>I think the problem is the way EA wrote the game, ie the time it is designed
>to display the textures, so the tracks look shit if you change the direction
>a corner goes.
"optimization" values so that the game doesn't waste CPU cycles
drawing road (otr textures) that are behind other textures (like hills
and stuff). Works great in the game, but when you change the tracks
shape these values are not re-calulated correctly - the reason being
that no one has figured out the exact format of this part of the track
file yet.
Once that part of the file is cracked, it should be no problem to
write a utility that just nulls-out all these "optimization" values so
that the track is always displayed without gaps. Remember though
"there ain't no such thing as a free lunch" - your nicer looking
tracks will take longer to display, slowing your frame rate.
I'll see if I can get such a utility available, keep an eye on Doug
Burg's and/or Heve Delmot's web sites.
Joe