/////////////////////////////////////////////////////////////////////////// // Section I : Who's Who /////////////////////////////////////////////////////////////////////////// // Microsoft CART Precision Racing is developed by Terminal Reality Inc. Browse here for more information: CART's Home Page: http://www.racesimcentral.net/ /////////////////////////////////////////////////////////////////////////// // 1. What is the release date? X-mas, 1997. 2. Will there be a pre-release demo? Yes. 3. Will it have 3dfx support? CART Precision Racing was used to develop the "DrawPrimitive" 4. What tracks will it have? All 17 tracks from the 1997 PPG CART World Series. 5. Since this is a commercial product and cannot have cigarette or CART will not initially ship with a paint kit, however, an editor POD file format (such as the current MTM editor) could allow instant 6. Which drivers will be present in the game. Most drivers and cars will be in the game. This will be user 7. Is CART Precision Racing an arcade game? CART is a complex 6 degree of freedom simulation. It is the first 8. A garage with 50 settings? I don't want to play this complicated Yes, the garage in CART has over 50 realistic settings. Unlike 9. What kind of computer do I need to run CART? Pentium 60, 16MB. We recommend a Pentium 150MMX, with 32MB of RAM 10. Will CART Precision Racing have multiplayer capabilities? Of course! CART supports up to 2 people via modem to modem, 11. Will there be any more screen shots available? Keep checking www.terminalreality.com and for continual updates 12. I already own other racing products. Why should I buy CART? No other computer racing simulator has support for the latest 13. What if I don't have a 3D accelerator, will I still be able to CART supports 320x200, 320x400 and 640x480 resolution with Terminal
// Microsoft CART Precision Racing FAQ 1.00
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// Last revised on 8/4/97
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Section II : Frequently asked question list
// Section I : Who's Who...
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for the Microsoft Corporation. CART Precision Racing utilizes content
that is under license from Championship Auto Racing Teams, Inc.
Additionally CART utilizes a proprietary game engine that is under
license from Terminal Reality Inc. Microsoft, Precision Racing are
either registered trademarks or trademarks of Microsoft Corporation in
the United States and/or other countries. CART and the CART logo are
either registered trademarks or trademarks of Championship Auto Racing
Teams, Inc.
Microsoft's CART Page: T.B.A.
Terminal Reality's CART Page:
http://www.racesimcentral.net/
// Section II : Frequently asked questions...
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function in DirectX5. It will support 3dfx, Rendition, and any other
3D accelerator that supports Z buffering with 4MB of memory.
tobacco adverti***ts, will there be a paint kit included in the box?
will be released shortly afterwards that will allow full editing of the
product. If you can't wait that long, any utility that reads/writes the
editing of any data/art in the game.
editable directly from the shipping product.
race car simulator to accurately model tire forces - if you take a look
from
the top of the vehicle and steer the car slowly, you will see that the
car
actually turns on the front wheels, instead of pivoting in the center.
game!
other racing simulations, CART will ship with a good default setup for
each
race track. If you wish to customize your car for your own particular
driving style, you can use the "Garage Wizard" to make this process
easy,
or tweak the settings yourself.
and a 3dfx card to achieve 30hz performance in 640x480x16. CART will
also
work just fine on a non MMX Pentium, and has special support for Pentium
Pro,
Pentium-2 and AGP.
or up to 8 via an IPX network or internet connection. CART will also
support the Internet *** Zone. Modem or internet play will require
at least a 28.8K modem.
of information, as soon as it becomes available.
3D accelerator, modem and internet play, realistic dash &
instrumentation,
and true 6 degrees of freedom physics all in one product. Not to
mention
the fact that any game setup option can be changed at any time from the
menu bar, instead of having to backtrack through multiple layers of
menus.
play?
Reality's all new proprietary "PhotoTexture" graphics engine. Even
with
software rendering, the "PhotoTexture" system allows for true 24-bit
color
texture maps, with pixel-for-pixel raytracing of shadows, and specular
highlighting of race cars.