rec.autos.simulators

TM Force Feedback Wheel

DPHI

TM Force Feedback Wheel

by DPHI » Wed, 02 Dec 1998 04:00:00

Logitech's pedals are, by no means, flimsy. They are however, very sensitive.
I've been fighting with them for about 4 days now and I'm just starting to get
comfortable. I have a short shag carpet in my apartment and these pedals hold
on with the grip of death, they will not move. All the forces during
acceleration and braking are sent almost straight down so there's no chasing
the pedals across your floor.

-don

"To race is to live, everything else is just waiting." - Rudi Caracciola

Adam

TM Force Feedback Wheel

by Adam » Thu, 03 Dec 1998 04:00:00


 Stopped by Best Buy today and they had the Logitech wheel on display,
but not hooked up. You're right the pedals do look/feel sturdy. My
only concern is that they have a short travel and might be tricky with
GPL, I'm used to driving in socks so maybe it's not too bad. The
wheel's ergonomics, looks and feel (as far as I can tell without it
hooked up) is just awesome, the paddles feel good and smooth and looks
like they will last. How are games with no FFB, is the resistance nice
and smooth and not much of a dead zone?

Adam

DPHI

TM Force Feedback Wheel

by DPHI » Thu, 03 Dec 1998 04:00:00

One of the cool things about the software included with the Logitech FF wheel
is that it allows you to adjust the deadzone and sensitivity of each axis. I've
actually been adding deadzone to the throttle and brake because they are a bit
over-sensitive for my taste. After using the wheel for a few days now, I've
found it to be a big improvement over my old TM wheel. There is good resistance
and centering  even with non-FF titles. I used to have a big problem with TOCA,
my car would just weave all over the track, now it tracks much smoother. GPL is
still hard to drive, but I'm able to drive with much more confidence and my
times are dropping because of it.

-don

"To race is to live, everything else is just waiting." - Rudi Caracciola

Greg Cisk

TM Force Feedback Wheel

by Greg Cisk » Thu, 03 Dec 1998 04:00:00

Any luck with N2? I saw the wheel at a local BestBuy and was about
ready to get it. I am also wondering if the joystick calibration in a
DOS box  for joystick #1 was as flaky using the Serial port as it is
using the Gameport (like with the MS-FF wheel). I think changing
hardware like going from the game port to Serial port can have an
impact. Also since the wheel is supposed to be able to plug into
a USB port I was wondering if anyone has had luck with this?
I was going to get a USB add-on card and use this to connect the
Logitech wheel.

BTW, the wheel did feel fantastic (they had one on display). The paddle
shifters are definitely is a better place than the case of the MS wheel.

--
Header address intentionally scrambled to ward off the spamming hordes.

cisko [AT] ix [DOT] netcom [DOT] com


>>How are games with no FFB, is the resistance nice
>>and smooth and not much of a dead zone?

>One of the cool things about the software included with the Logitech FF
wheel
>is that it allows you to adjust the deadzone and sensitivity of each axis.
I've
>actually been adding deadzone to the throttle and brake because they are a
bit
>over-sensitive for my taste. After using the wheel for a few days now, I've
>found it to be a big improvement over my old TM wheel. There is good
resistance
>and centering  even with non-FF titles. I used to have a big problem with
TOCA,
>my car would just weave all over the track, now it tracks much smoother.
GPL is
>still hard to drive, but I'm able to drive with much more confidence and my
>times are dropping because of it.

>-don

>"To race is to live, everything else is just waiting." - Rudi Caracciola

DPHI

TM Force Feedback Wheel

by DPHI » Thu, 03 Dec 1998 04:00:00

Still no luck with N2, although I have not tried the serial port, just the USB.
I finally got N2 to recognize the steering, throttle and brake axis but it will
not see the shifters and I dislike driving in automatic. Also, the steering
pulls to the right quite a bit and the calibration screen is no help at all,
the numbers jump all over the place. I don't use N2 much, I really bought it on
a whim from the used shelf at Interact, so it's not really an issue for me but
I know it's important to a lot of people on this NG, so I'll keep trying to get
it to work. I've not had any troubles with any of my other sims BTW.
I'm starting to get the hang of this thing in GPL and it's really a great piece
of equipment. If Nascar 2000 is truely based on the GPL engine, then the
Logitech should work ok with it, by then the price shoud have come down a bit.

-don

"To race is to live, everything else is just waiting." - Rudi Caracciola

M. Llewelly

TM Force Feedback Wheel

by M. Llewelly » Sun, 06 Dec 1998 04:00:00

Highly recommend www.force-1.com for timely reviews and discussion of all of
the latest force feedback equipment - also "Tom" from Logitech spends alot
of time helping out on their Discussion Board.  Happy Trails!

>BTW, the wheel did feel fantastic (they had one on display). The paddle
>shifters are definitely is a better place than the case of the MS wheel.

>--
>Header address intentionally scrambled to ward off the spamming hordes.

>cisko [AT] ix [DOT] netcom [DOT] com


>>>How are games with no FFB, is the resistance nice
>>>and smooth and not much of a dead zone?

>>One of the cool things about the software included with the Logitech FF
>wheel
>>is that it allows you to adjust the deadzone and sensitivity of each axis.
>I've
>>actually been adding deadzone to the throttle and brake because they are a
>bit
>>over-sensitive for my taste. After using the wheel for a few days now,
I've
>>found it to be a big improvement over my old TM wheel. There is good
>resistance
>>and centering  even with non-FF titles. I used to have a big problem with
>TOCA,
>>my car would just weave all over the track, now it tracks much smoother.
>GPL is
>>still hard to drive, but I'm able to drive with much more confidence and
my
>>times are dropping because of it.

>>-don

>>"To race is to live, everything else is just waiting." - Rudi Caracciola

Larr

TM Force Feedback Wheel

by Larr » Fri, 11 Dec 1998 04:00:00

Like driving a big-rig :)

-Larry


> All the forces during
> acceleration and braking are sent almost straight down so there's no chasing
> the pedals across your floor.

Larr

TM Force Feedback Wheel

by Larr » Fri, 11 Dec 1998 04:00:00

Same issues as the MSFFW, which tells me that the Logitech is probably a
Digital device as well.

If Papy would fix ONE thing with N2, I wish it were this...

-Larry


> Still no luck with N2, although I have not tried the serial port, just the
> USB. I finally got N2 to recognize the steering, throttle and brake axis
> but it will not see the shifters and I dislike driving in automatic. Also,
> the steering pulls to the right quite a bit and the calibration screen is
> no help at all, the numbers jump all over the place.

tom

TM Force Feedback Wheel

by tom » Fri, 11 Dec 1998 04:00:00

Digital and analog  - the old debate.

The Formula Force has pots, but this doesn't mean it's an analog wheel.
As a matter of fact, there's no way of making an analog force feedback
wheel.

When I say analog, I mean that the wheel doesn't have any intelligence
whatsoever, and the evalution of the position of your axes happens on
your gameport card. Digital in my terminology means that the controller
does the sampling of the positions, and some processing itself, and then
transfers the data with a digital protocol to whatever port it is
connected to.

We should really distinguish between analog/digital sensors, and
analog/digital processing and transmission.

The WingMan Formula Force has analog sensors (pots), but digital
processing and transmission.

There's nothing wrong in general with pots, even though you might not
want to hear this. Some pots (cheap ones) can get dusty and spiky;
that's bad. Other ones are perfect.

..tom


>On Thu, 10 Dec 1998 06:49:50 -0500,


>>Same issues as the MSFFW, which tells me that the Logitech is probably
a
>>Digital device as well.

>No. The Logitech Formula Force has pots.

>--
>(  rrevved is at mindspring dot com
>(  post in haste, repent at your leisure


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