rec.autos.simulators

GPL and textureunits

Knuds

GPL and textureunits

by Knuds » Fri, 06 Nov 1998 04:00:00

Does GPL take advantage of the V2s two textureunits?

Knudse.
.

If in doubt ... overtake.

.

Zonk

GPL and textureunits

by Zonk » Fri, 06 Nov 1998 04:00:00


>On Thu, 05 Nov 1998 11:39:32 +0100,


>>Does GPL take advantage of the V2s two textureunits?

>>Knudse.
>>.

>>If in doubt ... overtake.

>>.
>No, I don't believe it does.

AS it's using Glide, it should automatically do this, yes.

Z.

Ronald Stoeh

GPL and textureunits

by Ronald Stoeh » Fri, 06 Nov 1998 04:00:00



> >On Thu, 05 Nov 1998 11:39:32 +0100,


> >>Does GPL take advantage of the V2s two textureunits?

> >>Knudse.
> >>.

> >>If in doubt ... overtake.

> >>.
> >No, I don't believe it does.

> AS it's using Glide, it should automatically do this, yes.

No, it doesn't. Glide lets you support the two units, but doesn't
do it automagically. Unreal only recently got the support through
a patch.

l8er
ronny

--
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kiddo?"

          |\      _,,,---,,_        I want to die like my Grandfather,
   ZZZzz /,`.-'`'    -.  ;-;;,_              in his sleep.
        |,4-  ) )-,_. ,\ (  `'-'     Not like the people in his car,
       '---''(_/--'  `-'\_)            screaming their heads off!

Grant Reev

GPL and textureunits

by Grant Reev » Sat, 07 Nov 1998 04:00:00


> Does GPL take advantage of the V2s two textureunits?

I don't think it does, it appears to just single texture everything.
But as to whether GPL uses the two texture units independantly in
order to gain access to the full 8mb of texture ram instead of just 4
is something i am curious about.

Grant.

kane

GPL and textureunits

by kane » Sat, 07 Nov 1998 04:00:00

Nope.

Does GPL take advantage of the V2s two textureunits?

Knudse.
.

If in doubt ... overtake.

.


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