indicaters.I really dont see a FFB seat as being worth the work to get
something like this to market or that it would even be helpfull in
giving feedback to the sim.People have posted about FFB brake and gas
pedals but I have no clue as to how these would work or if a real car
even gives feedback thru the pedals.But I have been thinking again
about this feedback many of us are looking for and I think I have
really stumbled onto something that just may work.Please respond and
tell what you think of this idea since I think it could be worked on
and improved.
The idea uses the black unused portions of the screen.The top could
be used for the front tires while the bottom for the rear.Starting
with the front tires,there could be a white line centered in the
middle of the top space.This white line will move outwards to both
edges in response to how much of the traction circle is being
used.Without even concentrating on it this white line extending
outwards to the edge of the screen will give great feedback to the
grip at the front tires.In a race car you turn the wheel and can feel
when traction goes thru the steering.Turn the wheel in GPL and this
white line will grow until the edge of grip is reached and the top
space will be completly white signalling no more grip available.Say
your taking a fast sweeper such as at Spa and your drifting out to the
edge,do you turn the wheel more hoping that you still have something
left of the traction circle or do you ease off the throttle since your
front tires have lost grip.With this indicator,a quick glance will
tell you.If its not all the way to the edges then you know you can
give some more lock and turn the car but if its at the edge already
you know that more lock will not give you more cornering force.When
the road drops beneath you in a turn as at Mosport,youll see the line
move out to the edge since theres nothingleft of the traction
circle.The faster your going the less wheel lock you can give before
the fronts wash out and this line will show you exactly that.Start to
slow down and as the fronts start to gain more grip the line will move
back to center signalling you can add more wheel lock if necessary.
Now for the rear wheels it could work like this.When cornering force
starts on the rear tires the center line on the bottom opening could
move in the direction of the turn.So on a right hander the center line
moves left unlike the top line which moves outward from center but in
both directions.This would be less of a feedback then the top/front
tires graph but it could help in some ways.One of the ways is telling
how close to the edge the rears are so you know if you can steer thru
with throttle or not.Start to apply throttle when coming out of turns
and a quick glance will tell you how close to the edge the rears are.
These two things will give more feel to sims until FFB wheels
arrive.In areal race car the driver constantly does traction sensing
to determine how much grip they have at the front and rear wheels and
adjusts his inputs accordingly but we cant do that in sims.I really
feel this idea would help out though since a quick glance with ones
peripheral vision would give the same feedback that a race car driver
feels thru the steering and the seat of his/her pants.
Skeeter