rec.autos.simulators

Track conversions between NASCAR and ICR2

Mike Youn

Track conversions between NASCAR and ICR2

by Mike Youn » Fri, 28 Jun 1996 04:00:00


> Does anyone know the name of the program that allows you to drive
> IndyCars at NASCAR tracks and vice-versa? If so, how do you get it?

==========
I grabbed icr2nas (by Gerhard) just today, but I no longer have a
pointer to that site. Maybe somebody else has that URL, or try Lycos.

I was looking for more road courses for NCR, so I converted some ICR2
tracks to NCR. Some of the courses are somewhat flaky, with AI cars
jumping forward huge amounts in the very tight turns on some circuits.
The tight corners on Long Beach, and the hairpin at Vancouver are
particularly bad. They also race in the dirt on T1 at Elkhart; running
off-road doesn't appear to adversely affect their traction. I don't
think it's a problem with the conversion, but simply limitations in the
graphics engine in (the older) NCR.

Overall, I'd say this capability is great! Nascars are closer to what
we'll likely drive on some tracks. I hope to be running for real at
Elkhart later this summer, and maybe hit the regionals at Mid-Ohio next
year.

Mike.

Brian Fo

Track conversions between NASCAR and ICR2

by Brian Fo » Fri, 28 Jun 1996 04:00:00

All the conversion programs are at
http://www.arc.net/users/jkohl/thepits.

--

Brian Fox                               Nass '96 BGN 'A' Driver

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Fox Motorsports
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Doug Reichl

Track conversions between NASCAR and ICR2

by Doug Reichl » Tue, 02 Jul 1996 04:00:00

: Does anyone know the name of the program that allows you to drive
: IndyCars at NASCAR tracks and vice-versa? If so, how do you get it?

There are also some new .LP files that Gerhard has uploaded to CompuServe.
Does anybody have these new files (something like 6/26 or so)?

David Spark

Track conversions between NASCAR and ICR2

by David Spark » Tue, 02 Jul 1996 04:00:00


>I was looking for more road courses for NCR, so I converted some ICR2
>tracks to NCR. Some of the courses are somewhat flaky, with AI cars
>jumping forward huge amounts in the very tight turns on some circuits.
>The tight corners on Long Beach, and the hairpin at Vancouver are
>particularly bad. They also race in the dirt on T1 at Elkhart; running
>off-road doesn't appear to adversely affect their traction. I don't
>think it's a problem with the conversion, but simply limitations in the
>graphics engine in (the older) NCR.

I think Gerhard released new AI files for some of the tracks in the last
week. You might want to check some of the usual download sites and see if
they have been uploaded.

Dave "davids" Sparks
Sequoia Motorsports


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