rec.autos.simulators

Here are detailed MOMO Force Wheel instructions for Nascar 2003

shpanke

Here are detailed MOMO Force Wheel instructions for Nascar 2003

by shpanke » Sat, 08 Feb 2003 16:44:04

For the MOMO people, do this.

Start/Settings/Control Panel/Game Controllers.

Then..

Double Left Click on the MOMO, then click the Settings button (bottom
right).

Then set these options...

Combined - unticked (ie: no checkmark) [this allows your brake and gas
pedals to be on a separate axis, which is important to have]

Enable Force Feedback - ticked (ie: checkmark it) [this allows force
feedback in games duh]

Overall Effects Strength - 97% [the reason for 97% and NOT 100% is a long
and complicated explanation, but in short it helps oscillations from
happening]

Spring Effects Strength - 0% [no Papyrus sims use this setting and oddly
enough, if you set it to anything other than 0% you will get undesirable
effects]

Damper Effects Strength - 0% [very VERY important to set this to 0%, this is
probably THE most important setting, as it will greatly increase notchiness
and wheel twitches, even though the Papyrus sims do not exactly enable it]

Enable Centering Spring - ticked [you are going to find this strange,
because in the next setting I tell you to set it to 0%, which is odd because
why not just untick it? well, there's a reason and here it is... if you
don't tick this option and also don't have Damping set -which if your going
with these settings you won't- then a strange phenomenon happens, you will
find that if you turn your wheel rather sharply, the resistance of the wheel
just "gives out" which is not something you want to happen. I will also
admit that having this unchecked does appear to give slightly better
forces -SLIGHTLY- but the repercussions just aren't worth it for the payoff.
so in the end check this option]

Centering Spring Strength - 0% [this is IMPORTANT! i know it's weird, but
you must set it to 0% -  read above option for better explanation]

Then in your Logitech Wingman Profiler, create a Nascar 2003 profile and
then set these settings as follows...

Steering Wheel Sensitivity to 33% [the reason you want to go down from the
default 50% to 33% is because at 50% the wheel is too sensitive to tiny
wheel adjustments... which is not realistic. drive your car and notice how
far you have to turn your wheel... the MOMO have a large radius to turn,
it's a shame most people only move it 5 degrees to either side. this setting
should allow more precise driving and overall smoothness as well - and you
can go down even lower if you wish, to say, 25% if you want to have even
more movement, but i suggest 33% for starters at least, get used to that and
go more later if you like the effect]

Steering Wheel Dead Zone - 2% [another long explanation would be needed and
I don't feel like telling, but in short this also helps oscillations and
twitchiness]

Accelerator Sensitivity - 55% [strangely, this option is the exact opposite
of the Steering, INCREASING this option from the default 50% to 55% makes
the gas less sensitive to the immediate input, in other words, you have to
push down farther before the car gets more power. the default 50% is a
little touchy - when you barely touch the pedal the car can spin out. 55%
helps this from happening and overall gives a more natural and fine tune
approach]

Accelerator Dead Zone - 2% [much the same reasoning as above, this helps
from keeping your car getting to much gas too fast]

Brake Sensitivity - 55% [exact same reasons as accelerator, increasing this
to 55% helps your brakes from locking up to fast. one word of note though is
that I have modified my brake pedal to include the squash ball instead of
the spring, so that may make a difference in your setup. just note that
increasing this gives less immediate braking and can help if your tires are
locking up too easily under braking]

Brake Dead Zone - 2% [same reasons as all the others dead zones]

Now, in Nascar 2003, enable the Force Feedback option under the Controls tab
and you should run this setting in between 35-65 (50 being most common
setting) depending on the track and more importantly, on your setup for that
track. I know this is a pain to have to do at each individual track, but
depending on your setup you will need to adjust the strength of the forces
in game between each track change.

Just start out from 50 and work from there. the key to adjusting strength is
this... if the wheel has a "notchy" feel, lower the setting till it JUST
goes away, if it doesn't have a notchy feel, then raise it till you feel the
notchyness and then lower it till it just goes away again. In essence giving
you the most forces while remaining smooth.

Leave Damping completely off in game... but *IF* and only if you are
oscillating exiting a corner on the straight, then you can slightly and
slowly increase it in game till you stop oscillating, but I doubt many of
you will have oscillation problems because the settings we set up earlier
should rid you of any. This is the only good thing Damping is good for, so
try not to use it unless you have to because it hurts your performance
elsewhere. and again, NEVER EVER EVER use the Damping setting in windows,
the one found in the control panel... and only use the in-game damping if
you absolutely must (as this can mask the real forces and it also increases
notchiness by a factor of 3 fold).

Leave latency off in game (0%). It only provides fake and incorrect forces
at usually the wrong time anyways and can definitely get in the way of
things and effect the overall impressions of the wheel with the rest of
these settings described here. if you honestly feel like forces are
literally coming too late (which I find very hard to believe) and you feel
like you absolutely have to add to this setting, go ahead and increase it...
with 25 being your absolute max (15 the preferred max) and 0% being the
optimal.

There ya go... a complete MOMO guide to get the most out of your MOMO wheel
in Nascar. If anyone wants details on GPL let me know, I have settings that
will probably blow your mind.

Last note: The MOMO takes a little breaking in... the more you race, the
better and smoother it will get.

--

Best regards,

Chad Sparks

shpanke

Here are detailed MOMO Force Wheel instructions for Nascar 2003

by shpanke » Sat, 08 Feb 2003 17:02:42

Here are my Grand Prix Legends Core.ini file settings. Note that all of the
control panel settings remain the same as they were for Nascar 2003, and
when you create a GPL profile in the Logitech Profiler, use all of the same
settings we made in the Profiler for Nascar 2003.

[ Hack ]
steer_ratio = 1  ; Enable low speed ratio

[ Joy ]
allow_force_feedback = 1 ; Use FF if device has it
force_feedback_damping = 200.0 ; force feedback damping coefficient
force_feedback_latency = 00.001 ; force feedback latency (secs)
max_steering_torque = 250.0 ; steering torque in N*in giving max device
force

Note that the above are not my settings... someone else found these and I
can't remember who it was, so if it was you, claim them... they are not my
creation, I just recognize their greatness.  :)

Jussi Koukk

Here are detailed MOMO Force Wheel instructions for Nascar 2003

by Jussi Koukk » Sat, 08 Feb 2003 17:28:34


something like this:

IMHO setting the wheel to non-linear (50% is linear in Wingman
profiler) is unrealistic. And there is a linearity setting in-game too
if you wish to adjust it. If the wheel is too sensitive, why not just
adjust the steering ratio in the setups?

All in all, I think you wrote a nice tutorial :-) I'm sure lot's of
ppl will find it useful.
--
- JKo -

shpanke

Here are detailed MOMO Force Wheel instructions for Nascar 2003

by shpanke » Sat, 08 Feb 2003 17:41:51

Wow, didn't know that. If that's true then you're right... I should. Thanks
for the tip, I'll try that out.

Chad



> something like this:

> >Steering Wheel Sensitivity to 33% [the reason you want to go down from
the
> >default 50% to 33% is because at 50% the wheel is too sensitive to tiny
> >wheel adjustments... which is not realistic. drive your car and notice
how

> IMHO setting the wheel to non-linear (50% is linear in Wingman
> profiler) is unrealistic. And there is a linearity setting in-game too
> if you wish to adjust it. If the wheel is too sensitive, why not just
> adjust the steering ratio in the setups?

> All in all, I think you wrote a nice tutorial :-) I'm sure lot's of
> ppl will find it useful.
> --
> - JKo -

Joe M

Here are detailed MOMO Force Wheel instructions for Nascar 2003

by Joe M » Sun, 09 Feb 2003 02:16:07

Which MOMO, the Force (leather) of the Racing (shifter/paddles)?  Since they
have different internal hardware I suspect they would require different
settings.

--
Joe M.


<Snipped>

shpanke

Here are detailed MOMO Force Wheel instructions for Nascar 2003

by shpanke » Sun, 09 Feb 2003 03:10:09

Yes, the red MOMO Force (not to be confused with the Formula Force GP). It
is the one with a black leather wheel on a red base.


> Which MOMO, the Force (leather) of the Racing (shifter/paddles)?  Since
they
> have different internal hardware I suspect they would require different
> settings.

> --
> Joe M.



> > For the MOMO people, do this.

> <Snipped>

Wingm

Here are detailed MOMO Force Wheel instructions for Nascar 2003

by Wingm » Wed, 19 Feb 2003 06:33:39


Excellent post, thanks.  I'll give it a try!

Jeffrey M Stro

Here are detailed MOMO Force Wheel instructions for Nascar 2003

by Jeffrey M Stro » Wed, 19 Feb 2003 08:01:20


> Yes, the red MOMO Force (not to be confused with the Formula Force GP). It
> is the one with a black leather wheel on a red base.



> > Which MOMO, the Force (leather) of the Racing (shifter/paddles)?  Since
>  they
> > have different internal hardware I suspect they would require different
> > settings.

> > --
> > Joe M.



> > > For the MOMO people, do this.

> > <Snipped>

I'd be interested in see the GPL settings you have for the MOMO.

Jeffrey

shpanke

Here are detailed MOMO Force Wheel instructions for Nascar 2003

by shpanke » Wed, 19 Feb 2003 08:24:45

Here are my Grand Prix Legends Core.ini file settings. Note that all of the
control panel settings remain the same as they were for Nascar 2003, and
when you create a GPL profile in the Logitech Profiler, use all of the same
settings we made in the Profiler for Nascar 2003.

[ Hack ]

steer_ratio = 1 ; Enable low speed ratio

[ Joy ]

allow_force_feedback = 1 ; Use FF if device has it

force_feedback_damping = 200.0 ; force feedback damping coefficient

force_feedback_latency = 00.001 ; force feedback latency (secs)

max_steering_torque = 250.0 ; steering torque in N*in giving max device
force

Note that the above are not my settings... someone else found these and I
can't remember who it was, so if it was you, claim them... they are not my
creation, I just recognize their greatness. :)




> > Yes, the red MOMO Force (not to be confused with the Formula Force GP).
It
> > is the one with a black leather wheel on a red base.



> > > Which MOMO, the Force (leather) of the Racing (shifter/paddles)?
Since
> >  they
> > > have different internal hardware I suspect they would require
different
> > > settings.

> > > --
> > > Joe M.



> > > > For the MOMO people, do this.

> > > <Snipped>

> I'd be interested in see the GPL settings you have for the MOMO.

> Jeffrey


rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.