> You didn't answere the question, but I'lll answer yours. A success would
> be a sim with the best combination of physics, grapics, and multiplay
> produced yet. Don't know if they've succeeded financially. Probably never
> will.
but not as something that brings new simracers, brings back older ones or
heck new developpers to at least create new sims or at least be tempted to.
It's more the opposite, it shows that even with a new distribution method,
boxed or not, PC simracing games don't sell anymore.
There is a normal average proportionality between pickups and leagues in all
sims that is about the same. rF leagues are few over the net, it's obvious.
There's still more NR2003 active league drivers than in rF.
I don't know. It lost its needed momentum at start. People buy games when
they are released, rarely 6 months after or a year later. I have never seen
a successfull game do that sales wise (except MMORPG). Just check out the
RSC forums, you'll see that the number of posts in the rF forum is rapidely
decreasing.
I don't see a problem myself in the future to have quality sims on the
consoles, now that they support broadband, they offer PC-type I/O, HD
resolutions, hard drives, etc... I just don't know if there is a market for
that, I mean a bigger market for racing _sims_ on the console versus the PC.
People would still prefer a semi-serious one over it, or a just plain good
arcade game in the style of Burnout.
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-- Fran?ois Mnard <ymenard>
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