rec.autos.simulators

F1RS..AI or Just A?

John Walla

F1RS..AI or Just A?

by John Walla » Tue, 06 Jan 1998 04:00:00

On Mon, 5 Jan 1998 11:14:57 +0100, "The Unexplained"


>F-1 drivers are coming from Karts first, some not,  and have come a LONG way
>to be an F-1 driver. Do you really belief that you can by-pass that
>experience by driving a sim?

I too started driving karts when I was youg, very succesfully I might
add, as did thousands of other people - a select few of those make it
to Formula One. The majority of those who fell by the wayside did so
not through lack of talent but through lack of money, luck or
determination. Still more do not have even the opportunity to race
karts at all. Have you ever stopped to consider what might have
happened if Michael Schumacher's parents didn't own a kart track, or
if Ayrton Senna's parents had been less wealthy? Perhaps then Michael
Schumacher might be your bus driver or Ayrton Senna your accountant?

Lack of opportunity does not equate to lack of talent, and for all you
know you MIGHT be a better driver than Jean Alesi. I know I've never
run out of fuel for a start.

When sims first started there was no detailed setup, no rain, no tyres
to conserve, no human opponents - a plethora of things missing. Year
on year these have been included, and any sim-racer you ask would
dearly love to have all of those features implemented, but we have to
accept what is possible with the hardware available to us. What I will
say is that as new sims are releleased you will find the same
sim-racers being quick, astonishingly quick - perhaps exhibiting the
same sort of dedication, understanding and talent that carried Senna
and Schumacher to the heady heights they acheived.

As each new feature is added the same people are well equipped to take
it on board, analyse it and adapt to it, incorporating it smoothly
into their existing arsenal of knowledge and talent. Let's face it,
coping with the elements is just exactly what you do when you drive
along an icy road to work every day, or when the motorway driving
forces you to clear your windscreen every two seconds - it's nothing
insurmountable. What defines a fast driver is not how often he pulls a
rip-off but how he communicates with the car and then applies,
interprets and adapts to the changing forces. That is well modelled in
sim-racing and the same fundamentals apply in real life.

Would it surprise you to hear that the best sim-racers I know are also
among the best kart racers I know? Racing a car isn't such a
specialised activity as you are making out, and it can be distilled
down to fundamental abilities such as spatial awareness, hand-eye
co-ordination, rapid assesment of and reaction to situations,
psychological awareness - the same skills as you use when racing a
sim. The skills you use to drive a sim are not your "driving a sim"
skills, they are a very large subset of exactly the same skills you
use to race a real car, and enhacing your sim-racing skills will
naturally enhance the skills of racing a real-car.

Cheers!
John

AKH

F1RS..AI or Just A?

by AKH » Tue, 06 Jan 1998 04:00:00


> >>How can someone come in and practice for a few week or months, and
> >>then win a race.
 <SNIP>
> Well........ this is true for the save-time point, but an F-1 driver >can in fact FEEL what the car does. Something we can not.
<SNIP>
> For starts, do you sit there all soaked and wet when after 53 laps of > Monza,you cross the finish-line? I don't think so?
> Do you feel the pressure of the brake-pedal when you hit it? Even   >Force Feedback can't do this. Do you feel G-Forces when taking a > corner? Nope. When you hit the barriers, are you dizzy? Blacked out?
>What you get in ANY simulation, is a reality with MULTIPLE features >turned of. For starters, your helmet doesn't get all smeared with oil >and dirt. There's no wind influence. We do have rain these days, but it >still isn't the huge amount of spray I expected.

<SNIP>

Well the force-feedback wheels will help some... but maybe there is a
market for more!
Now let's see.... some type of 'Boxing glove on a spring mechanism'
could simulate an accident WHAM! "Damn, I knew I was braking too late
for that corner...." OR "OK, Last race. All I have to do is pull off
this pass on Schumacher and I'm the F1 Sim CHAMP!!!....." WHAM!!!!

And with a couple of pressurized lines on each side of the monitor. One
could spray hot oil while the other would be for water (To make it even
more sophisticated the water could be hot or cold to simulate rain
and/or engine coolant) "Damnit Damon, another engine let go? ....And
right in front of ME!"

These would have the added benefit of requiring the sim-racer to wear a
helmet or risk serious head injury or oil in the eyes!

And I haven't even thought about pit fires yet! "Fire, Fire, Fire"
Beavis

;o)))

Alan
http://www.kiva.net/~akh/simshop.html

Byron Forbe

F1RS..AI or Just A?

by Byron Forbe » Wed, 07 Jan 1998 04:00:00


> A whole day setting up your car in F1RS would be the equivalent of
> weeks of testing in real F1. How quick can you change your setup?
> How quick can you restart a parctice session after trashing your car?
> How easy is it to change every possible setting? A couple of mins at
> the most. Maybe you should 30mins while they re-do your gearbox
> instead?

    Gooday Nathan! Haven't we bumped into each other before somewhere?
:) Good points btw. Also, a sim racer can do things and experiment with
driving styles that no real driver in his right mind would ever attempt.
Sim drivers should most definately be able to go quicker than real life
times!

    I think none of us will ever know how realistic a sim is. If it has
the feel and speed and as many of the features of real racing than
that's all we can expect. I actually think that driving a real F1 car
may be easier than some of the sims about the place. You would get a far
greater feel from the G's and the feedback from the wheel.
Unfortunately, you would also get dramatically greater feedback from the
walls and other cars/drivers :))

Byron Forbe

F1RS..AI or Just A?

by Byron Forbe » Wed, 07 Jan 1998 04:00:00





> >>How can someone come in and practice for a few week or months, and
> >>then win a race.  In reality you can give me a year of practice on any
> >>real circuit with the big boys, and there is no way I will finish in
> >>the top ten.
> >>Many people think GP2 is a great sim, but how can it be considered a
> >>real sim, when average Joes can come in first place.

> >A whole day setting up your car in F1RS would be the equivalent of
> >weeks of testing in real F1. How quick can you change your setup?
> >How quick can you restart a parctice session after trashing your car?
> >How easy is it to change every possible setting? A couple of mins at
> >the most. Maybe you should 30mins while they re-do your gearbox
> >instead?

> >>My point is, I think people are taking this "simulation" thing a bit
> >>too far.
> >>As far as the degree of realism, the only people I will listen to are
> >>the real F1/Cart drivers.  If Jacques Vellinuve and John Alesi say
> >>it's a great simulation and very accurate, then I have to believe them
> >>as opposed to someone who has been racing F1 sims all their lives.  I
> >>figure the real drivers have more first hand knowledge.

> >If it was a real sim, 99% of people would give up on it after a day.
> >Do you have any idea how hard it is to drive an F1 car?
> >Now if they built a perfect karting simulation, that would be fun...
> >But a true F1 sim would leave most of us annoyed and frustrated.
> >Ubisoft have to tread that thin line that runs between true realism,
> >and home entertainment.

> Exactly.  Im not saying that driving F1 was easy.  That was my point.
> I was just pointing out how some people harp on a certain aspect of a
> sim because it isnt realistic, while in truth all sims are'nt
> realistic in the fact that it is too easy (when compared to actual F1
> driving for example).

> I think UBISoft gave us a nice balance of realism and gameplay.  They
> made some nice options that cater to many different driving skills.
> In my books, I consider this game of the year.

> Marc.
> --------
> To replay via e-mail, remove ".spam" from the end
> my e-mail address (Tyring to avoid junk mail)

    Yes, the all important gameplay as in ICR2. GP2 still has not
reached it's full potential cpu wise. Not much good having an accurate
sim when it just dont run right.
Byron Forbe

F1RS..AI or Just A?

by Byron Forbe » Wed, 07 Jan 1998 04:00:00


> Lack of opportunity does not equate to lack of talent, and for all you
> know you MIGHT be a better driver than Jean Alesi. I know I've never
> run out of fuel for a start.

   LOL!

    What we need is a big boxing glove thingo that smashs us in the face
when we hit the walls/cars/trees..etc. A nice addition to force feedback
don't you think. Or maybe just hire a local thug for a few hours. Talk
about incentive!

    Yes, and lets not forget that Jacques attributed a few of his wins
to practice with GP2.

Byron Forbe

F1RS..AI or Just A?

by Byron Forbe » Wed, 07 Jan 1998 04:00:00



> > >>How can someone come in and practice for a few week or months, and
> > >>then win a race.
>  <SNIP>
> > Well........ this is true for the save-time point, but an F-1 driver >can in fact FEEL what the car does. Something we can not.
> <SNIP>
> > For starts, do you sit there all soaked and wet when after 53 laps of > Monza,you cross the finish-line? I don't think so?
> > Do you feel the pressure of the brake-pedal when you hit it? Even   >Force Feedback can't do this. Do you feel G-Forces when taking a > corner? Nope. When you hit the barriers, are you dizzy? Blacked out?
> >What you get in ANY simulation, is a reality with MULTIPLE features >turned of. For starters, your helmet doesn't get all smeared with oil >and dirt. There's no wind influence. We do have rain these days, but it >still isn't the huge amount of spray I expected.
> <SNIP>

> Well the force-feedback wheels will help some... but maybe there is a
> market for more!
> Now let's see.... some type of 'Boxing glove on a spring mechanism'
> could simulate an accident WHAM! "Damn, I knew I was braking too late
> for that corner...." OR "OK, Last race. All I have to do is pull off
> this pass on Schumacher and I'm the F1 Sim CHAMP!!!....." WHAM!!!!

> And with a couple of pressurized lines on each side of the monitor. One
> could spray hot oil while the other would be for water (To make it even
> more sophisticated the water could be hot or cold to simulate rain
> and/or engine coolant) "Damnit Damon, another engine let go? ....And
> right in front of ME!"

> These would have the added benefit of requiring the sim-racer to wear a
> helmet or risk serious head injury or oil in the eyes!

> And I haven't even thought about pit fires yet! "Fire, Fire, Fire"
> Beavis

> ;o)))

> Alan
> http://www.kiva.net/~akh/simshop.html

   Hey, stop stealing my ideas! :)))
Byron Forbe

F1RS..AI or Just A?

by Byron Forbe » Wed, 07 Jan 1998 04:00:00



> >In expert mode, with all driving aids off (in all sims), there should
> >be no way that anyone can finish in 1st place in a race.  The only
> >people that should manage this, are the actual drivers of F1, or
> >IndyCar etc.

> Why? For every top real life driver, there are probably 100 others who
> could be just as good *IF* they had the same opportunities and (more
> importantly) physical ability and sheer guts.

> Could I be a top RL driver? Heck no. I get scared watching the F1 drivers
> hurtling towards the first bend. No way I could ever be in the middle of
> that pack of nuts <g> Even if I were brave enough, I may never be able to
> take the G forces required - and that's if I were committed enough to put
> in the many, many hours of fitness training.

> But take away that fear of crashing, the hard work to get fit enough (and
> also take away the fear of losing a drive through writing off too many
> cars <g>) and I can be pretty damn quick.

> >As far as the degree of realism, the only people I will listen to are
> >the real F1/Cart drivers.  If Jacques Vellinuve and John Alesi say
> >it's a great simulation and very accurate, then I have to believe them
> >as opposed to someone who has been racing F1 sims all their lives.  I
> >figure the real drivers have more first hand knowledge.

> To be honest, when it comes to *sims*, I take anything from a RL driver
> with a hefty pinch of salt. Yes they (obviously <g>) have the RL
> experience, but when translating RL to a computer simulation, compromises
> have to be made. Currently there is no way to simulate the 'seat of the
> pants' feedback that the RL drivers get. So how does a RL driver compare
> a 2D screen image (with some incomplete audio input) and compare that to
> his RL experience? If a RL driver is endorsing a sim, it's because he is
> getting paid for it ;-)

> Personally, I put far more weight on the comments of those whose opinions
> I have come to trust and respect based on their actual experiences with
> sims. They hold far more weight than any comment that has been bought.

> Cheers,
> Richard

   Ditto!
Christer Andersso

F1RS..AI or Just A?

by Christer Andersso » Wed, 07 Jan 1998 04:00:00


> I remember Mika Hakkinen say:"In heavy rain,
> you drive by watching the light in front of you, you can't even see the
> sides of the track." upon which the interviewer asked:"And the leader?"
> Mika:"I guess he's guessing."

LOL :o), have to love that flying Fin :o).

/Christer, just enjoying the discussion :o)

Christer Andersso

F1RS..AI or Just A?

by Christer Andersso » Wed, 07 Jan 1998 04:00:00

Yeah, what he said!

Very well put, John, I'm actually impressed, which is rare nowadays :o). I of
course agree in every way.

/Christer Andersson


> On Mon, 5 Jan 1998 11:14:57 +0100, "The Unexplained"

> >F-1 drivers are coming from Karts first, some not,  and have come a LONG way
> >to be an F-1 driver. Do you really belief that you can by-pass that
> >experience by driving a sim?

> I too started driving karts when I was youg, very succesfully I might
> add, as did thousands of other people - a select few of those make it
> to Formula One. The majority of those who fell by the wayside did so
> not through lack of talent but through lack of money, luck or
> determination. Still more do not have even the opportunity to race
> karts at all. Have you ever stopped to consider what might have
> happened if Michael Schumacher's parents didn't own a kart track, or
> if Ayrton Senna's parents had been less wealthy? Perhaps then Michael
> Schumacher might be your bus driver or Ayrton Senna your accountant?

> Lack of opportunity does not equate to lack of talent, and for all you
> know you MIGHT be a better driver than Jean Alesi. I know I've never
> run out of fuel for a start.

> >What you get in ANY simulation, is a reality with MULTIPLE features turned
> >of. For starters, your helmet doesn't get all smeared with oil and dirt.
> >There's no wind influence.

> When sims first started there was no detailed setup, no rain, no tyres
> to conserve, no human opponents - a plethora of things missing. Year
> on year these have been included, and any sim-racer you ask would
> dearly love to have all of those features implemented, but we have to
> accept what is possible with the hardware available to us. What I will
> say is that as new sims are releleased you will find the same
> sim-racers being quick, astonishingly quick - perhaps exhibiting the
> same sort of dedication, understanding and talent that carried Senna
> and Schumacher to the heady heights they acheived.

> As each new feature is added the same people are well equipped to take
> it on board, analyse it and adapt to it, incorporating it smoothly
> into their existing arsenal of knowledge and talent. Let's face it,
> coping with the elements is just exactly what you do when you drive
> along an icy road to work every day, or when the motorway driving
> forces you to clear your windscreen every two seconds - it's nothing
> insurmountable. What defines a fast driver is not how often he pulls a
> rip-off but how he communicates with the car and then applies,
> interprets and adapts to the changing forces. That is well modelled in
> sim-racing and the same fundamentals apply in real life.

> >Many people just don't understand that a sim might approach the behaviour of
> >a car, but never will BE the car. When I see myself edging a pole on a
> >track, I really don't see myself getting this done in real life.

> Would it surprise you to hear that the best sim-racers I know are also
> among the best kart racers I know? Racing a car isn't such a
> specialised activity as you are making out, and it can be distilled
> down to fundamental abilities such as spatial awareness, hand-eye
> co-ordination, rapid assesment of and reaction to situations,
> psychological awareness - the same skills as you use when racing a
> sim. The skills you use to drive a sim are not your "driving a sim"
> skills, they are a very large subset of exactly the same skills you
> use to race a real car, and enhacing your sim-racing skills will
> naturally enhance the skills of racing a real-car.

> Cheers!
> John

The Unexplaine

F1RS..AI or Just A?

by The Unexplaine » Wed, 07 Jan 1998 04:00:00

Christer Andersson heeft geschreven in bericht

>Yeah, what he said!

>Very well put, John, I'm actually impressed, which is rare nowadays :o). I
of
>course agree in every way.

>/Christer Andersson


>> I too started driving karts when I was youg, very succesfully I might
>> add, as did thousands of other people - a select few of those make it
>> to Formula One. The majority of those who fell by the wayside did so
>> not through lack of talent but through lack of money, luck or
>> determination.

And Pedro Diniz falls in category? No luck, no determination, no talent.....
got to be... you guesed it right.

All true, but is the majority of F1-sim users a former or present
kart-driver? I think not.

Have you also been able to keep an F-1 car under control in heavy rain? But
you are taking presumably you yourself as an example, which when talking
about USERS of F1-sims, a general public with an interest in F!-driving,
those people are not all people who have driven a kart succesfully. Heck,
I've never even seen one in real life. Yet, I edge poles on many circuits.
THAT is my point in saying that any sim turns of a quadruplex amount of tiny
or larger features, factors that have an influence on what is simulated in
real life.

F-1 has never seen more than I belief 38 drivers in one season (excluding in
season replacements). This means, a microscopical tiny amount of Human
population DOES make it to F-1. Does this not imply that these selected few
have very special talents, not just A talent, but gifted talents, a
dedication that is all encompasing as far as F-1 is concerned? Remember
Senna:"Racing, competing, is a way of life. It's in my ***." THAT is what
defines a real F-1 driver.

I've never fully understood setups, never, but I did win a championship
level 3 in GP-2 with 16 wins and 14 Pole Positions. I only used the ideal
track feature. Around that time, I'd never driven a car for a long amount of
time. I had my driver's license, but busses and a bicycle did it for me well
enough. Still, I clinched win after win.

Yesterday I did a single race Monza, Pro-level and with anti-spin and skid
on. I win. Granted, these 2 aids are a great help. But come on, seeing
1:20:XXX times on Monza, where as the real Pole is 1:24:XXX...

True perhaps, but I don't sit in my seat after 63 laps, drenched in sweat.
You may be able to know where to brake ideally, what setup is best, but a
Schumacher won Monaco this year with SO much insight into the weather,
something that can NEVER be in a sim. Therefore, I really doubt the
statement, that a good F-1 sim driver is as talented as a real F-1 driver.

I can see that adjusting dampers to a bumpy circuit works in sim and real
life. But there are just so many aspects NOT in a sim, that make REAL F-1
drivers so much more special. The ability to totally devote 200% attention
to just under 2 hours of driving a car at 330+ speeds over a circuit. When
they blast away at the start, they need to maneuver their car past others
and fend of those behind them. In a sim, the aspect of danger is
non-existent. I once simulated Senna's Imola crash. I live, he died. Real
F-1 drivers are technically perhaps equal to sim-drivers, but beyond that,
they are the chosen few.

Perhaps I have become a better real life driver through hours and hours of
driving a sim. In fact, I think that's a reality. But no more than that my
attention and awareness to surroundings has increased by playing Quake.

but you say it yourself:

The best F-1 sim drivers are among the best KART-drivers. Now, I can think
that's true. But KArts, with all due respect, is not F-1. KArts don't do 360
Km/H in a straight line, don't exercise 5G in a turn, don't come from 350 to
60 in 2 seconds, causing your eyes to water due to the G-forces. THAt is why
I don't beleive a Sim driver can match or be as talented as a real F-1
driver. Basics are the same, beyond that, MUCH more different then we can
think.

If what you say is true, how come Gerhard Berger won Hockenheim, yet
qualified 18th on the A1-ring? I bet, and experience proves me right, that
when I acheive a certain level of driving, no matter which circuit in a sim
it is, I will acheive that level time and time again. I do laps 1:24:XXX on
Monza, no sweat. I can do in a ghost 50 laps 1:24:XXX on Monza.

The very fact, it's NOT always Villeneuve of Schumacher who takes Pole or
Wins means there's a bunch of factors next to where to brake, where to
shift, setup and such that play a role.

And these factors are what real F-1 drivers also have to work with.

"On 5 August 1944 in the vicinity of St. Sever Calvados, France, witnessed a
German Mark V Panther tank knock out three M4 and three M5 tanks during and
after being hit by at least fif*** rounds of 75mm APC from a distance of
approximately 700 yards. All of these shells had ricochetted, with the
exception of a six***th round which finally put the Mark V Panther out of
action." Sgt. Thomas P. Welborn, Germany's Panther tank, the quest for
combat superiority by Thomas L. Jentz
http://www.racesimcentral.net/
http://www.racesimcentral.net/

Rob Berryhi

F1RS..AI or Just A?

by Rob Berryhi » Wed, 07 Jan 1998 04:00:00

< SNIP >

A prime example of this can be found in the Ubisoft interview on
Operation 3Dfx (www.op3dfx.com). They mentioned that Jacques
Villeneuve drove the sim and immediately started kicking some serious
ass on the Montreal course.

Rob
"Dead Meat"

S.A.

F1RS..AI or Just A?

by S.A. » Wed, 07 Jan 1998 04:00:00



>The AI seem to be ok and dont hit each other when there is no human
>involved in the race, ie you start a race, pull off and watch them enter
>the corner. But if you (the human) are involved they seem hell bent on
>hitting you, as if they dont even know you are there.

Sorry, but I don't see that. In fact I always was and still am very
impressed by how the other drivers handle those situations. They seem
very competitive trying to get past you, but unlike you said, they
don't "try" to hit you, but try to find a way around you. Naturally,
if they are coming from behind at full speed and you cut them off just
before a turn, it is obvious crashes can happen. They are still not
super humans. ;-)

This seemed to be a problem in Psygnosis F1 and CPR, but I don't see
it in F1RS, I play it at expert level with full realism.

I just tried the first chicane of Melbourne several times, and if
crashes happened, they were caused by me, usually I hit the driver in
front of me due to speed. Except that once two computer drivers
crashed with each other behind me without my involvement. Seems very
believable to me.

Eric Fesl

F1RS..AI or Just A?

by Eric Fesl » Wed, 07 Jan 1998 04:00:00


>In expert mode, with all driving aids off (in all sims), there should
>be no way that anyone can finish in 1st place in a race.  The only
>people that should manage this, are the actual drivers of F1, or
>IndyCar etc.

Several other arguements have been presented but I think that one
crucial one has been ignored.  In a simulation I can drive in a manner
that will cause me to crash and die a significant percentage of the
time with no adverse consequences.  This allows a sim enthusiast to
show significantly better performance than can be achieved in
reallity.
Just mine too
Nathan Wo

F1RS..AI or Just A?

by Nathan Wo » Wed, 07 Jan 1998 04:00:00

On Tue, 6 Jan 1998 20:44:55 +0100, "The Unexplained"


>Yesterday I did a single race Monza, Pro-level and with anti-spin and skid
>on. I win. Granted, these 2 aids are a great help. But come on, seeing
>1:20:XXX times on Monza, where as the real Pole is 1:24:XXX...

Anti-spin and anti-skid. Nothing more to say really.
Did you realise that there is no traction control in F1?
Of course you're going to be 4 seconds faster! Any F1 driver with
those options on his real F! car will be 4 secs faster as well!
Tony Whitle

F1RS..AI or Just A?

by Tony Whitle » Wed, 07 Jan 1998 04:00:00

<snip>
You're not trying hard enough!

You're not leaning far enough!

There you've got me. That only happens to me with Doom and other "VR" games.

a
<snip><snip><snip><snip><snip><snip><snip><snip><snip>

Tony Whitley
(that's it. no ten line tag for me, thanks)


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