failures. I think it isn't a good idea. With that, player could be
frustrated because he couldn't handle the causes of this problems. This
feature could be interesting if the game would include a career
management. But It won't.
About the possibility of blowing his engine, please remember that real
Formula One are equipped with a feature that not allow the pilot to go
beyond the engine limits. Then it wouldn't be realistic.
I read here F1GP is far from the real Formula One Grand Prix. Hum... For
a french magazine, some friends had interviewed some formula one pilots
to know what they think of that. They asked some drivers (Barrichello,
Belmondo, Gachot, Alliot, Comas, De cesaris, Panis and Eric Bernard) to
try to play on a "PC + Thrustmaster F1" they bring at the 1994 Belgium
GP. And look at the incredible answer of Rubens Barrichello : "I own a PC
at home, and I always play to F1GP. A friend had bring me from USA a
wheel and pedals. [...] Last year, for my firts season in Formula 1, as I
had never drived on Suzuka, I trained myself with F1GP".
From my point of view, the most important thing to enhance in F1GP is the
computer's opponents comportment. It's really boring to see a pilot push
you in a straight line just because he was programmed to follow a
predefined path.
Julien Van de S***e - Paris - France