge Racer 5."
_____________________________________________________________

okay, did that never-seen Ridge Racer game for PS2 become Ridge Racers
for PSP, or RR6 for Xbox 360?  or, has it been reworked into RR7 for
PS3 ?  time may tell.

boodybandi

RIDGE RACER 7 slides onto PlayStation3

by boodybandi » Fri, 21 Apr 2006 05:44:03






>> > http://ps3.ign.com/articles/702/702300p1.html

>> > Ridge Racer 7 Set for PS3
>> > Online, and faster than ever! First details inside.

>> > by IGN Staff
>> > April 19, 2006

>> > Not that this wasn't expected or anything, but Namco Bandai Games will
>> > be continuing the tradition of Ridge Racer and PlayStation.

>> They can have it and stick it where the sun doesn't shine.
>> RR6 was horrible after you got a 1/3 of the way thru the game.
>> It's the lamest weakest racer I have played in years.  Online was even
>> worst. The game has become the laughing stock of racers.

> What console was that on??

The 360.
The graphics were solid and frame rate silky smooth 60.
The game turned to crapola rapidly though.  They kept using the same tired
races over and over and over with the only difference being the class of car
yo uused. Once you unlock the faster cars you had to go to different
circuits using the original cars all over again on the same tired tracks.
Not to mention the luck at all cost AI to complete the game against the
fastest cars. It didn't matter how good of a racers you were or how fast you
took the laps, it was pure luck of the last turn if you won or not.  It was
horrible.

Online all players did was powerslide constantly (even on straight aways) to
built up the nitro to win. It was so pathetic I felt like I was losing my
mind after a couple hours of playing it.  You mostly played Japanese racers.
The game didn't do well in the U.S.

boodybandi

RIDGE RACER 7 slides onto PlayStation3

by boodybandi » Fri, 21 Apr 2006 05:45:14



>> They can have it and stick it where the sun doesn't shine.
>> RR6 was horrible after you got a 1/3 of the way thru the game.
>> It's the lamest weakest racer I have played in years.  Online was even
>> worst. The game has become the laughing stock of racers.

> I hope RR7 is much improved over RR6 on Xbox 360.

> some years ago, it was announced that a new Ridge Racer was coming for
> PS2.  This was AFTER Namco's shitty PS2 'R: Racing Evolution'   That
> then-new PS2 Ridge Racer game, which never came out,  was meant to have
> the original Ridge Racer (maybe arcade ver, or maybe PS1 ver) as a
> downloadable content, possibly with updated graphics.

> here's the quote from IGN:

> http://ps2.ign.com/articles/463/463539p1.html
> __________________________________________________________________
> "Ridge Racer The Sixth

> We know for a fact that Namco is working on the next Ridge Racer,
> though it's probably not titled Ridge Racer 6. Rather, it's probably
> entitled something much smarter, much slicker. R: Racing Evolution was
> a side-step for the company, an off-shoot that neither garnered much
> interest nor sales. We've learned that Namco is considering using the
> HDD for various purposes (including enabling players to download the
> first Ridge Racer to the PS2 with updated graphics), and that the game
> will return to the arcade-style mechanics it's so well known for,
> including bringing back the pressure sensitive control from the latter
> games, such as Ridge Racer 5."
> _____________________________________________________________

> okay, did that never-seen Ridge Racer game for PS2 become Ridge Racers
> for PSP, or RR6 for Xbox 360?  or, has it been reworked into RR7 for
> PS3 ?  time may tell.

I will take a major wait and see attitude with the next racer from Namco.
RR6 turned me off for life. RR7 would have to have stellar reviews across
the board before it gets my coin.
Chris

RIDGE RACER 7 slides onto PlayStation3

by Chris » Fri, 21 Apr 2006 05:58:20

On 19 Apr 2006 12:04:33 -0700, "Brenden D. Chase"


>In one of those scans it shows the 'World HUB'....  wonder if this is
>the final name for Sony's online service??

no, thats just the RR ingame race navigation system, like burnout's
world tour.

they used a world-grid system on RR6.

--

gamertag: Chrisflynnuk
http://live.xbox.com/member/Chrisflynnuk

Chris

RIDGE RACER 7 slides onto PlayStation3

by Chris » Fri, 21 Apr 2006 06:41:54

On Wed, 19 Apr 2006 16:45:14 -0400, "boodybandit"





>>> They can have it and stick it where the sun doesn't shine.
>>> RR6 was horrible after you got a 1/3 of the way thru the game.
>>> It's the lamest weakest racer I have played in years.  Online was even
>>> worst. The game has become the laughing stock of racers.

>> I hope RR7 is much improved over RR6 on Xbox 360.

>> some years ago, it was announced that a new Ridge Racer was coming for
>> PS2.  This was AFTER Namco's shitty PS2 'R: Racing Evolution'   That
>> then-new PS2 Ridge Racer game, which never came out,  was meant to have
>> the original Ridge Racer (maybe arcade ver, or maybe PS1 ver) as a
>> downloadable content, possibly with updated graphics.

>> here's the quote from IGN:

>> http://ps2.ign.com/articles/463/463539p1.html
>> __________________________________________________________________
>> "Ridge Racer The Sixth

>> We know for a fact that Namco is working on the next Ridge Racer,
>> though it's probably not titled Ridge Racer 6. Rather, it's probably
>> entitled something much smarter, much slicker. R: Racing Evolution was
>> a side-step for the company, an off-shoot that neither garnered much
>> interest nor sales. We've learned that Namco is considering using the
>> HDD for various purposes (including enabling players to download the
>> first Ridge Racer to the PS2 with updated graphics), and that the game
>> will return to the arcade-style mechanics it's so well known for,
>> including bringing back the pressure sensitive control from the latter
>> games, such as Ridge Racer 5."
>> _____________________________________________________________

>> okay, did that never-seen Ridge Racer game for PS2 become Ridge Racers
>> for PSP, or RR6 for Xbox 360?  or, has it been reworked into RR7 for
>> PS3 ?  time may tell.

>I will take a major wait and see attitude with the next racer from Namco.
>RR6 turned me off for life. RR7 would have to have stellar reviews across
>the board before it gets my coin.

RR6 is too similar to the PSP game. it sold by the shedload in japan,
on both formats, so i can't see namco making any drastic changes to
the formula for the PS3 one, i can see it being pretty similar to RR6.
--

gamertag: Chrisflynnuk
http://live.xbox.com/member/Chrisflynnuk

boodybandi

RIDGE RACER 7 slides onto PlayStation3

by boodybandi » Fri, 21 Apr 2006 07:05:03


> On Wed, 19 Apr 2006 16:45:14 -0400, "boodybandit"




>>>> They can have it and stick it where the sun doesn't shine.
>>>> RR6 was horrible after you got a 1/3 of the way thru the game.
>>>> It's the lamest weakest racer I have played in years.  Online was even
>>>> worst. The game has become the laughing stock of racers.

>>> I hope RR7 is much improved over RR6 on Xbox 360.

>>> some years ago, it was announced that a new Ridge Racer was coming for
>>> PS2.  This was AFTER Namco's shitty PS2 'R: Racing Evolution'   That
>>> then-new PS2 Ridge Racer game, which never came out,  was meant to have
>>> the original Ridge Racer (maybe arcade ver, or maybe PS1 ver) as a
>>> downloadable content, possibly with updated graphics.

>>> here's the quote from IGN:

>>> http://ps2.ign.com/articles/463/463539p1.html
>>> __________________________________________________________________
>>> "Ridge Racer The Sixth

>>> We know for a fact that Namco is working on the next Ridge Racer,
>>> though it's probably not titled Ridge Racer 6. Rather, it's probably
>>> entitled something much smarter, much slicker. R: Racing Evolution was
>>> a side-step for the company, an off-shoot that neither garnered much
>>> interest nor sales. We've learned that Namco is considering using the
>>> HDD for various purposes (including enabling players to download the
>>> first Ridge Racer to the PS2 with updated graphics), and that the game
>>> will return to the arcade-style mechanics it's so well known for,
>>> including bringing back the pressure sensitive control from the latter
>>> games, such as Ridge Racer 5."
>>> _____________________________________________________________

>>> okay, did that never-seen Ridge Racer game for PS2 become Ridge Racers
>>> for PSP, or RR6 for Xbox 360?  or, has it been reworked into RR7 for
>>> PS3 ?  time may tell.

>>I will take a major wait and see attitude with the next racer from Namco.
>>RR6 turned me off for life. RR7 would have to have stellar reviews across
>>the board before it gets my coin.

> RR6 is too similar to the PSP game. it sold by the shedload in japan,
> on both formats, so i can't see namco making any drastic changes to
> the formula for the PS3 one, i can see it being pretty similar to RR6.

kewl.
more coin for better games.
James Luf

RIDGE RACER 7 slides onto PlayStation3

by James Luf » Fri, 21 Apr 2006 08:36:53


> Online all players did was powerslide constantly (even on straight aways) to
> built up the nitro to win. It was so pathetic I felt like I was losing my
> mind after a couple hours of playing it.  You mostly played Japanese racers.
> The game didn't do well in the U.S.

I find these problems with most on-line games. People discover a winning
tactic and then constantly exploit it which means the game becomes
extremely dull. If you don't employ the same tactics you can't win, but
99% of the time the tactics required to win are so incredibly boring to
actually play I just can't be arsed.

--
regards, James Luff               Gamertag: Lufferov
remove 'nospam' to e-mail
"There are 10 types of people in the world:
Those that understand binary, and those that don't."

Brenden D. Chas

RIDGE RACER 7 slides onto PlayStation3

by Brenden D. Chas » Fri, 21 Apr 2006 08:43:57







>>> > http://ps3.ign.com/articles/702/702300p1.html

>>> > Ridge Racer 7 Set for PS3
>>> > Online, and faster than ever! First details inside.

>>> > by IGN Staff
>>> > April 19, 2006

>>> > Not that this wasn't expected or anything, but Namco Bandai Games will
>>> > be continuing the tradition of Ridge Racer and PlayStation.

>>> They can have it and stick it where the sun doesn't shine.
>>> RR6 was horrible after you got a 1/3 of the way thru the game.
>>> It's the lamest weakest racer I have played in years.  Online was even
>>> worst. The game has become the laughing stock of racers.

>> What console was that on??

> The 360.
> The graphics were solid and frame rate silky smooth 60.
> The game turned to crapola rapidly though.  They kept using the same tired
> races over and over and over with the only difference being the class of
> car yo uused. Once you unlock the faster cars you had to go to different
> circuits using the original cars all over again on the same tired tracks.
> Not to mention the luck at all cost AI to complete the game against the
> fastest cars. It didn't matter how good of a racers you were or how fast
> you took the laps, it was pure luck of the last turn if you won or not.
> It was horrible.

> Online all players did was powerslide constantly (even on straight aways)
> to built up the nitro to win. It was so pathetic I felt like I was losing
> my mind after a couple hours of playing it.  You mostly played Japanese
> racers. The game didn't do well in the U.S.

kinda sounds exactly like the PSP version. Maybe it was a port? or rather a
remake! By the end of the game you needed to be perfect, and memorize the
tracks at every turn. Which, i think is why they make you race the same
'tired' tracks over and over. LOL.

I found it fun and challenging.


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