rec.autos.simulators

V8 Challenge (Australia EA Sports) Screenies look excellent

ymenar

V8 Challenge (Australia EA Sports) Screenies look excellent

by ymenar » Thu, 24 Jan 2002 16:36:52

<snip>

Wow, that is called, a *** slap.

Eh!

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-- Fran?ois Mnard <ymenard>
-- http://www.racesimcentral.net/
-- This announcement is brought to you by the Shimato Dominguez
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David G Fishe

V8 Challenge (Australia EA Sports) Screenies look excellent

by David G Fishe » Thu, 24 Jan 2002 18:31:07



> > EA and Ubi did not develope their multiplay for their F1 games because
> they
> > aren't allowed to.

> Urban legend!

You must not bother to read Schumi's posts. FIA has everything to do with
it.

We're talking about auto simulators. You do know that, right?

David G Fisher

David G Fishe

V8 Challenge (Australia EA Sports) Screenies look excellent

by David G Fishe » Thu, 24 Jan 2002 18:33:15



> <snip>

> Wow, that is called, a *** slap.

If you think that is a *** slap then you've had even less interaction with
women than I suspected.

David G Fisher

Gunnar Horrigm

V8 Challenge (Australia EA Sports) Screenies look excellent

by Gunnar Horrigm » Thu, 24 Jan 2002 19:58:53


why is this?

--
Gunnar
    #31 SUCKS#015 Tupperware MC#002 DoD#0x1B DoDRT#003 DoD:CT#4,8 Kibo: 2
                                     FJ?SE!

Gunnar Horrigm

V8 Challenge (Australia EA Sports) Screenies look excellent

by Gunnar Horrigm » Thu, 24 Jan 2002 20:05:15


>   P.s.  I also never said anything about online play translates into sales.
> It probably doesn't; big deal.

there's no way to tell, is there?  I mean, the only ones that do it
close to right is GPL, which isn't for the average joe, and Nascar.

the Nascar-series seems to do pretty well, but I don't think you can
make a whole lot of marketing statistics from one game.

I think the reason online play doesn't translate to huge sales, is
that noone has really tried.

--
Gunnar
    #31 SUCKS#015 Tupperware MC#002 DoD#0x1B DoDRT#003 DoD:CT#4,8 Kibo: 2
                             gitaren er en sjingke

brad

V8 Challenge (Australia EA Sports) Screenies look excellent

by brad » Thu, 24 Jan 2002 21:43:52

i agree multi is everything
if i cant race my mates i usually dont play them

Brad


> > You keep complaining about multi but are forgetting the facts.

> > EA and Ubi did not develope their multiplay for their F1 games because
they
> > aren't allowed to.

> why is this?

> --
> Gunnar
>     #31 SUCKS#015 Tupperware MC#002 DoD#0x1B DoDRT#003 DoD:CT#4,8 Kibo: 2
>                                      FJ?SE!

Gerry Aitke

V8 Challenge (Australia EA Sports) Screenies look excellent

by Gerry Aitke » Thu, 24 Jan 2002 21:54:27


>   I'm not complaining about it, never have.  Just said no multi, no thanks.
> Others like offline, more power to them.

>   Not for me........and again, it's not complaining, it's a preference  :)

Totally agree with you there, John. DFG's always preferred to play with
himself though ;)

Gerry

Gerry Aitke

V8 Challenge (Australia EA Sports) Screenies look excellent

by Gerry Aitke » Thu, 24 Jan 2002 22:03:41



> >   I'm not complaining about it, never have.  Just said no multi, no thanks.
> > Others like offline, more power to them.

> >   Not for me........and again, it's not complaining, it's a preference  :)

> Totally agree with you there, John. *DFG's always preferred to play with
> himself though ;)

> Gerry

*Opps, DFG = DGF :)
Uncle Feste

V8 Challenge (Australia EA Sports) Screenies look excellent

by Uncle Feste » Thu, 24 Jan 2002 23:03:44





> > <snip>

> > Wow, that is called, a *** slap.

> If you think that is a *** slap then you've had even less interaction with
> women than I suspected.

Or more successful interactions than you have apparently had. :-P

--

Fester

"Is it that we need a nobrainer Linux desktop OS for people with no
brains or should people do a little more reading and smarten up?"
                                         from alt.linux.mandrake NG

ymenar

V8 Challenge (Australia EA Sports) Screenies look excellent

by ymenar » Fri, 25 Jan 2002 02:28:32


> You must not bother to read Schumi's posts. FIA has everything to do with
> it.

I say and will continue to say, it's an urban legend and simply an excuse
like the GT developpers stating they do not have a correct damage modeling
engine because the manufacturers don't want.

The NROS, N3 and N4 have proven that.

--
-- Fran?ois Mnard <ymenard>
-- http://www.ymenard.8m.com/
-- This announcement is brought to you by the Shimato Dominguez
Corporation - helping America into the New World...

ymenar

V8 Challenge (Australia EA Sports) Screenies look excellent

by ymenar » Fri, 25 Jan 2002 02:33:24


> Also, the Papyrus NASCAR games sells mostly to Americans who had unlimited
> online time long before most countries all over the world, so Papyrus
> started workingon online play sooner.

Yeah the rest of the world is still phoning people with tincans and strings.
David, the rest of the world is on digital connections also, you know?
You're stuck in the 1999 mentality where people in Europe or the UK or
Australia or Japan are stuck with crappy 28k connections for the most.  One
way or another, it is STILL possible to have 30+ car fields with a simple
56kb connection.  It was proven on the NROS.  You need very small bandwidth
for Internet multiplayer racing, much less then most of the other
multiplayer online services.  The principal problem is to keep the quality
of the connection as high as possible.

So, tell me, why is there more Americans playing GPL then anybody other
country?

Really, you cannot say at the moment that full-field multiplayer (and the
community options given to the customers) would not help the sales of a
modern F1 sim, because it has never happened, all developpers who tried are
unable and

--
-- Fran?ois Mnard <ymenard>
-- http://www.ymenard.8m.com/
-- This announcement is brought to you by the Shimato Dominguez
Corporation - helping America into the New World...

Kendt Eklu

V8 Challenge (Australia EA Sports) Screenies look excellent

by Kendt Eklu » Fri, 25 Jan 2002 07:08:24


> This is the one based on the Sweedish Touring Car2 engine correct?  That
> had multi, but certainly not anywhere near the level of  the Papyrus and
> Monster Games Inc programs.   Has ANYONE figured out how to get more than 6
> cars in a field besides these two????
> dave henrie

What alot of people complaining about lack of multiplay forget is a
bit of history about the brilliance of Papy's design way back when.
They went to a client/server model in the code (even when running
offline) that made it much easier to develop quality multiplay.  All
the more advanced FPS games work on the same principle.  I remember an
article long ago when GPL was in alpha/beta, and Papy were talking
about this architecture, and explaining why the CPU overhead would be
worth it.
This carried over to N4 of course, and is the reason you can do cool
stuff like multi-displays in GPL for your triple monitor setup ;).
I don't think any other racing sim developer has a design this
advanced.  Geoff Crammond's design is probably the worst offender here
- the "calculate every frame" model was one reason multiplay was
nearly hopeless in GPx.
MGI was a spin-off of ex-Papy developers, right?  No surprise they got
multi right as well.

For me multiplay is not that important at the moment.  I had ISDN out
here in the boonies where I live, but it went down more times than a
(insert cheap joke here).  AI performance is key to me, and one of the
things that annoys me is developers that have obviously skimped on
multiplay can't make decent AI either (EA F1, anyone?).
I'd hoped to start a league for clean but slow GPL drivers, but
without decent internet that ain't happening.  Oh well, more time for
real life I guess.

I've bought *every* Papy sim since ICR (missed the original Indy sim),
and they're about the only developer I can say that about (OK, the
Superbike/2000/2001 guys too - what are *they* doing now?).

Kendt

David G Fishe

V8 Challenge (Australia EA Sports) Screenies look excellent

by David G Fishe » Fri, 25 Jan 2002 07:43:01



> > Also, the Papyrus NASCAR games sells mostly to Americans who had
unlimited
> > online time long before most countries all over the world, so Papyrus
> > started workingon online play sooner.

> Yeah the rest of the world is still phoning people with tincans and
strings.
> David, the rest of the world is on digital connections also, you know?
> You're stuck in the 1999 mentality where people in Europe or the UK or
> Australia or Japan are stuck with crappy 28k connections for the most.

Does anyone on this f**king newsgroup know how to read a post? Did I say
people outside the U.S. are STILL in the same situation they were a few
years ago?

Let's assume that ISI or Ubi (or any of the developers Dave H. mentioned)
are somehow too stupid to figure out how to make the multiplay code work in
auto sims. It's some kind of incredible, mind boggling secret. Let's assume
that good multiplay in auto sims is in huge demand, and would double their
sales. Why wouldn't an auto sim developer then simply offer someone who has
coded great muliplayer (from one of the flight sims, fps, Papyrus, etc.) a
50% pay rise to come and code their auto sim? For such a small investment,
they'd reap huge profits. Why don't they do it?

The answer is that they are not allowed (as in Ubi and ISI's case) or there
IS NOT a demand for it yet in most auto sims.

David G Fisher

David G Fishe

V8 Challenge (Australia EA Sports) Screenies look excellent

by David G Fishe » Fri, 25 Jan 2002 07:46:33

BTW, it's not kjust the type of connection that people had/have, but how
much it cost them to be online. I've had unlimited online time (cable for
two years) with excellent connections for a small, flat fee for five years
now. Is that the same situation that others throughout the world have
enjoyed?

David G Fisher






> > > Also, the Papyrus NASCAR games sells mostly to Americans who had
> unlimited
> > > online time long before most countries all over the world, so Papyrus
> > > started workingon online play sooner.

> > Yeah the rest of the world is still phoning people with tincans and
> strings.
> > David, the rest of the world is on digital connections also, you know?
> > You're stuck in the 1999 mentality where people in Europe or the UK or
> > Australia or Japan are stuck with crappy 28k connections for the most.

> Does anyone on this f**king newsgroup know how to read a post? Did I say
> people outside the U.S. are STILL in the same situation they were a few
> years ago?

> Let's assume that ISI or Ubi (or any of the developers Dave H. mentioned)
> are somehow too stupid to figure out how to make the multiplay code work
in
> auto sims. It's some kind of incredible, mind boggling secret. Let's
assume
> that good multiplay in auto sims is in huge demand, and would double their
> sales. Why wouldn't an auto sim developer then simply offer someone who
has
> coded great muliplayer (from one of the flight sims, fps, Papyrus, etc.) a
> 50% pay rise to come and code their auto sim? For such a small investment,
> they'd reap huge profits. Why don't they do it?

> The answer is that they are not allowed (as in Ubi and ISI's case) or
there
> IS NOT a demand for it yet in most auto sims.

> David G Fisher

ymenar

V8 Challenge (Australia EA Sports) Screenies look excellent

by ymenar » Fri, 25 Jan 2002 08:35:52


> BTW, it's not kjust the type of connection that people had/have, but how
> much it cost them to be online. I've had unlimited online time (cable for
> two years) with excellent connections for a small, flat fee for five years
> now. Is that the same situation that others throughout the world have
> enjoyed?

Why would you think that it's a problem with people not in the USA?  Really,
most of us don't have any kind of problem with limited time (it's unlimited
or very close to it for about everybody now who pays a normal price for his
ISP) :)

--
-- Fran?ois Mnard <ymenard>
-- http://www.ymenard.8m.com/
-- This announcement is brought to you by the Shimato Dominguez
Corporation - helping America into the New World...


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