rec.autos.simulators

So funny...

The Other Larr

So funny...

by The Other Larr » Thu, 05 Jan 2006 01:18:43

I just read this in an article summarizing sims for the year.

So funny, but potentially true :)

"rFactor also came along, proving that a real physics engine for fake cars
can be just as immersive. It threatens to become the SFP1 of the racing
simulation genre, boasting open architecture and full support for modding.
This guarantees that we're sure to be in the middle of a NASCAR Busch Series
race only to be overtaken by an Avocado Green Mercury Grand Marquis station
wagon."

Mitch_

So funny...

by Mitch_ » Thu, 05 Jan 2006 03:41:02

It's the reason Ive pretty much given up on rF.  Just too many series and
tracks to bother. No one will ever be happy no matter what classes or tracks
are chosen for a series.  Open series with multiple classes doesnt work with
anything less than 10 racers on a 2-3 mile track either.  May as well be
racing alone.

My hope for online simracing now lies with GTL's N.American release ;)

Mitch



Tang

So funny...

by Tang » Thu, 05 Jan 2006 04:23:28



You will not be dissapointed with GTL, its ***y brilliant. best sound
in a sim ever, great gfx and track detail.dont be put off with the
career mode coz you cherish each car you win and will really enjoy the
differences between the cars and classes. feels good thrashing a vete in
a little elan.
Tango
ps. online seems very smooth and alot better than previous ISI attempts

Alan Bernard

So funny...

by Alan Bernard » Thu, 05 Jan 2006 05:32:20




>> It's the reason Ive pretty much given up on rF.  Just too many series
>> and tracks to bother. No one will ever be happy no matter what classes
>> or tracks are chosen for a series.  Open series with multiple classes
>> doesnt work with anything less than 10 racers on a 2-3 mile track
>> either.  May as well be racing alone.

>> My hope for online simracing now lies with GTL's N.American release ;)

>> Mitch

> You will not be dissapointed with GTL, its ***y brilliant. best sound
> in a sim ever, great gfx and track detail.dont be put off with the
> career mode coz you cherish each car you win and will really enjoy the
> differences between the cars and classes. feels good thrashing a vete in
> a little elan.
> Tango
> ps. online seems very smooth and alot better than previous ISI attempts

I didn't understand a word you wrote.  It's like you were under water,
trying to talk through a breathing tube.

I have GTL and it's a great game.  Online is smooth: only wish there was the
possibility of having add-on tracks, to increase longevity.

Alanb

PlowBo

So funny...

by PlowBo » Thu, 05 Jan 2006 05:53:53

Alan Bernardo enlightened us with:

snip Mitch's comments out.

Jebus Alan, is this your auto reply to posts here at RAS?  (I didnt
understand).

How can you not understand?  you need it on tape/read to you?  <G>
BTW he said what you said, with more details and not wordy.

Snipped.

is there no hope for tracks being made by the mod community?  (admitting
lack of knowledge here).

Take care, Sting32 <plowboy>

ymenar

So funny...

by ymenar » Thu, 05 Jan 2006 07:05:34


> It's the reason Ive pretty much given up on rF.  Just too many series and
> tracks to bother.

too many tracks, rF???   I think you're mislead! ;)

The failure of rF is from the developpers and the produces who have failed
to have good distribution in stores and especially a stable online
environment where mismatchs wouldn't happen (think the Counter-Strike type
platform where clients would have their game modified as they log-on if they
aren't using the same files).  TXT files ain't big.

--
-- Fran?ois Mnard <ymenard>
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...

p.oxf..

So funny...

by p.oxf.. » Thu, 05 Jan 2006 07:35:55

Yes, there are a lot of tracks. But most are ***ugly, glass smooth,
uncambered conversions. A couple aren't too bad, like Brands Hatch, but
all have ended up my recycle bin. They've trashed up rFactor, IMO, as
well as diluting the servers. Not that the convertors don't have the
right to hammer them out, lol.

I'm  getting a little antsy as well. There have been two full carset
add-ons: the F3s and the PCCs. The later have been savaged by the
purists on RSC over the front-rear weight 'oversight' by GMSF. Lo^ is
due with the 3rd version of the F3s, as well as, rumor has it, a
scratch track or two. Give it three more months.

Jan Verschuere

So funny...

by Jan Verschuere » Thu, 05 Jan 2006 09:06:12

I'm sure you'll like it.

Jan.
=---

Jan Verschuere

So funny...

by Jan Verschuere » Thu, 05 Jan 2006 09:06:12

I think it's definately possible to have add-on tracks, if they don't exist
already, but I don't know if they could be used online. Add-on cars exist
already, but those don't work online.

Jan.
=---

Jan Verschuere

So funny...

by Jan Verschuere » Thu, 05 Jan 2006 09:07:04

Not being able to smash that puny little car with the American muscle(*) is
annoying, true, but it walking all over the E-Type too really gets my goat.

Jan.
=---
(*) Except for a GT40, but that's really like using a bazooka to kill a bug

Alan Bernard

So funny...

by Alan Bernard » Thu, 05 Jan 2006 09:20:24

I don't know: the last time I checked "coz" was not a word.  The reason I
found the post so hard to understand was because it seemed like it was
written in some coded language, that's all.

More details-- seemed to me to be a lot of generalities.

And sorry for the wordiness.  I guess that if you prefer "coz" over some
other existing word, then there's nothing I can do for you.

Alanb

David G Fishe

So funny...

by David G Fishe » Thu, 05 Jan 2006 09:31:32



>> It's the reason Ive pretty much given up on rF.  Just too many series and
>> tracks to bother.

> too many tracks, rF???   I think you're mislead! ;)

> The failure of rF is from the developpers and the produces who have failed
> to have good distribution in stores and especially a stable online
> environment where mismatchs wouldn't happen (think the Counter-Strike type
> platform where clients would have their game modified as they log-on if
> they aren't using the same files).  TXT files ain't big.

What failure?

I know you want it to fail since that was your prediction, but just wanting
it to fail doesn't make it happen. :-o

How many sales have they had so far? They have a new demo coming out soon,
and I suspect they still have a huge number of potential sales awaiting
them.

--
David G Fisher

Izzy

So funny...

by Izzy » Thu, 05 Jan 2006 10:46:41

You don't have to be a purist to be disappointed by a porsche having more
weight in the front than the back and them changing the garage menu to cover
it up.

The trouble with rfactor is amateurs trying to be professionals and then
getting upset when their work is criticised.

I'm tired of it already.

Mitch_

So funny...

by Mitch_ » Thu, 05 Jan 2006 11:51:14

You got stuck on the "tracks" part frank but missed the big picture.  My
point was directed towards "too much choice" and it's adverse effects on the
actual races.  If I wanted to race alone I would.  I don;t ;)

Mitch



>> It's the reason Ive pretty much given up on rF.  Just too many series and
>> tracks to bother.

> too many tracks, rF???   I think you're mislead! ;)

> The failure of rF is from the developpers and the produces who have failed
> to have good distribution in stores and especially a stable online
> environment where mismatchs wouldn't happen (think the Counter-Strike type
> platform where clients would have their game modified as they log-on if
> they aren't using the same files).  TXT files ain't big.

> --
> -- Fran?ois Mnard <ymenard>
> -- This announcement is brought to you by the Shimago-Dominguez
> Corporation - helping America into the New World...

Mitch_

So funny...

by Mitch_ » Thu, 05 Jan 2006 11:53:27

Hi Jan, long time no see, I hope all is well for ya!

Yea I think I'm going to like it as well.  The demo was outstanding in it's
own right so I'd assume its only gotten better.

Mitch



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