Wow, that is called, a *** slap.
Eh!
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-- Fran?ois Mnard <ymenard>
-- http://www.racesimcentral.net/
-- This announcement is brought to you by the Shimato Dominguez
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Wow, that is called, a *** slap.
Eh!
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-- Fran?ois Mnard <ymenard>
-- http://www.racesimcentral.net/
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> Urban legend!
We're talking about auto simulators. You do know that, right?
David G Fisher
> Wow, that is called, a *** slap.
David G Fisher
why is this?
--
Gunnar
#31 SUCKS#015 Tupperware MC#002 DoD#0x1B DoDRT#003 DoD:CT#4,8 Kibo: 2
FJ?SE!
the Nascar-series seems to do pretty well, but I don't think you can
make a whole lot of marketing statistics from one game.
I think the reason online play doesn't translate to huge sales, is
that noone has really tried.
--
Gunnar
#31 SUCKS#015 Tupperware MC#002 DoD#0x1B DoDRT#003 DoD:CT#4,8 Kibo: 2
gitaren er en sjingke
Brad
> > You keep complaining about multi but are forgetting the facts.
> > EA and Ubi did not develope their multiplay for their F1 games because
they
> > aren't allowed to.
> why is this?
> --
> Gunnar
> #31 SUCKS#015 Tupperware MC#002 DoD#0x1B DoDRT#003 DoD:CT#4,8 Kibo: 2
> FJ?SE!
> I'm not complaining about it, never have. Just said no multi, no thanks.
> Others like offline, more power to them.
> Not for me........and again, it's not complaining, it's a preference :)
Gerry
> > I'm not complaining about it, never have. Just said no multi, no thanks.
> > Others like offline, more power to them.
> > Not for me........and again, it's not complaining, it's a preference :)
> Totally agree with you there, John. *DFG's always preferred to play with
> himself though ;)
> Gerry
> > <snip>
> > Wow, that is called, a *** slap.
> If you think that is a *** slap then you've had even less interaction with
> women than I suspected.
--
Fester
"Is it that we need a nobrainer Linux desktop OS for people with no
brains or should people do a little more reading and smarten up?"
from alt.linux.mandrake NG
The NROS, N3 and N4 have proven that.
--
-- Fran?ois Mnard <ymenard>
-- http://www.ymenard.8m.com/
-- This announcement is brought to you by the Shimato Dominguez
Corporation - helping America into the New World...
So, tell me, why is there more Americans playing GPL then anybody other
country?
Really, you cannot say at the moment that full-field multiplayer (and the
community options given to the customers) would not help the sales of a
modern F1 sim, because it has never happened, all developpers who tried are
unable and
--
-- Fran?ois Mnard <ymenard>
-- http://www.ymenard.8m.com/
-- This announcement is brought to you by the Shimato Dominguez
Corporation - helping America into the New World...
For me multiplay is not that important at the moment. I had ISDN out
here in the boonies where I live, but it went down more times than a
(insert cheap joke here). AI performance is key to me, and one of the
things that annoys me is developers that have obviously skimped on
multiplay can't make decent AI either (EA F1, anyone?).
I'd hoped to start a league for clean but slow GPL drivers, but
without decent internet that ain't happening. Oh well, more time for
real life I guess.
I've bought *every* Papy sim since ICR (missed the original Indy sim),
and they're about the only developer I can say that about (OK, the
Superbike/2000/2001 guys too - what are *they* doing now?).
Kendt
> Yeah the rest of the world is still phoning people with tincans and
strings.
> David, the rest of the world is on digital connections also, you know?
> You're stuck in the 1999 mentality where people in Europe or the UK or
> Australia or Japan are stuck with crappy 28k connections for the most.
Let's assume that ISI or Ubi (or any of the developers Dave H. mentioned)
are somehow too stupid to figure out how to make the multiplay code work in
auto sims. It's some kind of incredible, mind boggling secret. Let's assume
that good multiplay in auto sims is in huge demand, and would double their
sales. Why wouldn't an auto sim developer then simply offer someone who has
coded great muliplayer (from one of the flight sims, fps, Papyrus, etc.) a
50% pay rise to come and code their auto sim? For such a small investment,
they'd reap huge profits. Why don't they do it?
The answer is that they are not allowed (as in Ubi and ISI's case) or there
IS NOT a demand for it yet in most auto sims.
David G Fisher
David G Fisher
> > > Also, the Papyrus NASCAR games sells mostly to Americans who had
> unlimited
> > > online time long before most countries all over the world, so Papyrus
> > > started workingon online play sooner.
> > Yeah the rest of the world is still phoning people with tincans and
> strings.
> > David, the rest of the world is on digital connections also, you know?
> > You're stuck in the 1999 mentality where people in Europe or the UK or
> > Australia or Japan are stuck with crappy 28k connections for the most.
> Does anyone on this f**king newsgroup know how to read a post? Did I say
> people outside the U.S. are STILL in the same situation they were a few
> years ago?
> Let's assume that ISI or Ubi (or any of the developers Dave H. mentioned)
> are somehow too stupid to figure out how to make the multiplay code work
in
> auto sims. It's some kind of incredible, mind boggling secret. Let's
assume
> that good multiplay in auto sims is in huge demand, and would double their
> sales. Why wouldn't an auto sim developer then simply offer someone who
has
> coded great muliplayer (from one of the flight sims, fps, Papyrus, etc.) a
> 50% pay rise to come and code their auto sim? For such a small investment,
> they'd reap huge profits. Why don't they do it?
> The answer is that they are not allowed (as in Ubi and ISI's case) or
there
> IS NOT a demand for it yet in most auto sims.
> David G Fisher
--
-- Fran?ois Mnard <ymenard>
-- http://www.ymenard.8m.com/
-- This announcement is brought to you by the Shimato Dominguez
Corporation - helping America into the New World...