In a spec sheet I found the following formula to calculate a
suspension's natural frequency:
freq=3.13*sqrt(wheelRate/(frontSprungWeight/2))
'wheelRate' is in lbs/in I guess, and the frontSprungWeight is in lbs
(so the /2 is used to get the weight at one side (left or right)).
But the factor 3.13 in unclear to me. Would this be a failed attempt
to get PI in, or does anybody recognize a familiar factor to go to
Hertz for example?
Seems to me you don't need the 3.13, but it's in there and the result
looks ok (2.57 for the front suspension of a '67 Eagle F1 car)
Thanks,
Ruud van Gaal
Free car sim : http://www.racesimcentral.net/
Pencil art : http://www.racesimcentral.net/