rec.autos.simulators

New IndyCar.....it better have...

Bryon La

New IndyCar.....it better have...

by Bryon La » Wed, 03 May 1995 04:00:00

        I could careless if the new version of Indy Car Racing has better
 resolution (the one now needs a P5 just to look good), but it better
have two things:  local yellows and a track editor.  If it doesn't, we
aught to boycot them.  If they need an example of the later, all they
need it a copy of stunts.

Bryon

Dick Smi

New IndyCar.....it better have...

by Dick Smi » Wed, 03 May 1995 04:00:00


>    I could careless if the new version of Indy Car Racing has better
> resolution (the one now needs a P5 just to look good), but it better
>have two things:  local yellows and a track editor.  If it doesn't, we
>aught to boycot them.  If they need an example of the later, all they
>need it a copy of stunts.

Personally, I had no difficulty running ICR on a 486-66 with ALL
graphics turned on manual and 14 fps.  However, you can count on
version 2 of ICR to utilize the NASCAR "engine" so you are probably
correct in thinking that a Pentium 90 will be required for the SVGA to
run "at all" and still needed for decent fps and detail in VGA.

I disagree about the track editor.  ICR is a SIM and not an arcade
game.  It is meant to duplicate existing tracks.  The only value I
could see for an editor would be for updating small changes to some
tracks and perhaps drawing some newer tracks that Papyrus has yet to
receive permission to use.  Hardly worth the effort, IMHO.

Herbert Pohl

New IndyCar.....it better have...

by Herbert Pohl » Wed, 03 May 1995 04:00:00

|> I disagree about the track editor.  ICR is a SIM and not an arcade
|> game.  It is meant to duplicate existing tracks.  The only value I
                      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Exactly. And there are more than 100 tracks all over the world, where
I want to race with Indycars...

|> could see for an editor would be for updating small changes to some
|> tracks and perhaps drawing some newer tracks that Papyrus has yet to
|> receive permission to use.  Hardly worth the effort, IMHO.

Don't forget: The AI-behavior is included in the track data and needs
serious changes...

   Herbert

--

Harald Blahove

New IndyCar.....it better have...

by Harald Blahove » Wed, 03 May 1995 04:00:00

Things I would like to see in the next ICR-release

1. Curbs!

2.  It`s possible for me to drive on on three wheels.
    Opponents should also try to reach the box after crashes.

3. a paintkit which allows to alter export.pcx, decals.pcx, logos.pcx
   -files conveniently in some grfx-progs of "common use"

4. Yellow flags: not necessarily pace car guided laps!

5. A pace car

6. If you have different folders for cars sets:

   now the only thing altered is your car design,
   the drivername and selected car and engine
   should be altered automatically (as it is done in NASCAR)

7. More fonts in paintkit, and different font-size!

Harald


Bryon La

New IndyCar.....it better have...

by Bryon La » Wed, 03 May 1995 04:00:00


says...

        Sim or not it would be nice to be able to make one's own tracks
and trade them around.  I am not suggesting allowing one to make any
changes to existing tracks, although fixing the break points would be
nice.

bryon

jaoll..

New IndyCar.....it better have...

by jaoll.. » Wed, 03 May 1995 04:00:00

I would disagree with that.  A track editor would allow you to a) make
tracks that are no longer part of the Indycar series (i.e. Pocono, Ontario
Calif, etc), b) experiment with adding/removing chicanes in the road
courses, c) make courses that Indy doesn't normally run, like some of the F1
courses.  

I don't think making our own tracks would turn it into an arcade game per
se.  And even if it did, so what?  ICR is a *game*.  I'm always in favor of
allowing the users to modify the game to suit their enjoyment.  The purists
can run on strict Indycar courses, and others can indulge their fantasies.
It doesn't hurt a purist if somewhere, someone is using ICR to run an
Indycar on Sears Point.
--
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Oh ry in eye ay - oh ry in eye ay - oh ry in eye key ooh lay - ka lay ooh
lau ee - oh ry in eye ay - sya te lee ay vee show

Wes Sigl

New IndyCar.....it better have...

by Wes Sigl » Sat, 06 May 1995 04:00:00

Is papyrus working on a new indycar?

Finley Robert

New IndyCar.....it better have...

by Finley Robert » Sat, 06 May 1995 04:00:00


> > resolution (the one now needs a P5 just to look good), but it better
> >have two things:  local yellows and a track editor.  If it doesn't, we
> >aught to boycot them.  If they need an example of the later, all they
> >need it a copy of stunts.

> Is papyrus working on a new indycar?

Yes they are.  It should be out this Christmas from what I here.

Bob

Jim DeFo

New IndyCar.....it better have...

by Jim DeFo » Mon, 08 May 1995 04:00:00



>says...

>>I disagree about the track editor.  ICR is a SIM and not an arcade
>>game.  It is meant to duplicate existing tracks.  

>        Sim or not it would be nice to be able to make one's own tracks
>and trade them around.  I am not suggesting allowing one to make any
>changes to existing tracks, although fixing the break points would be
>nice.

Byron,

Yes, that would be neat to create your own tracks, but it will never
happen with Papyrus products.

Guaranteed!

               *-*-*-*-*-*-*-*-*-*-*-*-*-*-*
               *       Jim DeFord          *

               *-*-*-*-*-*-*-*-*-*-*-*-*-*-*
               * Rootin' For Pruett in '95 *
               *-*-*-*-*-*-*-*-*-*-*-*-*-*-*

mderoo

New IndyCar.....it better have...

by mderoo » Mon, 08 May 1995 04:00:00

I don't really mind about the need for a Pentium. Sorry.
LO..

New IndyCar.....it better have...

by LO.. » Tue, 09 May 1995 04:00:00


:>
:>Yes, that would be neat to create your own tracks, but it will never
:>happen with Papyrus products.
:
:       And why?  It does not need to be a fancy editor/creator and
:basically be more of the later.  It can use simple, optimized building blocks.

I think you're underestimating the complexity of the track files -
considerably.  At any rate, don't hold your breath.  It's not on
Papyrus's list.

---

Brian Wong                              Product Marketing Engineering

Bryon La

New IndyCar.....it better have...

by Bryon La » Tue, 09 May 1995 04:00:00

        First my name is Bryon, not Byron.

        And why?  It does not need to be a fancy editor/creator and
basically be more of the later.  It can use simple, optimized building
blocks.

Bryon

--
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-
The 70's - the musically challenged decade.
Bryon S. Lape
Hodges Library in the department formerly known as "Automation"
Proud owner of two songs banned from MTV.
Suffering from political correctness deficiency syndrome.

Andy Y

New IndyCar.....it better have...

by Andy Y » Wed, 10 May 1995 04:00:00

I second the motion of not having track editors in racing sims such as ICR and
F1GP.  It would be nice to have them but as said before, these games are
simulators not arcade games.  It will be hard to implement with changes in
elevation and bumps in the road, the degree of corners, and the outside graphics
such as pits and trees and the list goes on.

--
Andy Yau (aka: Speed)
BSc Hons Information Technology
DeMontfort University - Leicester
England

Bryon La

New IndyCar.....it better have...

by Bryon La » Wed, 10 May 1995 04:00:00


        Not if done correctly and tools made are optimized.  The game
Stunts had no problems many years ago.  I can be done and probably is for
in house work.  Papyrus is just keeping to themselves.

Bryon

--
-------------------------------------------------------------------------
-
The 70's - the musically challenged decade.
Bryon S. Lape
Hodges Library in the department formerly known as "Automation"
Proud owner of two songs banned from MTV.
Suffering from political correctness deficiency syndrome.

khu..

New IndyCar.....it better have...

by khu.. » Wed, 10 May 1995 04:00:00

  Yes, it's supposed to have everything NASCAR has plus more!
I forgot when it due out though.

Kevin

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