Well, we've spent alot of time "picking" apart the flaws/bugs in the few
really excellent "simulations" available to us. How about taking some
time to discuss what ingrediants are needed to make the "dream
simulation"? Let's try to keep the discussion open to all auto racing
disciplines.
For starters here are a couple of things I would like to see:
Changing track conditions during the race. This would include the
"groove" widening as the race progressed, weather caused changes (track
temps, rain back to no rain), "marbles".
Changing AI during the race. As the above happens some cars/drivers
make the right "setup" or driving line changes, while others go
backwards.
"AI" that learns from the human driver's style. In other words an
evolving AI. (Hey, I said a "dream" sim!)
Tracks that model the real tracks. This includes "camber", curbs,
incline, bumps, etc. Also the affects of going up/down hill modelled
into the cars performance.
Minute changes to the setup of the car, including all possible changes
made from the***pit (weight jacking, brake bias, fuel mixture, etc.).
Graphic performance this capable of maintaining 30 fps in "real time"
mode.
Realistic brakes. This includes overheating and wear and tear on the
brakes under heavy braking and abuse.
Well, these will do for starters. Again, let's try to be constructive
in this discussion. Remember, this is the to be the "ultimate dream
sim"!
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
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