This may have something to do with how the online code uses predictive
positioning to place the cars for other players -- we tend to think of
OTHER people's cars jerking and such as things try to stay in sync,
but I wonder how much the code compensates YOUR position to keep
things close? For example, I think Heat uses the AI ghostcar files
for predictive positioning, and if that's affecting YOUR car as well,
the grip levels may SEEM different, when it's really your lateral and
longitudinal POSITIONING (and not the GRIP) that's different during
online play.
Just a hairbrained theory, but it might have some merit. Maybe we can
discuss this more in-depth with some of the Heat gurus once the BHMS
or Speedsims/Tiresmoke forums get back on-line.
-- JB
On Tue, 22 Jan 2002 06:59:02 -0500, "MadDAWG"
>While I have no idea why this happens I have seen this in other titles as
>well. The Ratbag ones are some of the worst for it. As far as having grip in
>qualifying goes I believe that would be caused by the fact that qualifying
>is a offline action not really an online one. Therefore its just an
>extension of what you have already seen, not something new.
>MadDAWG