> I noticed that in every replay of almost every sim the track camera always
> keeps focussing directly on the middle of the car. Now matter how the car
> shakes or crashes, the camera will almost keep up. It's like the car is
> pinned to the middle of the screen This doesn't give a good impression of
> speed. When you hit a tree in gpl at 200 mph the camera will always keep the
> car in the center of the screen. I noticed WSC has this too.
> In real life there is always a time to react as a cameraman or as a
> spectator so you won't be able to follow the car all the time.
> Can't this be solved or haven't software companies thought of that yet?
Andrew
Been done - GP2's got a "director mode", which last time I watched a
race spent two laps concentrating on Johnny Herbert trailing around in
about 17th and completely ignored Hakkinen crashing into Alesi and
Schumacher taking the lead from Coulthard. Crammond thinks of
everything...
--
David.
"After all, a mere thousand yards - such a harmless little knoll,
really."
(Raymond Mays on Shelsley Walsh)
NFS:PU and SBK2000 have somehow such a thing. I always found ridiculous the
Papyrus replay to have the car centered on the screen (when it's not a fixed
camera).
I personally thought of a way to counter this. Just create a virtual box of
about 20% of the total screen size in the dead-center (where normally the
camera fixes the car in Papyrus simulators) of the virtual replay system so
that the camera would act freely in random patterns (staccato effect shakes
and such). This way you could have a realistic human replay but it's still
not like reality, since we all know sometimes fixed camera simply can't keep
up with the speed of the car (they go too fast or too slow). The maximum
acceleration feature of the cameras in SBK and NFSPU solve this.
--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
-- http://www.WeRace.net
-- People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world.
Seams pretty good
I agree with you that you completly lose the felling of speed an realism,
when
the camera always keeps the car centered.
Thomas
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
etc...
you know, like a real human cameraman :)
> NFS:PU and SBK2000 have somehow such a thing. I always found ridiculous the
> Papyrus replay to have the car centered on the screen (when it's not a fixed
> camera).
> I personally thought of a way to counter this. Just create a virtual box of
> about 20% of the total screen size in the dead-center (where normally the
> camera fixes the car in Papyrus simulators) of the virtual replay system so
> that the camera would act freely in random patterns (staccato effect shakes
> and such). This way you could have a realistic human replay but it's still
> not like reality, since we all know sometimes fixed camera simply can't keep
> up with the speed of the car (they go too fast or too slow). The maximum
> acceleration feature of the cameras in SBK and NFSPU solve this.
> --
> -- Fran?ois Mnard <ymenard>
> -- May the Downforce be with you...
> -- http://www.WeRace.net
> -- People think it must be fun to be a super genius, but they don't realise
> how hard it is to put up with all the idiots in the world.
Cheers!
Marc
Andre
>Cheers!
>Marc
>> I noticed that in every replay of almost every sim the track camera always
>> keeps focussing directly on the middle of the car. Now matter how the car
>> shakes or crashes, the camera will almost keep up. It's like the car is
>> pinned to the middle of the screen This doesn't give a good impression of
>> speed. When you hit a tree in gpl at 200 mph the camera will always keep the
>> car in the center of the screen. I noticed WSC has this too.
>> In real life there is always a time to react as a cameraman or as a
>> spectator so you won't be able to follow the car all the time.
>> Can't this be solved or haven't software companies thought of that yet?
Cheers!
Marc
> Andre
> >The West Bros are trying to sort this out for WSC - a sort of "AI" for the
> >camera.
> >Cheers!
> >Marc
> >> I noticed that in every replay of almost every sim the track camera always
> >> keeps focussing directly on the middle of the car. Now matter how the car
> >> shakes or crashes, the camera will almost keep up. It's like the car is
> >> pinned to the middle of the screen This doesn't give a good impression of
> >> speed. When you hit a tree in gpl at 200 mph the camera will always keep the
> >> car in the center of the screen. I noticed WSC has this too.
> >> In real life there is always a time to react as a cameraman or as a
> >> spectator so you won't be able to follow the car all the time.
> >> Can't this be solved or haven't software companies thought of that yet?