rec.autos.simulators

So funny...

Bob Lobla

So funny...

by Bob Lobla » Thu, 05 Jan 2006 12:30:08


Have you tried the Trois Rivires track? It was scratch built and it is the
only version in existence for any racing sim. The author has started work on
Mont Tremblant (which is an amazing track).

David G Fishe

So funny...

by David G Fishe » Thu, 05 Jan 2006 13:30:06




>> Yes, there are a lot of tracks. But most are ***ugly, glass smooth,
>> uncambered conversions. A couple aren't too bad, like Brands Hatch, but
>> all have ended up my recycle bin. They've trashed up rFactor, IMO, as
>> well as diluting the servers. Not that the convertors don't have the
>> right to hammer them out, lol.

>> I'm  getting a little antsy as well. There have been two full carset
>> add-ons: the F3s and the PCCs. The later have been savaged by the
>> purists on RSC over the front-rear weight 'oversight' by GMSF. Lo^ is
>> due with the 3rd version of the F3s, as well as, rumor has it, a
>> scratch track or two. Give it three more months.

> Have you tried the Trois Rivires track? It was scratch built and it is
> the only version in existence for any racing sim. The author has started
> work on Mont Tremblant (which is an amazing track).

Trois-Rivieres, Lime Rock, Brands Hatch, Brazil, and Birmingham are all high
quality tracks.

--
David G Fisher

Dave Henri

So funny...

by Dave Henri » Thu, 05 Jan 2006 13:39:59



:)   Troi is available for Nascar Heat, N2k3, probably GPL and I wouldn't
be suprised if more versions are out there.  Mont Tremblant has been done,
but with some big restrictions,  I'd too would love to see a high quality
Mt Tremblant track....
dave (the bearer of bad news)henrie

p.oxf..

So funny...

by p.oxf.. » Thu, 05 Jan 2006 20:23:15

Trois-Rivieres is a fabulous track that does justice to the gmotor 2
engine. Disagree about Brands and Brazil, which have been critcized for
accuracy by those in the know. Graphically, they're a cut above the
other converts though not, IMO, on the same shelf as Birminham or TR.

The following scracth tacks, based on real circuits are due soon:
Autobahn Country Club, San Jose Street Course, Mid-Ohio and either Pau
or Macau. ISI has acquired the rights to the Hungarian Euroring track.
Gilles Benoit is working on Mt Trembant and Scott Juliano is doing
Detroit Belle Isle.

Steve Blankenshi

So funny...

by Steve Blankenshi » Thu, 05 Jan 2006 22:43:42


Yup; and that's an inherent problem with any open-architechture, moddable
sim that has a strong underlying physics engine.  The more complex the
vehicles & environments, the less the chance that hobbyist modders are going
to get it right without some significant help and guidance from
knowledgeable sources.  As for the PCC mod, if you take a good look at the
HDV  file, it's more than obvious that the modder had no real idea what
realistic value ranges should be for things like wt. distribution, drag,
lift/drag ratios, etc., nor an appreciation for what improper values mean
within the confines of ISI's virtual physical world.  It's argued that the
mod is sound based on the fact that it was tweaked through many iterations
by beta testers and produces good, fun racing (and indeed it does), but
other than appearance, those cars have nothing whatsoever to do with
Porsches.  The fact that it works as well as it does is kind of amazing in
light of the underlying car parameters.

There will no doubt be mods that more well-researched and accurate.  Their
non-appearance to date speaks to that I think.  But the majority of mods are
likely to be far less "accurate" than they could be.  ISI perhaps needed a
dedicated mod support resource or online knowledge base for modders since
their work is an integral part of the appeal of rFactor.

This sort of thing is why I was pleased to read in the nKPro dev diary that
Kunos plans to have a "virtual tire store" that modders can choose tire type
and sizes from, without having or being able to just tweak text files to
conjure up their own.  He fully gets the importance of nailing the critical
bits.

SB

The Other Larr

So funny...

by The Other Larr » Thu, 05 Jan 2006 22:43:38

What bugs me the most about rFactor is all the friggen' text file editing.

As soon as the developer (or someone else) builds a REAL interface for this
game I'll be more interested.

I just don't have the time to be a mad-scientist tinkerer with a racing sim.

-Larry


> It's the reason Ive pretty much given up on rF.  Just too many series and
> tracks to bother. No one will ever be happy no matter what classes or
> tracks are chosen for a series.  Open series with multiple classes doesnt
> work with anything less than 10 racers on a 2-3 mile track either.  May as
> well be racing alone.

> My hope for online simracing now lies with GTL's N.American release ;)

> Mitch



>>I just read this in an article summarizing sims for the year.

>> So funny, but potentially true :)

>> "rFactor also came along, proving that a real physics engine for fake
>> cars can be just as immersive. It threatens to become the SFP1 of the
>> racing simulation genre, boasting open architecture and full support for
>> modding. This guarantees that we're sure to be in the middle of a NASCAR
>> Busch Series race only to be overtaken by an Avocado Green Mercury Grand
>> Marquis station wagon."

Tang

So funny...

by Tang » Fri, 06 Jan 2006 03:46:37

ok i`ll help you out Alanb,
"its ***y brilliant" thats just British slang meaning `very good`
"gfx" well thats techie shorthand for `graphics`
"coz" is just shorthand for `because`
and finally "vete" was a typo(typing mistake) should have typed "vette"
or "corvette" to be more precise.
yours sincerley,
Tango

ymenar

So funny...

by ymenar » Fri, 06 Jan 2006 20:58:06


> What failure?

What is a success for you?

I want quality and quantity, in both cars, tracks and multiplayer people
online.  rF has none of that.

Anyway there's absolutely NO releases in the next 6 months.  Zero, nothing.
Not a frickin developper is releasing a sim until the end of 2006.  That
shows how healthy simracing on the PC is...

--
-- Fran?ois Mnard <ymenard>
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...

Bob Lobla

So funny...

by Bob Lobla » Fri, 06 Jan 2006 23:45:17

Evolution GT: March 2006.
Netkar Pro: Q1 2006
PlowBo

So funny...

by PlowBo » Fri, 06 Jan 2006 23:56:00

"uncle"
There, I said it.

I give up.  Everyone in here has gone from half way fun, to friggin english
101 teacher's aid.  Sniveling and driveling over the tiniest bullshit,
typo's or slang.  Im sick of the "top poster" and the bullshit about "we
dont type like that around here, BULLSHIT"

 You want perfect prose, read a damn snob_ass_now_dead_author written book.
jeez.  I could care less, because less is more.

Alan Bernardo enlightened us with:

ymenar

So funny...

by ymenar » Sat, 07 Jan 2006 00:23:48


I'm talking about racing sims, not GT clones for the console ported to the
PC as an afterthought.

Won't be fond on shelves, but hey independant *** is never bad per so ;)

Look people, there are no simracing titles that will appear on shelves of
stores in the future until the end of 2006 if they ever are.  The only
possible one, is one that doesn't even have a publisher (the iRacing one).
We aren't even sure they will publish it in stores.  Oh and probably the
usual ISI-base game engine sims to milk the cow.  Hey they took the motto
from Papy, but instead of each 18 months they now are able to license their
game engine and make it each year.  At least Papy make the effort to try to
fix basic problems in the game engine.  Oh wait will ISI someday finally fix
the ***ing multi bug when somebody login?  We ain't in 1995 anymore,
internet multiplayer is done in THOUSAND of games and none suffer from this
kind of lag anymore.

So you have 100 games on the shelves, NONE of them will be racing sims.
Some arcade games, some ported semi-sim games from the consoles to the PC,
older sims.  But I forgot the community is healthy <roll eyes>

--
-- Fran?ois Mnard <ymenard>
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...

PlowBo

So funny...

by PlowBo » Sat, 07 Jan 2006 01:31:47

BTW Alan,

My post if I could kill it would been, as I notice it looks like I singled
you out, and it wasn't as funny as I thought it was when I was typing it.

Live long and brake early...

PlowBoy enlightened us with:

Mr. Sylvestr

So funny...

by Mr. Sylvestr » Sat, 07 Jan 2006 02:03:49


> (...)  Oh and probably the
> usual ISI-base game engine sims to milk the cow.  Hey they took the motto
> from Papy, but instead of each 18 months they now are able to license their
> game engine and make it each year.  At least Papy make the effort to try to
> fix basic problems in the game engine.  Oh wait will ISI someday finally fix
> the ***ing multi bug when somebody login?  We ain't in 1995 anymore,
> internet multiplayer is done in THOUSAND of games and none suffer from this
> kind of lag anymore.

Well I for one could live with an additional "ISI-base game engine sim"
if it is as good as GTL.

Granted, I tried very hard to like the various iterations of ISI's
engine in the F1 series and GTR and it consistently ended in
disappointement. Also I cannot play rFactor for more than 5 minutes
without getting motion sickness (and that is without TIR !) either
because of the graphics (textures ?) or the physics, I don't know...

...BUT while I prepared myself when I bought GTL for being disappointed
one last time and hating ISI, SimBin and the lot with a passion ever
after, I must say that I finally do enjoy one of their sims. There is no
such thing as a perfect sim, but:

- GTL's graphics are great on my not-so-spiffy PC (P4 2.8, ATI 9800)
- the cars are fun to drive and feel "realistic" to me (within the
limits of a PC sim);
- the tracks are interesting with these cars (while even a fast chicane
is an annoyance when driving an F1, it can be a lot of fun in an Elan);
- dare I say I like the career mode after all? (blasphemy, I know!);
- the AI behaviour is credible (a bit too fast for me in qual, but OK in
race);
- in my limited experience online (a couple of mini or alfa races), I
found the game to be very playable;
- for the first time on an ISI based sim, I didn't have to edit the .plr
file to get acceptable performance or controller settings;
- for once we euroweenies get it before the yanks ;)
- altough the series depicted is not F1 1967 - it ain't no GPL... - this
sim also has an "atmosphere" (for lack of a better word).

My 0.02 ???, regards,
Mr. Sylvestre

David G Fishe

So funny...

by David G Fishe » Sat, 07 Jan 2006 06:43:12



>> What failure?

> What is a success for you?

You didn't answere the question, but I'lll answer yours. A success would be
a sim with the best combination of physics, grapics, and multiplay produced
yet. Don't know if they've succeeded financially. Probably never will.

GPL didn't have quantity, but you liked that. N2003 had one car and the same
tracks the two previous versions did, and you liked that. rFactor is higher
quality. As for people online, I have no idea how many are racing and either
do you. How many people race in leagues and private servers right now?
Thousands download these new tracks, so I'd guess plenty are racing
somewhere. All rFactor needs is a finished, high quality NASCAR mod (either
from the Pits or Bollinger) and then all of those N2003 drivers will be
racing it online. rFactor and it's concept is still in it's infancy. WAY to
soon to even begin to think it may have failed.

Consoles are taking over. No surprise there.

--
David G Fisher

Steve Simpso

So funny...

by Steve Simpso » Sat, 07 Jan 2006 12:22:23

riiiight....try a narrower FOV.  :-\


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