Thanks DTP.......but you can thank Duane Quintern and his brother Pat for
the Richmond AI....that work is theirs. They helped beta test the track for
me and I tried their AI....its damn good...so I included it with their
approval. Its all in the readme.txt, though.
Glad you like the track.........
TP
> Three cheers to you Tom. The graphics update and improved AI just
> transformed Richmond into my favorite track.
> Please keep up the great work and don't pay any attention to those who
don't
> appreciate your efforts. There are many more here that do.
> --
> See ya in the pits,
> Dean
> I have a terrible memory. In fact my memory's so bad I can't remember how
> long it's been since I've forgotten anything.
> > Hi Guys....
> > Jan Kohl just notified me he has posted the "Richmond" track re-texture
I
> > completed this week at The US Pits (stockcar section). This track also
> > includes upgraded AI for Richmond, thanks to Duane and Pat Quintern!
This
> > track is for N2K2.
> > Regards,
> > Tom
> > PS: This track (as are the previous four) are for sim racing rigs
> something
> > around a 1 gig and GF3 or GF4 video cards, or higher. You may try the
> > track(s) on lower systems, but you may find the FPS to be inadequate for
> MP
> > racing....or may experience some occasional weirdness!