rec.autos.simulators

Car physics; suspension natural frequency

Ruud van Ga

Car physics; suspension natural frequency

by Ruud van Ga » Sat, 03 Nov 2001 02:42:01

Hi all,

In a spec sheet I found the following formula to calculate a
suspension's natural frequency:

freq=3.13*sqrt(wheelRate/(frontSprungWeight/2))

'wheelRate' is in lbs/in I guess, and the frontSprungWeight is in lbs
(so the /2 is used to get the weight at one side (left or right)).

But the factor 3.13 in unclear to me. Would this be a failed attempt
to get PI in, or does anybody recognize a familiar factor to go to
Hertz for example?

Seems to me you don't need the 3.13, but it's in there and the result
looks ok (2.57 for the front suspension of a '67 Eagle F1 car)

Thanks,

Ruud van Gaal
Free car sim  : http://www.racesimcentral.net/
Pencil art    : http://www.racesimcentral.net/

Petri Blomqvis

Car physics; suspension natural frequency

by Petri Blomqvis » Sat, 03 Nov 2001 06:39:54



The form of the resonance (or natural) frequency equation for a spring-mass
system that I've learned is

f = 1/(2*pi)*sqrt(spring constant / mass).

To get the sprung mass, you naturally have to divide the sprung weight by
the acceleration of gravity(~386 in/sec^2). Take the 386 out of the sqrt,
multiply 1/(2*pi) by it and you get 3.13 or thereabouts. :-)

Petri Blomqvist

Petri Blomqvis

Car physics; suspension natural frequency

by Petri Blomqvis » Sat, 03 Nov 2001 06:59:08


... and, incidentally, if you're using SI units, the formula becomes

freq = 0.5*sqrt(wheelRate/(frontSprungWeight/2)),

because the square root of 9.81 m/s^2 just happens to be very close to the
value of pi... which just happens to be very close to 3.13... hmmmm.
Coincidence or design? :-)

Petri Blomqvist

J. Todd Wass

Car physics; suspension natural frequency

by J. Todd Wass » Sat, 03 Nov 2001 07:17:01

  Pure coincidence I think.  The meter's length was sort of arbitrarily made up
originally.  I think it was eventually revised to be some portion of the
distance from the north pole to the equator once science entered more modern
times.  Still, it could easily have been chosen to be .1 meters longer or
shorter, it's not really a significant natural length or anything.  I use
feet/sec^2, so my 1g acceleration is 32.16 feet/sec^2, not too close to Pi :0)

Todd Wasson
---
Performance Simulations
Drag Racing and Top Speed Prediction
Software
http://PerformanceSimulations.Com

Petri Blomqvis

Car physics; suspension natural frequency

by Petri Blomqvis » Sat, 03 Nov 2001 08:00:31



I know it's coincidental, I was just amused by the number of numerical
coincidences here. :-)

I believe that's actually the original definition from the late 18th
century. Now it's defined (if I remember correctly) in terms of the speed of
light and the frequency of the radiation emitted by a Cesium-133 atom as it
shifts energy states, which is a bit more accurate. :-)

But note that the fractional part of your 1g acceleration is half the
integral part - coincidence or design? ;-)

Petri Blomqvist

Jonny Hodgso

Car physics; suspension natural frequency

by Jonny Hodgso » Sat, 03 Nov 2001 08:18:20


It's too late at night for me to work it out, but
it sounds very much like a factor to get to a consistent
unit set (since lbs and ins are not renowned for this ;-)

Units appear to be sqrt(in), whatever they are!

Jonny

Jonny Hodgso

Car physics; suspension natural frequency

by Jonny Hodgso » Sat, 03 Nov 2001 08:40:03


> Units appear to be sqrt(in), whatever they are!

Do'h, it *is* too late at night.  lbf/in/lbm is
nothing related to what I just posted.

Getting confused by damn American units ;-)
- maybe we should all start using slugs!

Jonny

Haqsa

Car physics; suspension natural frequency

by Haqsa » Sat, 03 Nov 2001 12:34:28



It was the height of the ancient Roman parking meter, hence the name.

<Haqsau runs away real fast>

sudes

Car physics; suspension natural frequency

by sudes » Sat, 03 Nov 2001 14:43:50

don't forget the heisenberg compensators



---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.286 / Virus Database: 152 - Release Date: 12-10-01

Ruud van Ga

Car physics; suspension natural frequency

by Ruud van Ga » Sat, 03 Nov 2001 20:46:16





>> >Coincidence or design? :-)

>>   Pure coincidence I think.  The meter's length was sort of arbitrarily
>> made up originally.

>I know it's coincidental, I was just amused by the number of numerical
>coincidences here. :-)

Hm, perhaps even the value of PI changes according to where you are on
Earth to follow gravity. ;-)
Thanks for the explanation of the 3.13 factor, Petri. Had no idea that
the frequency formula included gravity somewhere secretly. In SI,
factors tend to fall out so graceously. Thanks Napoleon, IIRC.

Well, accurate for the labs perhaps, but generally when I'm buying a
couch I don't shine a flashlight along the far side and time how long
it takes to reach the other side of the couch, and compare that with
the timing I got from my home (to see whether it fits). ;-)
In that case, having your own body is more helpful by somewhat
dividing your own length by 2 and adding some to get to 1 meter.

And 2^n, more coincidence! 2^5.2^4.
I find it nice that you only have to remember 1G by 3! => 3*2*1=6. ;-)
That saves you 2 bytes in your memory, hehe.

Ruud van Gaal
Free car sim  : http://www.marketgraph.nl/gallery/racer/
Pencil art    : http://www.marketgraph.nl/gallery/

Ruud van Ga

Car physics; suspension natural frequency

by Ruud van Ga » Sat, 03 Nov 2001 20:48:51

On Thu, 1 Nov 2001 23:40:03 -0000, "Jonny Hodgson"



>> Units appear to be sqrt(in), whatever they are!

>Do'h, it *is* too late at night.  lbf/in/lbm is
>nothing related to what I just posted.

>Getting confused by damn American units ;-)
>- maybe we should all start using slugs!

Weren't slugs those creatures from Abe's Oddysey? :p

Ruud van Gaal
Free car sim  : http://www.marketgraph.nl/gallery/racer/
Pencil art    : http://www.marketgraph.nl/gallery/

Ruud van Ga

Car physics; suspension natural frequency

by Ruud van Ga » Sat, 03 Nov 2001 20:49:51

On Fri, 2 Nov 2001 06:43:50 +0100, "sudesh"


>don't forget the heisenberg compensators

My thesis on those will be done shortly. As soon as I invent the
timemachine.

Ruud van Gaal
Free car sim  : http://www.marketgraph.nl/gallery/racer/
Pencil art    : http://www.marketgraph.nl/gallery/

Petri Blomqvis

Car physics; suspension natural frequency

by Petri Blomqvis » Sun, 04 Nov 2001 03:06:17



Hmmm.... in that case, I wonder what would be the value of
American Pie--- I mean, Pi? :-)

Well, only if you want to use weight instead of mass in the formula.
Strangely enough, I just attended a lecture on acoustics yesterday, where I
saw the resonance frequency formula for the first time since taking basic
physics. Once again... coincidence or design? (I know, this is getting tired
:-)

By the way, note that the frequency formula we discussed only holds for
undamped oscillation. A damped system will have a lower natural frequency:

freqdamped = freq*sqrt(1-epsilon^2),

where epsilon is the damping ratio. Here's a nice web page about this stuff:
http://xenia.media.mit.edu/~verp/projects/smartpen/node17.html
(beware though, the formulae use angular frequency but the text speaks of
frequency)

But you probably knew all this already. :-)

Am I really the only one who does that? :-)

Petri Blomqvist

J. Todd Wass

Car physics; suspension natural frequency

by J. Todd Wass » Sun, 04 Nov 2001 07:25:51

  Ah yes, of course :0)  I knew you knew that.... yeah.... uh huh.... sure....
:-P

  Cool.  I tried to do that once, but it's so dang hard to get those little
atoms to sit still on the table long enough to count the orbital frequency of
the electrons... ;-)

 >>  Still, it could easily have been chosen to be .1 meters longer or

  I'll be darned!  Hmmm....  More mysteries are unfolding all the time...  Must
be design :0)

Todd Wasson
---
Performance Simulations
Drag Racing and Top Speed Prediction
Software
http://PerformanceSimulations.Com

J. Todd Wass

Car physics; suspension natural frequency

by J. Todd Wass » Sun, 04 Nov 2001 07:28:44

  lol  I knew it was something like that.  I bet parking was real cheap back
then with inflation and all :0)  

Todd Wasson
---
Performance Simulations
Drag Racing and Top Speed Prediction
Software
http://PerformanceSimulations.Com


rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.