rec.autos.simulators

Richmond Track "Re-Texture" Update Available at The US Pits

Tom Pabs

Richmond Track "Re-Texture" Update Available at The US Pits

by Tom Pabs » Sun, 15 Sep 2002 14:40:51

Hi Guys....

Jan Kohl just notified me he has posted the "Richmond" track re-texture I
completed this week at The US Pits (stockcar section).  This track also
includes upgraded AI for Richmond, thanks to Duane and Pat Quintern!  This
track is for N2K2.

Regards,

Tom

PS:  This track (as are the previous four) are for sim racing rigs something
around a 1 gig and GF3 or GF4 video cards, or higher.  You may try the
track(s) on lower systems, but you may find the FPS to be inadequate for MP
racing....or may experience some occasional weirdness!

Bradd

Richmond Track "Re-Texture" Update Available at The US Pits

by Bradd » Mon, 16 Sep 2002 23:44:17

Thanks Guys

Off racing I guess


Eldre

Richmond Track "Re-Texture" Update Available at The US Pits

by Eldre » Tue, 17 Sep 2002 07:32:37


writes:

Geez, Tom - how do you have TIME for all these graphics enhancements?
Impressive.

Eldred
--
Homepage - http://www.umich.edu/~epickett
GPLRank:+8.03
N2002 Rank:+20.124

Remove SPAM-OFF to reply.

DTP

Richmond Track "Re-Texture" Update Available at The US Pits

by DTP » Tue, 17 Sep 2002 20:37:03

Three cheers to you Tom. The graphics update and improved AI just
transformed Richmond into my favorite track.
Please keep up the great work and don't pay any attention to those who don't
appreciate your efforts. There are many more here that do.

--
                                   See ya in the pits,
                                           Dean

I have a terrible memory. In fact my memory's so bad I can't remember how
long it's been since I've forgotten anything.


Tom Pabs

Richmond Track "Re-Texture" Update Available at The US Pits

by Tom Pabs » Tue, 24 Sep 2002 13:34:48

Thanks DTP.......but you can thank Duane Quintern and his brother Pat for
the Richmond AI....that work is theirs.  They helped beta test the track for
me and I tried their AI....its damn good...so I included it with their
approval.  Its all in the readme.txt, though.

Glad you like the track.........

TP


> Three cheers to you Tom. The graphics update and improved AI just
> transformed Richmond into my favorite track.
> Please keep up the great work and don't pay any attention to those who
don't
> appreciate your efforts. There are many more here that do.

> --
>                                    See ya in the pits,
>                                            Dean

> I have a terrible memory. In fact my memory's so bad I can't remember how
> long it's been since I've forgotten anything.



> > Hi Guys....

> > Jan Kohl just notified me he has posted the "Richmond" track re-texture
I
> > completed this week at The US Pits (stockcar section).  This track also
> > includes upgraded AI for Richmond, thanks to Duane and Pat Quintern!
This
> > track is for N2K2.

> > Regards,

> > Tom

> > PS:  This track (as are the previous four) are for sim racing rigs
> something
> > around a 1 gig and GF3 or GF4 video cards, or higher.  You may try the
> > track(s) on lower systems, but you may find the FPS to be inadequate for
> MP
> > racing....or may experience some occasional weirdness!

Tom Pabs

Richmond Track "Re-Texture" Update Available at The US Pits

by Tom Pabs » Tue, 24 Sep 2002 13:34:49

Now you know one reason why "Saturdays" are so precious to me (and I don't
race with you guys in RASCAR)........I do them over the weekends.

TP




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