rec.autos.simulators

Car physics; suspension natural frequency

Doug Millike

Car physics; suspension natural frequency

by Doug Millike » Sun, 11 Nov 2001 12:38:46

.....

Take a look at:
<http://www.racesimcentral.net/;  These are the folks that supply
the GPS services to NASCAR -- on their page, click on "Press"
and then go down about 1/3 of the way.  Pi supply the in-car
boxes with GPS in them (including batteries that have caught fire
in the cars!)  It's pretty fancy, and even works fairly well,
at least some of the time...other times there must be some kind of
calibration problem, the pointers don't quite point at the cars, etc.

No offence taken about Steve Wolfram, just wanted to make it
known that there is an actual person behind Mathematica.

Ruud van Ga

Car physics; suspension natural frequency

by Ruud van Ga » Tue, 13 Nov 2001 06:26:09


>.....
>> >> But really, there's stuff I want to try in the future where commercial
>> >> sims stop because it isn't commercialy viable for the masses. Like
>> >> taking a live Nascar race, getting the GPS data for the cars and
>> >> driving along. ;-)
>....
>> Ruud van Gaal

>Take a look at:
><http://www.sportvision.com/>  These are the folks that supply
>the GPS services to NASCAR -- on their page, click on "Press"
>and then go down about 1/3 of the way.

Cool stuff. :) I saw some of that I think on a couple of races where
info was displayed live with a line pointing to the car. Nice,
although I'd say more technological fun than viewer fun (great
technology, but no killer app yet).

Hehe, well, another online warp won't surprise anyone. ;-)

Ruud van Gaal
Free car sim  : http://www.marketgraph.nl/gallery/racer/
Pencil art    : http://www.marketgraph.nl/gallery/

Ruud van Ga

Car physics; suspension natural frequency

by Ruud van Ga » Tue, 13 Nov 2001 06:27:09

On Sat, 10 Nov 2001 00:09:28 GMT, mjessick-Motorsims



>> Yes, what's missing from all these profilers is variable telemetry.
>> Just letting things run, but storing variables based on time or
>> iteration count, and after a run, viewing the variables in a graph.
>> This would be useful not only for carsims I think. Copyright/trademark
>> etc Ruud van Gaal. ;-)
>> I have a hunch my tires are oscillating vertically (thus giving a
>> worse average grip), and this could be looked at more nicely with a
>> sort of graph utility and some generalized way of storing of a

>> variable's value.

>I would like to suggest using the freeware "Gnuplot" for plotting
>text files and basic plotting of math functions.

Thanks. The first two links unfortunately are down (www.gnuplot.org
amongst them). :(
I'll try again later or somewhere else.

Ruud van Gaal
Free car sim  : http://www.marketgraph.nl/gallery/racer/
Pencil art    : http://www.marketgraph.nl/gallery/

Gregor Vebl

Car physics; suspension natural frequency

by Gregor Vebl » Tue, 13 Nov 2001 20:59:37


> I would like to suggest using the freeware "Gnuplot" for plotting
> text files and basic plotting of math functions.

Ah, the Gnuplot! I still remember the days when our institute had these
extremely old text terminals that were connected to the main university
computer (a VAX), and I was forced to program on that (my PC at home was
probably much faster at the time). Gnuplot was just magical, take a
table, type in a few commands, and... puff... the plot comes out of the-
printer! Not quite what you want? Well, try again, using more paper...

I still use it, though :). Although now I can at least see the plot on
the screen.

-Gregor

Petri Blomqvis

Car physics; suspension natural frequency

by Petri Blomqvis » Wed, 14 Nov 2001 07:56:10



Looks like I implemented another one of those weird solutions that work
although they're not quite right. :-) I don't use any damping. I simply
calculate the absolute value of the lateral force from the slipangle, and
give it the sign of the lateral velocity of the tire instead of the sign of
the slipangle. So only the magnitude of the lateral force is delayed by the
effect of relaxation length, not the sign.

Also, I clamp tanSlipAngle at 20.0. If I didn't clamp it somewhere, it could
just increase and increase towards infinity in a full sideways slide, for
instance, and you don't want that because it could take a long time for it
to return to a reasonable value. A tanSlipAngle of 20.0 corresponds to a
slip angle of about 87 degrees, and there's practically no change in lateral
force if you go from that towards 90 degrees (which you'd only reach when
tanSlipAngle went to infinity, anyway). Woohoo, I've invented my very own
magic value now. :-)

Could also be that either one of these by itself would do the trick. I don't
really remember why I put both in there because it's been a while since I
worked on the tire model (yes, I know, I should comment my code properly
:-)

Great, yet another one. :-)

I dunno,  the four OpenGL windows in Lightwave are working fine for me,
although I only have one of those ancient TNT cards. :-)

If pi were 3.5, circles would look pretty strange I think. :-)

Petri Blomqvist

Petri Blomqvis

Car physics; suspension natural frequency

by Petri Blomqvis » Fri, 16 Nov 2001 06:57:27


Uh, that should be the _opposite_ of the sign of the wheel's lateral
velocity, of course. Doh!

Petri Blomqvist


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