rec.autos.simulators

Nascar 2002 Framerates - so whats really the deal?

Gil Pa

Nascar 2002 Framerates - so whats really the deal?

by Gil Pa » Sun, 23 Jun 2002 06:33:10

Re: Nascar 2002 frame rates.

P4, 1.8 GHz, g3force 3, 512 ram...os is xp.. this is not the fastest
processor today or the fastest graphics card but should I be able to
get over 30 fps with graphics and sound settings maxed out?

I have read several of the threads here that talk about frame rate
issues. I updated my video drivers (f'n nightmare that ultimately
required regedit!)but if anything, that may have actually slowed me
down by a few frames.  Sure.. if take down the number of cars drawn
ahead and to the rear, and cut the number of sounds in half, I can get
it close to 40 frames but my gut is telling me it should be running
faster.    Am I correct or is this sim really so cutting edge as to
have been optimized for systems that did not even exist when it hit
the store shelves?

Anyone out there with a similar system, can you tell me how you have
the graphics set up to keep the frame rates above 30?   Can anyone
with ANY system run this with everything maxed out and keep it over 30
frames?  If yes, what are you running?

Thanks everyone.  Oh..one last note - I am an old time combat flight
simmer. New to racing.  I have often watched Nascar on TV but man oh
man... I never would have guessed it was this hard! Having a great
time with this sim and look forward to going on-line - once I figure
out how to take a lap with out killing someone.

Regards,

Gil

David G Fishe

Nascar 2002 Framerates - so whats really the deal?

by David G Fishe » Sun, 23 Jun 2002 06:42:43

Turn sounds down to eight and reflections off. Reflections cause a pretty
large fps hit. OpenGL will probably give you more fps. Mirror is the biggest
drain though.

I have a P4 1.6 and GF2 Ti and frame rate is always above 40 for me.
Anything below that gives me a headache.

David G Fisher


David G Fishe

Nascar 2002 Framerates - so whats really the deal?

by David G Fishe » Sun, 23 Jun 2002 06:44:47

Forgot to mention that you may need to put your linear/non linear steering
setting to 100% linear. Makes the cars a lot easier to control.

David G Fisher


John Pancoas

Nascar 2002 Framerates - so whats really the deal?

by John Pancoas » Sun, 23 Jun 2002 07:15:14


  I have a P4 1.4, GF 2, 384 megs of rambus using Win98............never go
below 60 fps online, everything maxed out, no reflections.

John

elrik

Nascar 2002 Framerates - so whats really the deal?

by elrik » Sun, 23 Jun 2002 07:12:40


I have almost the idential system except my video = G3 Ti500.

I run at 1280x1024 in Open GL.  Make sure that you turn off AA and then just
play with the detail settings in the game until you are happy.

Elrikk

Mitch Alatorr

Nascar 2002 Framerates - so whats really the deal?

by Mitch Alatorr » Sun, 23 Jun 2002 07:18:18

You must have something wrong somewhere.  You should be closer to 50 fps
than 30 with nearly all detail maxed, Quin AA, no Anis, with that rig.

First hint was when you say you had to do some regediting to get the video
drivers loaded.  Thats obviously a *bad* sign.  You might check your desktop
color depth and be sure it's 16bpp to match your 3d setup in-game.

Mitch



> > Re: Nascar 2002 frame rates.

> > P4, 1.8 GHz, g3force 3, 512 ram...os is xp.. this is not the fastest
> > processor today or the fastest graphics card but should I be able to
> > get over 30 fps with graphics and sound settings maxed out?

> > I have read several of the threads here that talk about frame rate
> > issues. I updated my video drivers (f'n nightmare that ultimately
> > required regedit!)but if anything, that may have actually slowed me
> > down by a few frames.  Sure.. if take down the number of cars drawn
> > ahead and to the rear, and cut the number of sounds in half, I can get
> > it close to 40 frames but my gut is telling me it should be running
> > faster.    Am I correct or is this sim really so cutting edge as to
> > have been optimized for systems that did not even exist when it hit
> > the store shelves?

> > Anyone out there with a similar system, can you tell me how you have
> > the graphics set up to keep the frame rates above 30?   Can anyone
> > with ANY system run this with everything maxed out and keep it over 30
> > frames?  If yes, what are you running?

> > Thanks everyone.  Oh..one last note - I am an old time combat flight
> > simmer. New to racing.  I have often watched Nascar on TV but man oh
> > man... I never would have guessed it was this hard! Having a great
> > time with this sim and look forward to going on-line - once I figure
> > out how to take a lap with out killing someone.

> > Regards,

> > Gil

Brian Oste

Nascar 2002 Framerates - so whats really the deal?

by Brian Oste » Sun, 23 Jun 2002 10:55:27





>> Re: Nascar 2002 frame rates.

>> Gil

>I have almost the idential system except my video = G3 Ti500.

>I run at 1280x1024 in Open GL.  Make sure that you turn off AA and then just
>play with the detail settings in the game until you are happy.

>Elrikk

Also, make sure v-sync is off.  There are several other tweaks to look
at.  I don't have any links at the moment, but if you look around you
can probably find a good guide if you search.  But AA and V-sync are
probably the big ones.  Oh and also run in OpenGL using 16bit color.

Brian Oster

David G Fishe

Nascar 2002 Framerates - so whats really the deal?

by David G Fishe » Sun, 23 Jun 2002 12:00:59






> >> Re: Nascar 2002 frame rates.

> >> Gil

> >I have almost the idential system except my video = G3 Ti500.

> >I run at 1280x1024 in Open GL.  Make sure that you turn off AA and then
just
> >play with the detail settings in the game until you are happy.

> >Elrikk

> Also, make sure v-sync is off.  There are several other tweaks to look
> at.  I don't have any links at the moment, but if you look around you
> can probably find a good guide if you search.  But AA and V-sync are
> probably the big ones.  Oh and also run in OpenGL using 16bit color.

> Brian Oster

x2 FSAA doesn't really affect my fps at all. Makes it look a lot better
though.

David G Fisher

Gil Pa

Nascar 2002 Framerates - so whats really the deal?

by Gil Pa » Mon, 24 Jun 2002 06:50:37

Thanks to all for the suggestions.

I have it at about 35 fps as follows:

In open GL at 1024x769x16, all details maxed, drawing distance at 100%
with max opp 42 forward and rear.  No reflextions. Sounds played 16.
Antialiasing 2x.  Vsync off.   On the line at start of race
(California) with 42 cars FPS shows 30 but by the time the pace car
goes in the fps are at 35 and then, when we spread out a bit, they get
into or around 40.

I guess this is not too bad.  Thanks again folks.  Now I still need to
learn how to drive.  The AI cars are way agressive.  They seem to be
able to bump me with no ill effect on their own control.

Take Care all.

Gil

David G Fishe

Nascar 2002 Framerates - so whats really the deal?

by David G Fishe » Mon, 24 Jun 2002 06:55:25

42 forward and rear? Shouldn't need more than three in rear view mirror and
maybe 25 forward. Sounds down to eight should improve fps and I doubt you'll
notice any difference in what you hear. Remember to try your wheel linear
setting at 100%

David G Fisher


Eldre

Nascar 2002 Framerates - so whats really the deal?

by Eldre » Tue, 09 Jul 2002 07:27:46



>Turn sounds down to eight and reflections off. Reflections cause a pretty
>large fps hit. OpenGL will probably give you more fps. Mirror is the biggest
>drain though.

>I have a P4 1.6 and GF2 Ti and frame rate is always above 40 for me.
>Anything below that gives me a headache.

What resolution do you run in?

Eldred
--
Homepage - http://www.umich.edu/~epickett
Stolen vehicle! - Det,MI
1999 Blk Pontiac Grand Am SE, Lic# 947SLS,
VIN:1G2NE12EXXM815898 carjacked from Grnfld/W. Chicago 6/30/02.Contact Officer
Penn at 313-596-2850.Thanks

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The Other Larr

Nascar 2002 Framerates - so whats really the deal?

by The Other Larr » Wed, 10 Jul 2002 00:33:18

I have everything on full (Except Anistropic Filtering) at 1280X1024X16 and
I'm usually over 100fps in testing and 50-60fps in a full field race.

Mirrors on full as well.

AthlonXP 1800+/GeForce 4 Ti4400/DET4 29.42/WinXP.

-Larry




> >Turn sounds down to eight and reflections off. Reflections cause a pretty
> >large fps hit. OpenGL will probably give you more fps. Mirror is the
biggest
> >drain though.

> >I have a P4 1.6 and GF2 Ti and frame rate is always above 40 for me.
> >Anything below that gives me a headache.

> What resolution do you run in?

> Eldred
> --
> Homepage - http://www.umich.edu/~epickett
> Stolen vehicle! - Det,MI
> 1999 Blk Pontiac Grand Am SE, Lic# 947SLS,
> VIN:1G2NE12EXXM815898 carjacked from Grnfld/W. Chicago 6/30/02.Contact
Officer
> Penn at 313-596-2850.Thanks

> Remove SPAM-OFF to reply.

David G Fishe

Nascar 2002 Framerates - so whats really the deal?

by David G Fishe » Wed, 10 Jul 2002 08:17:37




> >Turn sounds down to eight and reflections off. Reflections cause a pretty
> >large fps hit. OpenGL will probably give you more fps. Mirror is the
biggest
> >drain though.

> >I have a P4 1.6 and GF2 Ti and frame rate is always above 40 for me.
> >Anything below that gives me a headache.

> What resolution do you run in?

1024 x 768
Eldre

Nascar 2002 Framerates - so whats really the deal?

by Eldre » Thu, 11 Jul 2002 03:48:30



>I have everything on full (Except Anistropic Filtering) at 1280X1024X16 and
>I'm usually over 100fps in testing and 50-60fps in a full field race.

>Mirrors on full as well.

>AthlonXP 1800+/GeForce 4 Ti4400/DET4 29.42/WinXP.

Ok, your system is a LOT faster than mine(1.2G, V5).  The highest I've *ever*
seen is about 72fps - that's at 1024x768, I think.  Full field drops to
37-50fps.

Eldred
--
Homepage - http://www.umich.edu/~epickett
My .sig file is in the shop for repairs...

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