No probs, Dave.....you are welcome.
I thought this track would only take me a couple hours, was planning on only
changing/updating the signage. But then, I'm looking at the pics of the
real Bristol and saying, "Hmmm....what's wrong here? This papy track
doesn't look anything like the real pics. Why not?" Then it hit me....it
was the crowd in the stands. Papy used the same texture overlay for the
night track as they did they day version of Bristol (mostly pure white with
lots of red dots...almost no other colors). Wrong. Now it bugged me....so
I had to fix it. Problem with that was, I couldn't just color tone and
balance....I had to draw/create the crowd textures completely from scratch.
So much for the "couple hours".....that turned into18 hours! Then with the
night-crowd textures correct....now the track surface looked wrong (didn't
have enough yellow...and was too light). Hmmm...another 2 hours on that
one.
But, the resultant Bristol_Night....is now rather stunning compared to the
original Papy track - IMHO. And, as you can tell somewhat from the screen
shot comparison to the real pic...its pretty close to accurate. I was
pleased how it turned out.
Now, I have to go fix the day version Bristol track.
And, Oh....did I mention that papy used that stupid crowd texture at just
about every track? Now they are all bugging me so I have to do new crowds
in the stands at every track! Crap! The first thing I'm going to do is go
back and redo Sears, WG and Pocono (I'll repost them on the Pits....and have
Jan notify you guys). Then I'll probably work on each week's real-world WC
track.....until the end of the season (then back track to the others).
Oh well, its my "fun time"......now I have tons of it on my
hands.....lol....
TP
> > Hey Guys....
> > Just got an email from Jan Kohl (US Pits).....this Bristol_Night
> re-texture
> > patch is now posted at the US Pits.
> > Go get it......
> > TP
> Thanks Tom..
> dave henrie(oh all right,....and Jan too!)