rec.autos.simulators

Help with GPL + Win2K + GeForce2

Jenera

Help with GPL + Win2K + GeForce2

by Jenera » Wed, 18 Apr 2001 06:33:28

Hello,
Is anyone using this combination fine under Windows 2000 Pro? I have a
P3-850 with a GeForce 2 GTS (6.50 drivers), and Windows 2000 SP1 w/ Directx
8.0a. I am using the latest version of GPL (1.2.0.1) with the Direct3D
renderer. The game plays fine but I get screen flashes every now and then
while driving. I've created a core.ini file and tried disabling and enabling
all the graphical options but the screen flashes won't go away.
I'm hoping someone with similar equipment has had these problems and has
found a solution. I'd prefer to run this game under Win2K instead of having
to boot back to Win98SE (shudder).

Thanks,

Michael M

Some Call Me Ti

Help with GPL + Win2K + GeForce2

by Some Call Me Ti » Thu, 19 Apr 2001 02:46:23

I run GPL fine on my PIII GeForce DDR SBlive system. Currently I'm using the
7.58 detonators but the 6.50's I used to use work fine also but not with
FSAA. I do recomend the 7.58's as although not quite as quick as 6.50 (you'd
never notice the very small differecnce anyway) as they work fine with evey
game I've tried and the FSAA works great even at 1280x1024. Having FSAA
swithed on with the 6.50's and some other drivers causes some stange
graphical effects which might be what you're experinceing so swith FSAA off.
I use a little program called GeForce AA set which sits in your toolbar from
where you can easily set the FSAA on or off. All the other display
properties should work fine maxed out.

This is my core.ini if it helps.

[ Int Profile Values ]
value0 = OpenGL:TossHighestMip:0         ; do not change
value1 = OpenGL:MipFiltering:0                ; do not change
value2 = OpenGL:MirrorsEvery:1              ; do not change
value3 = Direct3D7:D3DDevice:0
value4 = Direct3D7:TossHighestMip:0
value5 = Direct3D7:TrilinearFiltering:0
value6 = Direct3D7:DoubleMirrorResWidth:0
value7 = Direct3D7:DoubleMirrorResHeight:0
value8 = Direct3D7:DirectMirrorRendering:0
value9 = Direct3D7:DisableZBuffer:0

[ Direct3D7 ]
D3DDevice = 0
TossHighestMip = 0
TrilinearFiltering = 1
DoubleMirrorResWidth = 1
DoubleMirrorResHeight = 1
DirectMirrorRendering = 1
DisableZBuffer = 0

[ OpenGL ]
TossHighestMip = 0                       ;
MipFiltering = 4                        ;
MirrorsEvery = 1                        ;

[ Joy ]
allow_force_feedback = 1

force_feedback_latency = 0.0002  ; in seconds
force_feedback_damping = 150  ; magic number2
max_steering_torque = 230             ; in Newton-inches

[Rasterizer]
fullScreen = 0

--
Some Call Me Tim

Some Call Me Ti

Help with GPL + Win2K + GeForce2

by Some Call Me Ti » Thu, 19 Apr 2001 02:48:14

I run GPL fine on my PIII GeForce DDR SBlive system. Currently I'm using the
7.58 detonators but the 6.50's I used to use work fine also but not with
FSAA. I do recommend the 7.58's as although not quite as quick as 6.50
(you'd
never notice the very small difference anyway) as they work fine with every
game I've tried and the FSAA works great even at 1280x1024. Having FSAA
switched on with the 6.50's and some other drivers causes some strange
graphical effects which might be what you're experiencing so swath FSAA off.
I use a little program called GeForce AA set which sits in your toolbar from
where you can easily set the FSAA on or off. All the other display
properties should work fine maxed out.

This is my core.ini if it helps.

[ Int Profile Values ]
value0 = OpenGL:TossHighestMip:0         ; do not change
value1 = OpenGL:MipFiltering:0                ; do not change
value2 = OpenGL:MirrorsEvery:1              ; do not change
value3 = Direct3D7:D3DDevice:0
value4 = Direct3D7:TossHighestMip:0
value5 = Direct3D7:TrilinearFiltering:0
value6 = Direct3D7:DoubleMirrorResWidth:0
value7 = Direct3D7:DoubleMirrorResHeight:0
value8 = Direct3D7:DirectMirrorRendering:0
value9 = Direct3D7:DisableZBuffer:0

[ Direct3D7 ]
D3DDevice = 0
TossHighestMip = 0
TrilinearFiltering = 1
DoubleMirrorResWidth = 1
DoubleMirrorResHeight = 1
DirectMirrorRendering = 1
DisableZBuffer = 0

[ OpenGL ]
TossHighestMip = 0                       ;
MipFiltering = 4                        ;
MirrorsEvery = 1                        ;

[ Joy ]
allow_force_feedback = 1

force_feedback_latency = 0.0002  ; in seconds
force_feedback_damping = 150  ; magic number2
max_steering_torque = 230             ; in Newton-inches

[Rasterizer]
fullScreen = 0

--
Some Call Me Tim

Nos v7.000000

Help with GPL + Win2K + GeForce2

by Nos v7.000000 » Thu, 19 Apr 2001 03:11:34

On Tue, 17 Apr 2001 18:46:23 +0100, "Some Call Me Tim"


>I run GPL fine on my PIII GeForce DDR SBlive system. Currently I'm using the
>7.58 detonators but the 6.50'

I'm using latest beta 12 reference drivers and GPL works fine with
those too. D3D mode.
Jenera

Help with GPL + Win2K + GeForce2

by Jenera » Thu, 19 Apr 2001 13:29:03

Thanks for the reply!
I installed the 7.58 drivers and now the screen flashes are gone. I was
trying to avoid using "leaked" drivers but in this case they were better
than the "official" drivers.

Thanks Again!!

Michael M



Jeffrey Row

Help with GPL + Win2K + GeForce2

by Jeffrey Row » Thu, 19 Apr 2001 13:47:36

And where do you get these fine things? The leaked 7.58 drivers
and the AA tool? I should like to have them myself.

--Jeff




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