I did some tests, which you can repeat on your systems too. The exact
Detail Bias number can be adjusted in GEM+2 > graphics or in your
player.ini.
I did the test at the back of a full AI grid at Monaco and although
the numbers jump around a bit, you can clearly see the big jumps. I
found that the frame rate increased in steps when the Detail Bias
setting was changed from 100 to 99%, 75 to 74% and 26 to 25% while
everything from 74 to 26% for example gave the same framerate and
image quality.
It seems that most or all people get the missing image at 100% bias,
but it only lasts for a few seconds (albeit at the most important part
of the race) until cars move away after the start.
Bob Simpson
> Don't know, but I think we've reached the limits of Dx7. It's probable that
> Dx7 is only capable of so many polys'. I think everyone with powerful
> systems gets this. The difference between about 80% and 100% detail bias is
> very small and therefore quite acceptable to me. It only really affects the
> more distant objects. I have a ATI Radeon 9800Pro and P4-3.2 + 1Gb matched
> DDR400 ram, and GPL is fine all but this very small problem.
> Now if GPL was Dx9, :)
> Alan