I think Papyrus copped out as they couldn't spend the time to implement
a save race feature to suit their exacting criteria and still make the
release schedule. I know that the purists think it's a bad idea, but as
it is, it sure would have come in handy last night. I was working on a
full length race at Monza and only had 18 laps to go and for some unkown
reason my wife hadn't scheduled dinner for an approriate time. At least
she indulges me my GPL indulgence. We even watched Grand Prix together,
but then she used to hang about with Sterlin Moss.
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
There was no race-save in Nascar-II, but they implemented one later
(kinda crude but it works). Hopefully they will add it for GPL, as it
surely needs one(!).
Matt
-Teehole
Quote: "Many games create the ultimate technological experience, but falter
when it comes to creating a compelling story to keep gamers interested".<<
Author:Tim Royal,Computer Games Strategy Plus.
> I think Papyrus copped out as they couldn't spend the time to implement
> a save race feature to suit their exacting criteria and still make the
> release schedule. I know that the purists think it's a bad idea, but as
> it is, it sure would have come in handy last night. I was working on a
> full length race at Monza and only had 18 laps to go and for some unkown
> reason my wife hadn't scheduled dinner for an approriate time. At least
> she indulges me my GPL indulgence. We even watched Grand Prix together,
> but then she used to hang about with Sterlin Moss.
> --
> **************************** Michael E. Carver *************************
> Upside out, or inside down...False alarm the only game in town.
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
>>There was no race-save in Nascar-II, but they implemented one later
>>(kinda crude but it works). Hopefully they will add it for GPL, as it
>>surely needs one(!).
>Why?
If you don't need it, you don't have to use it.
I'd like to do full length races, but I seldom have the time available
to do it in one sitting... Usually 40-50 minutes here and there...
--
http://www.users.fast.net/~fusion1
http://www.off-road.com/~fusion1
(dirt bikes, rat bikes, rental car abuse...)
>> % I know its not completely realistic to be able to save during a race, but I
>> % think GPL really needs. Maybe I'm being stupid but I can't find a way to do
>> % it/ I can save a race weekend, but I seem to have to do an entire race in
>> % one go. Did they think that everyone who plays this game has enough time to
>> % be able to do a two hour race in one go?
>> I think Papyrus copped out as they couldn't spend the time to implement
>> a save race feature to suit their exacting criteria and still make the
>> release schedule. I know that the purists think it's a bad idea, but as
>> it is, it sure would have come in handy last night. I was working on a
>> full length race at Monza and only had 18 laps to go and for some unkown
>> reason my wife hadn't scheduled dinner for an approriate time. At least
>> she indulges me my GPL indulgence. We even watched Grand Prix together,
>> but then she used to hang about with Sterlin Moss.
>Wouldn't the pause key suffice in this instance?
(remove "nospamfor_" for correspondence)
> On Mon, 12 Oct 1998 02:51:56 GMT,
> >There was no race-save in Nascar-II, but they implemented one later
> >(kinda crude but it works). Hopefully they will add it for GPL, as it
> >surely needs one(!).
> Why?
--
Byron Forbes
Captain of Team Lightning Bolt
http://members.tripod.com/~HOSHUMUNGUS
and
http://www.frontiernet.net/~godsoe/bolt/home.htm