case they do I'd suggest giving them some constructive suggestions for
their next sim "Monaco Grand Prix - Racing Simulation 2"
Here are my suggestions:
1- AI is too weak, even on the professional level. And I'd like it to
be more adjustable; the three settings just aren't enough. You should
instead use an numeric value that can be adjusted by the user to set
the strenght of the AI (as done in papyrus sims).
2- The computer cars look too small when you come real close to them.
Your front wheels shouldn't look twice as big as their rear wheels.
3- Make sure it'll be easy for us to replace the engine's sound
loop...
4- I'd like to see, apart from the race's results, the best time for
every driver when a race is complete.
5- How about adding a user-activated rev limiter button for when
you're on pit lane?
6- The grass is still too sticky. You should loose almost all
traction when you're on the grass instead of being slowed down. I
hate it when I'm pushing as hard as I can and loose 40 km/h just
because I touched the grass.
Anything I've missed?
A. Renault